Cities in Development (Obsolete)

Cities in Development (Obsolete)

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  1. sukritact

    sukritact Artist and Modder

    Joined:
    Sep 21, 2010
    Messages:
    2,903
    Location:
    Bangkok
    Working okayish with the CP Beta, but crimes won't display in the city view for some reason. Getting this in the Lua log:

    Spoiler :
    CityView: C:\Users\Sukrit\Documents\My Games\Sid Meier's Civilization 5\MODS\JFD's Cities in Development (v 13)\Components\Crimes\Lua\Utilities\JFD_CID_CrimesUtils.lua:190: Cannot find key - JFD_CrimeType
    Runtime Error: C:\Users\Sukrit\Documents\My Games\Sid Meier's Civilization 5\MODS\JFD's Cities in Development (v 13)\Components\Crimes\Lua\Utilities\JFD_CID_CrimesUtils.lua:115: bad argument #2 to '?' (Key must be of type 'number' or 'string'.)
     
  2. JFD

    JFD Kathigitarkh

    Joined:
    Oct 19, 2010
    Messages:
    9,129
    Location:
    The Kingdom of New Zealand
    Like I said in the update notes, the city banner icon will only display Separatist or Rebellious, and will only update at the beginning of a new turn.

    Yup, although not seriously at this stage, and yup.

    I forgot to say, but you'll need th latest beta of the CP to use this update. As Zwei was the only one who indicated that both CID worked and he had the latest update, I'm going to assume that this is the issue. Otherwise, I'll need some logs (database, too).
     
  3. Alga2

    Alga2 Lurker

    Joined:
    Sep 6, 2015
    Messages:
    325
    Is the lastest version of CP v.69? If yes I cant choose any production in my captial after founding.
    I have just enabeld Merc v4, Piety v11, and E&D.
     
  4. JFD

    JFD Kathigitarkh

    Joined:
    Oct 19, 2010
    Messages:
    9,129
    Location:
    The Kingdom of New Zealand
  5. Alga2

    Alga2 Lurker

    Joined:
    Sep 6, 2015
    Messages:
    325
    Damn! How fast did CP get patched?! :D
     
  6. janboruta

    janboruta Artistriarch

    Joined:
    Feb 23, 2011
    Messages:
    2,140
    Location:
    Tarnów, Poland
    Riveting changelog! Thanks for all the work! :) Too bad I always check CFC so late in the evening - before Civ loads all the mods so I can try it out, it'll be way past bedtime :lol:
     
  7. JFD

    JFD Kathigitarkh

    Joined:
    Oct 19, 2010
    Messages:
    9,129
    Location:
    The Kingdom of New Zealand
    Indeed, Kesler, you need v72 of the CP - I should've paid attention to your screenshots :p Sukritact, I think your issue could be a bit more of a mod conflict, as your error suggests something is interfering with the Master file. Though maybe that's an outdated CP :p

    On Plagues, I do believe named Plagues will not be a true feature - when a Plague emerges, it will be named in the notification, but this won't be something you can look up later. I've strived to make CID TSL free, and naming Plagues like this would otherwise require TSL. So I hope people are ok with this.
     
  8. Chrisy15

    Chrisy15 Flower, Beautiful

    Joined:
    Jul 9, 2015
    Messages:
    2,081
    *Single tear drips from eye*

    What was the big issue with TSL in the end?
     
  9. TranquilSilence

    TranquilSilence Grumpy Snufkin

    Joined:
    Nov 30, 2014
    Messages:
    1,470
    Location:
    Bright Side of the Road
    Thanks for the help, I was missing the latest beta (10-b) of the CP. The City View seems to work great now!

    One issue I'm having is that Trading Posts don't seem to have a graphic anymore - or at least none of the ones in my current game do.

    Edit; I noticed that the additional claim for similar culture types is automatically disabled. Has it just not been enabled or did it prove problematic to implement?
     
  10. Chrisy15

    Chrisy15 Flower, Beautiful

    Joined:
    Jul 9, 2015
    Messages:
    2,081
    The Culture Claim hasn't been enabled for a while; I think JFD once mentioned that he didn't like it, or something.
     
  11. JFD

    JFD Kathigitarkh

    Joined:
    Oct 19, 2010
    Messages:
    9,129
    Location:
    The Kingdom of New Zealand
    I'm accumulating a small bug list already, hooray :D I think warscore is a little off, too. Thanks for the report.

