Today I tried to install your mods with Community Patch. So far i have some questions and problems. Is this mod compatible with your others mods, Peity and Exploration Continued?
Even when I disabled every other mod and stayed with Community Patch and Ciies in Development i cannot enter cities neither choose production and when i enter tech tree something like this happen:
I'm sorry if you have to answer at this question again and again because of me but could someone help me?
Just a couple more issues to report with the new trading posts - it looks like the tooltip on the improvement is not displaying how many turns until it grows into a village/whatever. It also seems like workers, when ordered to build a trading post on a marsh - will not remove the marsh first. I can't remember if the latter occurs in the base game, or if it is related to the CP however
I'm also getting the reported issue where mousing over the Loyalty in the City Screen does not provide a breakdown.
Just a couple more issues to report with the new trading posts - it looks like the tooltip on the improvement is not displaying how many turns until it grows into a village/whatever. It also seems like workers, when ordered to build a trading post on a marsh - will not remove the marsh first. I can't remember if the latter occurs in the base game, or if it is related to the CP however
I'm also getting the reported issue where mousing over the Loyalty in the City Screen does not provide a breakdown.
Has anyone gotten CID (v13) to work with the CP (v72)? I can get all the other JFD mods to start with CP, but when I add in CID, it crashes before I get to the start screen. No mods to CID other than to enable CP integration and the UI overrides; same for all other JFD mods (same as I've done tens of times). Yep, clean cache.
Including LUA logs both w/ and w/o CID.
Sorry, I can't seem to find what's causing the problem.
I really like this new idea. Game play wise it sounds fun and balanced, and thematically makes sense.
I always thought it would be a better idea to download the Stable version of the CP. Is there any harm or risk of just getting the Beta version from now on?
Edit: How does one access the beta? Through Github only?
I know, but:
2, In the city view of a founded city, when I put the mouse on the Loyalty, the detail-information box of loyalty doesn't appear. suppose to be?
It doesn't appear as in it returns an empty black box, an error string, etc.? Could you provide a screenshot of what happens? Also, does it work for Colonies/Conquered Cities?
I can't seem to get this far without CTD. Still debugging. Looks like (at least) an inadvertant space here:
[561475.859] Syntax Error: C:\Users\Sukrit\Documents\My Games\Sid Meier's Civilization 5\MODS\JFD's Cities in Development (v 13)\Components\Provinces\Lua\Utilities\JFD_CID_Pro vincesUtils.lua:214: chunk has too many syntax levels
The space is added in by the forum when a string of characters gets too long. On this issue, I've fixed it. It could contribute to instability, sure. My tests for stability were done just before I added some stuff viz. Provinces and Loyalty, which this issue concerns.
Largest Allocations:
Malloc: 262144
PageCache: 1172
Scratch: 6664
Prepared Statements:
Current: 12
------------------------------
[561463.859] no such column: Type
[561463.859] In Query - select * from Natural_Wonder_Placement where Type = ? LIMIT 1
Lua:
Spoiler:
[561465.046] Map Script: Determining continents for art purposes (MapGenerator.Lua)
[561474.812] CivilopediaScreen: SetSelectedCategory(12)
[561474.812] CivilopediaScreen: CivilopediaCategory[CategoryTerrain].DisplayList
[561474.828] CivilopediaScreen: SetSelectedCategory(1)
[561474.828] CivilopediaScreen: CivilopediaCategory[CategoryHomePage].DisplayList
[561474.984] DiploList: This is the modded CityStateStatusHelper from CBP
[561475.000] Runtime Error: C:\Users\Sukrit\Documents\My Games\Sid Meier's Civilization 5\MODS\(1) Community Patch\LUA\DiploList.lua:39: attempt to index field 'OuterGrid' (a nil value)
[561475.000] Runtime Error: Error loading C:\Users\Sukrit\Documents\My Games\Sid Meier's Civilization 5\MODS\(1) Community Patch\LUA\DiploList.lua.
