JFD
Kathigitarkh
Well that's not entirely true, as there are flavours for Slavery and Colonies to be supported. And adding CiD reference will likely fix a lot of problems - such as the Oathsworn thing
Natan plz
There is no such thing as CID support.
@stef
Lua and Database logs, I guess. However that looks like it's gonna be either 1. Firaxis not being able to do negatives or 2. Another "Blame G". Can you replicate the bugs with other units and other civs?
Well that's not entirely true, as there are flavours for Slavery and Colonies to be supported. And adding CiD reference will likely fix a lot of problems - such as the Oathsworn thing
Well that's not entirely true, as there are flavours for Slavery and Colonies to be supported. And adding CiD reference will likely fix a lot of problems - such as the Oathsworn thing
P.S. is anyone else experiencing a bug when you can pick social policies from any era since the beginning of the game? I haven't been able to trace that back to... Anything.
This is caused by the Community Patch, hopefully Gazebo will have a fix for us soon. There's also a hotfix for it lying around somewhere, but I cannot recall where![]()
I don't want to cause a whole update when you're busy with other mods(as an extensive self-modder, I know how that eats up time and sanity), I'd just be happy with knowing how to keep Venice from founding colonies at all, since that should let it make regular puppets, right?
player:GetCivilizationType () == GameInfoTypes.CIVILIZATION_VENICE
if player:GetCivilizationType() == GameInfoTypes["CIVILIZATION_VENICE"] then return false end