    I had a nice AI-only game in which Rome's capture of Copenhagen triggered a separatist movement in Kaupang (Denmark), causing barbarians to capture the city. It's the kinda cause and effect that I wanted from Loyalty, so its affirming :D

    Of course, Rome was absolutely filthy; devastated by rampant Plagues. So Health is going to take some time to balance, because Rome's plague counter ran into the thousands xD "Build an Aqueduct you idiot!" I cried, but Caesar only wanted to conquer Denmark.

    Jan raised a good point that some city-states might have mismatched cultures, where their name has been updated such as via custom civ but not their culture. Additionally, it upset balance quite a bit, because the disparities were too large in some cases - there are far more Southern City-States than there are Polar.


    On Great Dignitaries and Great Magistrates, I believe my solution will be with Sovereignty, Monarchies gain a free Great Dignitary when a Golden Age begins, whereas Republics get a Magistrate, and Theocracies can choose. And this thought came along the decision to not re-visit Prestige, as Golden Age Points do follow the same concept and so there is generally no need to burden myself with more work (I may rename 'Golden Age Points' to Prestige, but we'll see how viable that is). I would just look at a more diverse means of generating Golden Age Points/Prestige than as it stands. So, Kesler, Health > Prosperity > Sovereignty :D
     
  12. Mewr11

    Mewr11 Warlord

    Joined:
    Dec 13, 2014
    Messages:
    118
    Location:
    Within 5 parsecs of beta centauri
    I don't know if this has been asked before, but will there be more types of organized crime?
     
  13. JFD

    JFD Kathigitarkh

    Joined:
    Oct 19, 2010
    Messages:
    9,129
    Location:
    The Kingdom of New Zealand
    Nope, as the only other Crime will be the Health one (Drug Abuse), which is a bit precarious to associate with a particular Organized Crime. Although I think Anarchism is probably really difficult to get, as Terrorism is the lowest of Crimes. But it's probably a bit precarious to claim Anarchists are Drug Abusers :p As it stands, calling them criminals by virtue of their anarchist beliefs could be construed as offensive (they being the only OC not defined by their actions - well, Mafia, I dunno...) :lol:
     
  14. WileyNg

    WileyNg Prince

    Joined:
    Aug 17, 2013
    Messages:
    595
    Location:
    Hong Kong
    Hi JFD, do you keep a modding log or blog or else? It's hard to catch up after a long break from your great mod. I don't wanna read all these text here or other threads;)
     
  15. sss64sss

    sss64sss Warlord

    Joined:
    Dec 15, 2014
    Messages:
    224
    Location:
    Paden City, WV
    Tested out the recent update, and I'm really liking how things are coming together. Eagerly looking forward to Health. :D You said you're only naming the plagues in pop-ups, right?

    Though I've only encountered two bugs, neither one is game-breaking. (No logs on me, I'll get them later :p) One seems that the civlopedia is messed up in an odd way (Game-concepts, techs, promotions seem fine, after that, it's blank pages. I had a handful of civs enabled, so it's probably one of them might be outdated.)

    (Also, does Norway change Denmark's decisions? I just noticed in my game that Denmark only has one now)
     
  16. sukritact

    sukritact Artist and Modder

    Joined:
    Sep 21, 2010
    Messages:
    2,903
    Location:
    Bangkok
    I'm not sure what it could be: I have only CP v72, CiD v13 and E&D active.

    Database
    Spoiler :
    [561249.234] columns StrategicViewType, TileType are not unique
    [561249.234] While executing - 'INSERT INTO ArtDefine_StrategicView(StrategicViewType, TileType, Asset) VALUES(?,?,?)'
    [561286.187] no such table: ContentPackage.LocalizedText
    [561287.203] no such table: ContentPackage.LocalizedText
    [561288.453] columns StrategicViewType, TileType are not unique
    [561288.453] While executing - 'INSERT INTO ArtDefine_StrategicView(StrategicViewType, TileType, Asset) VALUES(?,?,?)'
    [561289.171] no such table: ContentPackage.LocalizedText
    [561293.125]
    -- SQLite Memory Statistics --
    Memory Usage:
    [Cur] [Max]
    Malloc: 8538640 78106568
    PageCache: 7 13
    LookAside: 0 0
    Scratch: 0 1

    Static Buffer Overflows:
    [TooLarge] [NoSpace]
    PageCache: 8116752 65215080
    Scratch: 0 0