[561475.000] SimpleDiploTrade: This is the modded TradeLogic from CBP
[561475.125] Tutorial: Loaded Additional Tutorial checks - Assets\DLC\Expansion2\Tutorial\Lua\TutorialInclude_Expansion2.lua
[561475.125] Tutorial: Loaded Additional Tutorial checks - Assets\DLC\Expansion\Tutorial\lua\TutorialInclude_Expansion1.lua
[561475.234] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\ConfirmImprovementRebuildPopup.lua
[561475.234] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\DeclareWarMovePopup.lua
[561475.234] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\PuppetCityPopup.lua
[561475.234] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\DeclareWarPlunderTradeRoutePopup.lua
[561475.234] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\DeclareWarRangeStrikePopup.lua
[561475.234] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmImprovementRebuildPopup.lua
[561475.234] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\NetworkKickedPopup.lua
[561475.250] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\CityPlotManagementPopup.lua
[561475.250] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmCommandPopup.lua
[561475.250] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\MinorCivEnterTerritoryPopup.lua
[561475.250] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\LiberateMinorPopup.lua
[561475.250] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ReturnCivilianPopup.lua
[561475.250] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\AnnexCityPopup.lua
[561475.250] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\DeclareWarMovePopup.lua
[561475.250] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\BarbarianRansomPopup.lua
[561475.265] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmGiftPopup.lua
[561475.265] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmCityTaskPopup.lua
[561475.265] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\PuppetCityPopup.lua
[561475.265] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\DeclareWarRangeStrikePopup.lua
[561475.265] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmPolicyBranchPopup.lua
[561475.265] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\MinorCivGoldPopup.lua
[561475.281] DeclareWarPopup: This is the modded DeclareWarPopup from CP
[561475.328] WhosWinningPopup: This is the 'UI - Enhanced Rankings - WhosWinningPopup' mod script.
[561475.859] Syntax Error: C:\Users\Sukrit\Documents\My Games\Sid Meier's Civilization 5\MODS\JFD's Cities in Development (v 13)\Components\Provinces\Lua\Utilities\JFD_CID_ProvincesUtils.lua:214: chunk has too many syntax levels
[561475.937] CityStateDiploPopup: This is the modded CityStateStatusHelper from CBP
[561476.031] EconomicGeneralInfo: Total Units - 2
[561476.031] EconomicGeneralInfo: Maint Free Units - 0
[561476.031] EconomicGeneralInfo: Paid Units - 2
[561476.031] EconomicGeneralInfo: Total Units - 2
[561476.046] EconomicGeneralInfo: Maint Free Units - 0
[561476.046] EconomicGeneralInfo: Paid Units - 2
[561476.062] DiploCurrentDeals: This is the modded TradeLogic from CBP
[561476.093] DiploRelationships: This is the modded CityStateStatusHelper from CBP
[561476.093] DiploGlobalRelationships: This is the modded DiploGlobalRelationships from CP
[561476.312] ChoosePantheonPopup: 25
[561476.312] ChoosePantheonPopup: 963
[561476.312] ChoosePantheonPopup: 988
[561476.328] EspionageOverview: This is the modded EspionageOverview from CBP
[561476.343] EspionageOverview: This is the modded CityStateStatusHelper from CBP
[561476.421] ChooseIdeologyPopup: 25
[561476.421] ChooseIdeologyPopup: 963
[561476.421] ChooseIdeologyPopup: 988
[561476.437] ChooseInternationalTradeRoutePopup: This is the modded TradeRouteHelpers from CBP
[561476.437] CultureOverview: This is the modded CultureOverview from CBP
[561476.453] CultureOverview: Non-Wonder Great Work buildings
[561476.453] CultureOverview: 145:BUILDINGCLASS_LIBRARY/BUILDING_ROYAL_LIBRARY: 1x GW / CIVILIZATION_ASSYRIA (2,2)
[561476.453] CultureOverview: 121:BUILDINGCLASS_AMPHITHEATER/BUILDING_AMPHITHEATER: 1x GW / Generic (4,2)
[561476.453] CultureOverview: 30:BUILDINGCLASS_OPERA_HOUSE/BUILDING_OPERA_HOUSE: 1x GW / Generic (7,3)
[561476.453] CultureOverview: 116:BUILDINGCLASS_OPERA_HOUSE/BUILDING_CEILIDH_HALL: 1x GW / CIVILIZATION_CELTS (7,3)
[561476.453] CultureOverview: 31:BUILDINGCLASS_MUSEUM/BUILDING_MUSEUM: 2x GW+T / Generic (9,1)
[561476.453] CultureOverview: 32:BUILDINGCLASS_BROADCAST_TOWER/BUILDING_BROADCAST_TOWER: 1x GW / Generic (11,2)
[561476.453] CultureOverview: 137:BUILDINGCLASS_CATHEDRAL/BUILDING_CATHEDRAL: 1x GW / Generic (no tech)
[561476.500] TradeRouteOverview: This is the modded TradeRouteHelpers from CBP
[561476.593] OptionsMenu: Loading EUI option menu... 240.314
[561476.593] OptionsMenu: Finished loading EUI option menu 240.321
[561476.671] InGame: This is the modded Bombardment from 'Global - City Bombard Range'
[561477.171] Syntax Error: C:\Users\Sukrit\Documents\My Games\Sid Meier's Civilization 5\MODS\JFD's Cities in Development (v 13)\Components\Provinces\Lua\Utilities\JFD_CID_ProvincesUtils.lua:214: chunk has too many syntax levels
[561477.234] JFD_CID_Colonies_PortugalFunctions: Queen Maria I is in this game
[561477.750] Syntax Error: C:\Users\Sukrit\Documents\My Games\Sid Meier's Civilization 5\MODS\JFD's Cities in Development (v 13)\Components\Provinces\Lua\Utilities\JFD_CID_ProvincesUtils.lua:214: chunk has too many syntax levels
[561478.312] Syntax Error: C:\Users\Sukrit\Documents\My Games\Sid Meier's Civilization 5\MODS\JFD's Cities in Development (v 13)\Components\Provinces\Lua\Utilities\JFD_CID_ProvincesUtils.lua:214: chunk has too many syntax levels
[561478.875] Syntax Error: C:\Users\Sukrit\Documents\My Games\Sid Meier's Civilization 5\MODS\JFD's Cities in Development (v 13)\Components\Provinces\Lua\Utilities\JFD_CID_ProvincesUtils.lua:214: chunk has too many syntax levels
[561478.921] BuildingResourcePerEra: loaded
[561478.921] BuildingYieldFromCityStates: loaded
[561478.937] CityInfoStack: loaded
[561478.937] EnactDescisionsPopup: Loading TableSaverLoader.lua...
[561478.937] EnactDescisionsPopup: Loading TSL Serializer Client...
[561478.953] EnactDescisionsPopup: TSL Serializer Client Version: 3
[561478.953] EnactDescisionsPopup: Loading TSL Serializer Core...
[561478.953] EnactDescisionsPopup: TSL Serializer Core Version: 3
[561478.953] EnactDescisionsPopup: LuaEvents for TSL Master not yet active. Enabling...
[561478.953] EnactDescisionsPopup: TSL Serializer Master activation completed.
[561478.953] EnactDescisionsPopup: Core TSL Serializer components for version 3 loaded successfully.
[561478.953] EnactDescisionsPopup: TSL Master is active, retrieving ID...
[561478.953] EnactDescisionsPopup: Index is currently 1
[561478.968] EnactDescisionsPopup: TSL Master assigning index of 1 to ID request.
[561478.968] EnactDescisionsPopup: Received ID of 1 from TSL Master.
[561478.968] EnactDescisionsPopup: Registering table 'EventsDecisions_Decisions' for use with TSLSerializer...
[561478.968] EnactDescisionsPopup: TSL Serializer version 3 loaded successfully.
[561478.968] EnactDescisionsPopup: loaded
[561478.984] EnactDescisionsPopup: Core Decisions: loaded
[561478.984] EnactDescisionsPopup: Civ Specific Decisions: loaded
[561479.031] EnactDescisionsPopup: Religious Decisions: loaded
[561479.046] EnactDescisionsPopup: Creating SavedGameDB tables for new game: EventsDecisions_Decisions_Data and EventsDecisions_Decisions_Info
[561479.078] EnactDescisionsPopup: TableSave time: 0.02200000000002, inserts: 0, deletes: 0, updates: 0, unchanged: 0, checksum: 0
[561479.078] LuaEvents.PlayerEnteredNewEra: loaded
[561479.093] RandomEventsPopup: --=======================================================================================================================
[561479.093] RandomEventsPopup: Loading Random Events
[561479.093] RandomEventsPopup: --=======================================================================================================================
[561479.093] RandomEventsPopup: Using Table Saver Loader
[561479.093] RandomEventsPopup: Loading TableSaverLoader.lua...