    Largest Allocations:
    Malloc: 262144
    PageCache: 1172
    Scratch: 6664

    Prepared Statements:
    Current: 6
    ------------------------------
    [561293.578]
    -- SQLite Memory Statistics --
    Memory Usage:
    [Cur] [Max]
    Malloc: 8539816 78106568
    PageCache: 7 13
    LookAside: 0 0
    Scratch: 0 1

    Static Buffer Overflows:
    [TooLarge] [NoSpace]
    PageCache: 8117928 65215080
    Scratch: 0 0

    Largest Allocations:
    Malloc: 262144
    PageCache: 1172
    Scratch: 6664

    Prepared Statements:
    Current: 6
    ------------------------------
    [561381.156]
    -- SQLite Memory Statistics --
    Memory Usage:
    [Cur] [Max]
    Malloc: 8534936 78106568
    PageCache: 9 31
    LookAside: 0 0
    Scratch: 0 1

    Static Buffer Overflows:
    [TooLarge] [NoSpace]
    PageCache: 7892136 65215080
    Scratch: 0 0

    Largest Allocations:
    Malloc: 262144
    PageCache: 1172
    Scratch: 6664

    Prepared Statements:
    Current: 12
    ------------------------------
    [561382.015]
    -- SQLite Memory Statistics --
    Memory Usage:
    [Cur] [Max]
    Malloc: 8536112 78106568
    PageCache: 9 31
    LookAside: 0 0
    Scratch: 0 1

    Static Buffer Overflows:
    [TooLarge] [NoSpace]
    PageCache: 7893312 65215080
    Scratch: 0 0

    Largest Allocations:
    Malloc: 262144
    PageCache: 1172
    Scratch: 6664

    Prepared Statements:
    Current: 12
    ------------------------------
    [561463.859] no such column: Type
    [561463.859] In Query - select * from Natural_Wonder_Placement where Type = ? LIMIT 1


    Lua:
    Spoiler :