[561479.109] RandomEventsPopup: Loading TSL Serializer Client...
[561479.109] RandomEventsPopup: TSL Serializer Client Version: 3
[561479.109] RandomEventsPopup: Loading TSL Serializer Core...
[561479.109] RandomEventsPopup: TSL Serializer Core Version: 3
[561479.109] RandomEventsPopup: Core TSL Serializer components for version 3 loaded successfully.
[561479.109] RandomEventsPopup: TSL Master is active, retrieving ID...
[561479.109] RandomEventsPopup: Index is currently 1
[561479.125] RandomEventsPopup: TSL Master assigning index of 2 to ID request.
[561479.125] RandomEventsPopup: Received ID of 2 from TSL Master.
[561479.125] RandomEventsPopup: Registering table 'EventsDecisions_RandomEvents' for use with TSLSerializer...
[561479.125] RandomEventsPopup: TSL Serializer version 3 loaded successfully.
[561479.125] RandomEventsPopup: Core Events: loaded
[561479.125] RandomEventsPopup: Civ Events: loaded
[561479.140] RandomEventsPopup: Religious Events: loaded
[561479.640] Syntax Error: C:\Users\Sukrit\Documents\My Games\Sid Meier's Civilization 5\MODS\JFD's Cities in Development (v 13)\Components\Provinces\Lua\Utilities\JFD_CID_ProvincesUtils.lua:214: chunk has too many syntax levels
[561480.203] Syntax Error: C:\Users\Sukrit\Documents\My Games\Sid Meier's Civilization 5\MODS\JFD's Cities in Development (v 13)\Components\Provinces\Lua\Utilities\JFD_CID_ProvincesUtils.lua:214: chunk has too many syntax levels
[561480.265] RandomEventsPopup: Creating SavedGameDB tables for new game: EventsDecisions_RandomEvents_Data and EventsDecisions_RandomEvents_Info
[561480.296] RandomEventsPopup: TableSave time: 0.031000000000006, inserts: 57, deletes: 0, updates: 0, unchanged: 0, checksum: 2042
[561480.296] RandomEventsPopup: --=======================================================================================================================
[561480.296] RandomEventsPopup: --=======================================================================================================================
[561480.296] SanMarco_Functions: loaded
[561480.312] Sukritact_ChangeResearchProgress: loaded
[561480.343] DiscussionDialog: This is the modded DiscussionDialog.lua from CBP
[561480.359] DiploTrade: This is the modded TradeLogic from CBP
[561480.562] AdvisorInfoPopup: Closing Advisor Info
[561480.562] Demographics: Dequeuing demographics
[561480.578] Demographics: Dequeuing demographics
[561481.875] PlotHelpManager: Loading EUI plot help... 245.596
____ _ _ _ _ _ __ __
| _ \| | ___ | |_| | | | ___| |_ __ | \/ | __ _ _ __ __ _ __ _ ___ _ __
| |_) | |/ _ \| __| |_| |/ _ \ | '_ \| |\/| |/ _` | '_ \ / _` |/ _` |/ _ \ '__|
| __/| | (_) | |_| _ | __/ | |_) | | | | (_| | | | | (_| | (_| | __/ |
|_| |_|\___/ \__|_| |_|\___|_| .__/|_| |_|\__,_|_| |_|\__,_|\__, |\___|_|
|_| |___/
[561481.875] PlotHelpManager: found default work rate 100
[561481.875] PlotHelpManager: Finished loading EUI plot help 245.608
[561481.875] CityBannerManager: Loading EUI city banners... 245.61
____ _ _ ____ __ __
/ ___(_) |_ _ _| __ ) __ _ _ __ _ __ ___ _ __| \/ | __ _ _ __ __ _ __ _ ___ _ __
| | | | __| | | | _ \ / _` | '_ \| '_ \ / _ \ '__| |\/| |/ _` | '_ \ / _` |/ _` |/ _ \ '__|
| |___| | |_| |_| | |_) | (_| | | | | | | | __/ | | | | | (_| | | | | (_| | (_| | __/ |
\____|_|\__|\__, |____/ \__,_|_| |_|_| |_|\___|_| |_| |_|\__,_|_| |_|\__,_|\__, |\___|_|
|___/ |___/
[561482.390] Syntax Error: C:\Users\Sukrit\Documents\My Games\Sid Meier's Civilization 5\MODS\JFD's Cities in Development (v 13)\Components\Provinces\Lua\Utilities\JFD_CID_ProvincesUtils.lua:214: chunk has too many syntax levels
[561482.953] Syntax Error: C:\Users\Sukrit\Documents\My Games\Sid Meier's Civilization 5\MODS\JFD's Cities in Development (v 13)\Components\Provinces\Lua\Utilities\JFD_CID_ProvincesUtils.lua:214: chunk has too many syntax levels
[561483.531] Syntax Error: C:\Users\Sukrit\Documents\My Games\Sid Meier's Civilization 5\MODS\JFD's Cities in Development (v 13)\Components\Provinces\Lua\Utilities\JFD_CID_ProvincesUtils.lua:214: chunk has too many syntax levels
[561483.578] CityBannerManager: This is the modded CityStateStatusHelper from CBP
[561483.593] CityBannerManager: Finished loading EUI city banners 247.32
[561483.593] UnitPanel: Loading EUI unit panel... 247.323
_ _ _ _ ____ _
| | | |_ __ (_) |_| _ \ __ _ _ __ ___| |
| | | | '_ \| | __| |_) / _` | '_ \ / _ \ |
| |_| | | | | | |_| __/ (_| | | | | __/ |
\___/|_| |_|_|\__|_| \__,_|_| |_|\___|_|
[561483.625] UnitPanel: Finished loading EUI unit panel 247.348
[561483.625] NotificationPanel: Loading EUI notification panel... 247.35
_ _ _ _ __ _ _ _ ____ _
| \ | | ___ | |_(_)/ _(_) ___ __ _| |_(_) ___ _ __ | _ \ __ _ _ __ ___| |
| \| |/ _ \| __| | |_| |/ __/ _` | __| |/ _ \| '_ \| |_) / _` | '_ \ / _ \ |
| |\ | (_) | |_| | _| | (_| (_| | |_| | (_) | | | | __/ (_| | | | | __/ |
|_| \_|\___/ \__|_|_| |_|\___\__,_|\__|_|\___/|_| |_|_| \__,_|_| |_|\___|_|
[561483.625] NotificationPanel: This is the modded CityStateStatusHelper from CBP
[561483.656] NotificationPanel: Finished loading EUI notification panel 247.377
[561483.656] CityView: Loading EUI city view... 247.383
____ _ _ __ ___
/ ___(_) |_ _ \ \ / (_) _____ __
| | | | __| | | \ \ / /| |/ _ \ \ /\ / /
| |___| | |_| |_| |\ V / | | __/\ V V /
\____|_|\__|\__, | \_/ |_|\___| \_/\_/
|___/
[561484.187] Syntax Error: C:\Users\Sukrit\Documents\My Games\Sid Meier's Civilization 5\MODS\JFD's Cities in Development (v 13)\Components\Provinces\Lua\Utilities\JFD_CID_ProvincesUtils.lua:214: chunk has too many syntax levels
[561484.750] Syntax Error: C:\Users\Sukrit\Documents\My Games\Sid Meier's Civilization 5\MODS\JFD's Cities in Development (v 13)\Components\Provinces\Lua\Utilities\JFD_CID_ProvincesUtils.lua:214: chunk has too many syntax levels
[561485.328] Syntax Error: C:\Users\Sukrit\Documents\My Games\Sid Meier's Civilization 5\MODS\JFD's Cities in Development (v 13)\Components\Provinces\Lua\Utilities\JFD_CID_ProvincesUtils.lua:214: chunk has too many syntax levels
[561485.375] CityView: Finished loading EUI city view 249.104
[561485.375] TechTree: Loading EUI tech tree... 249.106
_____ _ _____
|_ _|__ ___| |_|_ _| __ ___ ___
| |/ _ \/ __| '_ \| || '__/ _ \/ _ \
| | __/ (__| | | | || | | __/ __/
|_|\___|\___|_| |_|_||_| \___|\___|
[561485.468] TechTree: Finished loading EUI tech tree 249.19
[561485.468] TopPanel: Loading EUI top panel... 249.192
_____ ____ _
|_ _|__ _ __ | _ \ __ _ _ __ ___| |
| |/ _ \| '_ \| |_) / _` | '_ \ / _ \ |
| | (_) | |_) | __/ (_| | | | | __/ |
|_|\___/| .__/|_| \__,_|_| |_|\___|_|
|_|
[561485.468] TopPanel: Active Mod (1) Community Patch ID d1b6328c-ff44-4b0d-aad7-c657f83610cd Version 72
[561485.468] TopPanel: Active Mod JFD's Cities in Development ID 10e9728f-d61c-4317-be4f-7d52d6bae6f4 Version 13
[561485.484] TopPanel: Active Mod Sukritact's Events and Decisions ID 1f941088-b185-4159-865c-472df81247b2 Version 2
[561485.484] TopPanel: Finished loading EUI top panel 249.21
[561595.750] EnactDescisionsPopup: Game control acquired by player. TSL Master standing by...
[561595.765] EnactDescisionsPopup: Player entering game...
[561595.765] RandomEventsPopup: Player entering game...
[561600.593] CityView: C:\Users\Sukrit\Documents\My Games\Sid Meier's Civilization 5\MODS\JFD's Cities in Development (v 13)\Components\Crimes\Lua\Utilities\JFD_CID_CrimesUtils.lua:190: Cannot find key - JFD_CrimeType
[561600.593] Runtime Error: C:\Users\Sukrit\Documents\My Games\Sid Meier's Civilization 5\MODS\JFD's Cities in Development (v 13)\Components\Crimes\Lua\Utilities\JFD_CID_CrimesUtils.lua:115: bad argument #2 to '?' (Key must be of type 'number' or 'string'.)
[561600.671] CityView: C:\Users\Sukrit\Documents\My Games\Sid Meier's Civilization 5\MODS\JFD's Cities in Development (v 13)\Components\Crimes\Lua\Utilities\JFD_CID_CrimesUtils.lua:190: Cannot find key - JFD_CrimeType
[561600.671] Runtime Error: C:\Users\Sukrit\Documents\My Games\Sid Meier's Civilization 5\MODS\JFD's Cities in Development (v 13)\Components\Crimes\Lua\Utilities\JFD_CID_CrimesUtils.lua:115: bad argument #2 to '?' (Key must be of type 'number' or 'string'.)
[561604.109] CityView: C:\Users\Sukrit\Documents\My Games\Sid Meier's Civilization 5\MODS\JFD's Cities in Development (v 13)\Components\Crimes\Lua\Utilities\JFD_CID_CrimesUtils.lua:190: Cannot find key - JFD_CrimeType
[561604.125] Runtime Error: C:\Users\Sukrit\Documents\My Games\Sid Meier's Civilization 5\MODS\JFD's Cities in Development (v 13)\Components\Crimes\Lua\Utilities\JFD_CID_CrimesUtils.lua:115: bad argument #2 to '?' (Key must be of type 'number' or 'string'.)
There was a feature listed under Provinces in the previous version that made non-capital cities puppets. It didn't actually work, but I liked how the concept sounded. But now it appears to have vanished without a trace. Does this mean this feature been cancelled? Shame, I liked the concept.
Also, the CBP actually has units named "Colonist" already. It seems that that colonist is overriding this one.
Yes, but that was going to cause a whole heap of mechanical issues that I didn't really want to deal with, particularly for something not intended to be the default.
Intended, although I do update their Colonist with Jan's artwork.
Today I tried to install your mods with Community Patch. So far i have some questions and problems. Is this mod compatible with your others mods, Peity and Exploration Continued?
Even when I disabled every other mod and stayed with Community Patch and Ciies in Development i cannot enter cities neither choose production and when i enter tech tree something like this happen:
I'm sorry if you have to answer at this question again and again because of me but could someone help me?
Has anyone gotten CID (v13) to work with the CP (v72)? I can get all the other JFD mods to start with CP, but when I add in CID, it crashes before I get to the start screen. No mods to CID other than to enable CP integration and the UI overrides; same for all other JFD mods (same as I've done tens of times). Yep, clean cache.
Including LUA logs both w/ and w/o CID.
Sorry, I can't seem to find what's causing the problem.
Do you mean it crashes at the "Mods Loading" part or at the end of the Dawn of Man speech? The former will mean a mod conflict (and according to your mod list, shouldn't thereby make sense), whereas the latter will suggest a missing database class (which I can try to track down, but I'll need your database log).
Whas it to you that I said Tribes wasn't ready and shouldn' be enabled?
Thanks for the bug reports guys (and thanks for your patience). I'll look into them asap.
It doesn't appear as in it returns an empty black box, an error string, etc.? Could you provide a screenshot of what happens? Also, does it work for Colonies/Conquered Cities?
Just nothing happen when I put the mouse on, no even an empty box nor an error string. But works fine in conquered/colony cities.
Sorry, I'm not at my computer so I can't provide a screenshot(but you can image that, as I describe, just nothing happen). If you need logs please see the attachment of my last two bug report post.
@JFD -- Do you mean it crashes at the "Mods Loading" part or at the end of the Dawn of Man speech? The former will mean a mod conflict (and according to your mod list, shouldn't thereby make sense), whereas the latter will suggest a missing database class (which I can try to track down, but I'll need your database log).
AG -- Crashes before it gets all the way through the speech. Database log attached, running with CID.
@JFD -- Whas it to you that I said Tribes wasn't ready and shouldn' be enabled?
AG -- Yep, twas. This time all mods are being run as downloaded (plus instructions).
In my meager defense, it wasn't obvious from the wiki that the Tribes code was WIP. I understand you want to have it all there available to you; however, having a WIP switch likely avoids this situation (unless this sort of thing happens, er, once).
Could you try disabling ExCE - I did encounter an issue between ExCE and CID that I'll need to fix (the latest update to ExCE doesn't fix this, this will have to wait for CID v14).
Could you try disabling ExCE - I did encounter an issue between ExCE and CID that I'll need to fix (the latest update to ExCE doesn't fix this, this will have to wait for CID v14).
Greetings! I am using CBP with this mod, and seem to run into issues with loyalty. When I play with loyalty activated, I get this in the LUA log:
[111666.250] Runtime Error: C:\Users\Joseph\Documents\My Games\Sid Meier's Civilization 5\MODS\JFD's Cities in Development (v 13)\Shared\Lua\UI\Overrides\InfoTooltipInclude.lua:568: attempt to index field 'YIELD_JFD_LOYALTY' (a nil value)
It makes the game literally unplayable, for it messes up the tech tree and makes it so I cannot can choose any productions.
With loyalty disabled in config, the game appears to run fine with all bugs no longer appearing.
I have current versions of all the mods, and have enabled the CBP setting in the config file.
With these mods install CID (v13), CP (v72), CBP (v13), ExCE (V.8) and CulDiv Core (v4) i am getting this error x 4 times
Spoiler:
[2277887.583] Syntax Error: C:\Users\Administrator\Documents\My Games\Sid Meier's Civilization 5\MODS\JFD's Cities in Development (v 13)\Components\Provinces\Lua\Utilities\JFD_CID_ProvincesUtils.lua:214: chunk has too many syntax levels
I thought that the happiness system of CBP was conflict with the CID (v13) and i disable it. By disable it (CBP) finally i saw the Crime and Loyalty features at City Banner but now cant construct anything is the town i also getting this message
Spoiler:
[2278728.771] Runtime Error: C:\Users\Administrator\Documents\My Games\Sid Meier's Civilization 5\MODS\JFD's Cities in Development (v 13)\Shared\Lua\UI\Overrides\InfoTooltipInclude.lua:1654: attempt to call global 'JFD_GetHealthExcess' (a nil value)
but at settings i have not change anything at health they are 0 from default ...
oh and btw JFD_CID_COMMUNITY_BALANCE_PATCH is 1 from 0 default
Update
by disabling JFD_CID_PROVINCES_CORE and all PROVINCES related settings and removing the file JFD_CID_ProvincesUtils.lua from .modinfo seems to work (at least city banner is ok and construct button works)
Hm, I'll have to look into that. In the meantime, here's a workaround:
1. Download this file.
2. Copy and overwrite to Documents\My Games\Sid Meier's Civilization 5\MODS\JFD's Cities in Development (v 13)\Shared\Lua\UI\Overrides
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