    [561465.046] Map Script: Determining continents for art purposes (MapGenerator.Lua)
    [561474.812] CivilopediaScreen: SetSelectedCategory(12)
    [561474.812] CivilopediaScreen: CivilopediaCategory[CategoryTerrain].DisplayList
    [561474.828] CivilopediaScreen: SetSelectedCategory(1)
    [561474.828] CivilopediaScreen: CivilopediaCategory[CategoryHomePage].DisplayList
    [561474.984] DiploList: This is the modded CityStateStatusHelper from CBP
    [561475.000] Runtime Error: C:\Users\Sukrit\Documents\My Games\Sid Meier's Civilization 5\MODS\(1) Community Patch\LUA\DiploList.lua:39: attempt to index field 'OuterGrid' (a nil value)
    [561475.000] Runtime Error: Error loading C:\Users\Sukrit\Documents\My Games\Sid Meier's Civilization 5\MODS\(1) Community Patch\LUA\DiploList.lua.
    [561475.000] SimpleDiploTrade: This is the modded TradeLogic from CBP
    [561475.125] Tutorial: Loaded Additional Tutorial checks - Assets\DLC\Expansion2\Tutorial\Lua\TutorialInclude_Expansion2.lua
    [561475.125] Tutorial: Loaded Additional Tutorial checks - Assets\DLC\Expansion\Tutorial\lua\TutorialInclude_Expansion1.lua
    [561475.234] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\ConfirmImprovementRebuildPopup.lua
    [561475.234] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\DeclareWarMovePopup.lua
    [561475.234] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\PuppetCityPopup.lua
    [561475.234] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\DeclareWarPlunderTradeRoutePopup.lua
    [561475.234] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\DeclareWarRangeStrikePopup.lua
    [561475.234] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmImprovementRebuildPopup.lua
    [561475.234] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\NetworkKickedPopup.lua
    [561475.250] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\CityPlotManagementPopup.lua
    [561475.250] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmCommandPopup.lua
    [561475.250] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\MinorCivEnterTerritoryPopup.lua
    [561475.250] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\LiberateMinorPopup.lua
    [561475.250] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ReturnCivilianPopup.lua
    [561475.250] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\AnnexCityPopup.lua
    [561475.250] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\DeclareWarMovePopup.lua
    [561475.250] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\BarbarianRansomPopup.lua
    [561475.265] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmGiftPopup.lua
    [561475.265] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmCityTaskPopup.lua
    [561475.265] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\PuppetCityPopup.lua
    [561475.265] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\DeclareWarRangeStrikePopup.lua
    [561475.265] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmPolicyBranchPopup.lua
    [561475.265] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\MinorCivGoldPopup.lua
    [561475.281] DeclareWarPopup: This is the modded DeclareWarPopup from CP
    [561475.328] WhosWinningPopup: This is the 'UI - Enhanced Rankings - WhosWinningPopup' mod script.
    [561475.859] Syntax Error: C:\Users\Sukrit\Documents\My Games\Sid Meier's Civilization 5\MODS\JFD's Cities in Development (v 13)\Components\Provinces\Lua\Utilities\JFD_CID_ProvincesUtils.lua:214: chunk has too many syntax levels
    [561475.937] CityStateDiploPopup: This is the modded CityStateStatusHelper from CBP
    [561476.031] EconomicGeneralInfo: Total Units - 2
    [561476.031] EconomicGeneralInfo: Maint Free Units - 0
    [561476.031] EconomicGeneralInfo: Paid Units - 2
    [561476.031] EconomicGeneralInfo: Total Units - 2
    [561476.046] EconomicGeneralInfo: Maint Free Units - 0
    [561476.046] EconomicGeneralInfo: Paid Units - 2
    [561476.062] DiploCurrentDeals: This is the modded TradeLogic from CBP
    [561476.093] DiploRelationships: This is the modded CityStateStatusHelper from CBP
    [561476.093] DiploGlobalRelationships: This is the modded DiploGlobalRelationships from CP
    [561476.312] ChoosePantheonPopup: 25
    [561476.312] ChoosePantheonPopup: 963
    [561476.312] ChoosePantheonPopup: 988
    [561476.328] EspionageOverview: This is the modded EspionageOverview from CBP
    [561476.343] EspionageOverview: This is the modded CityStateStatusHelper from CBP
    [561476.421] ChooseIdeologyPopup: 25
    [561476.421] ChooseIdeologyPopup: 963
    [561476.421] ChooseIdeologyPopup: 988
    [561476.437] ChooseInternationalTradeRoutePopup: This is the modded TradeRouteHelpers from CBP
    [561476.437] CultureOverview: This is the modded CultureOverview from CBP
    [561476.453] CultureOverview: Non-Wonder Great Work buildings
    [561476.453] CultureOverview: 145:BUILDINGCLASS_LIBRARY/BUILDING_ROYAL_LIBRARY: 1x GW / CIVILIZATION_ASSYRIA (2,2)
    [561476.453] CultureOverview: 121:BUILDINGCLASS_AMPHITHEATER/BUILDING_AMPHITHEATER: 1x GW / Generic (4,2)
    [561476.453] CultureOverview: 30:BUILDINGCLASS_OPERA_HOUSE/BUILDING_OPERA_HOUSE: 1x GW / Generic (7,3)
    [561476.453] CultureOverview: 116:BUILDINGCLASS_OPERA_HOUSE/BUILDING_CEILIDH_HALL: 1x GW / CIVILIZATION_CELTS (7,3)
    [561476.453] CultureOverview: 31:BUILDINGCLASS_MUSEUM/BUILDING_MUSEUM: 2x GW+T / Generic (9,1)
    [561476.453] CultureOverview: 32:BUILDINGCLASS_BROADCAST_TOWER/BUILDING_BROADCAST_TOWER: 1x GW / Generic (11,2)
    [561476.453] CultureOverview: 137:BUILDINGCLASS_CATHEDRAL/BUILDING_CATHEDRAL: 1x GW / Generic (no tech)
    [561476.500] TradeRouteOverview: This is the modded TradeRouteHelpers from CBP
    [561476.593] OptionsMenu: Loading EUI option menu... 240.314
    [561476.593] OptionsMenu: Finished loading EUI option menu 240.321
    [561476.671] InGame: This is the modded Bombardment from 'Global - City Bombard Range'
    [561477.171] Syntax Error: C:\Users\Sukrit\Documents\My Games\Sid Meier's Civilization 5\MODS\JFD's Cities in Development (v 13)\Components\Provinces\Lua\Utilities\JFD_CID_ProvincesUtils.lua:214: chunk has too many syntax levels
    [561477.234] JFD_CID_Colonies_PortugalFunctions: Queen Maria I is in this game
    [561477.750] Syntax Error: C:\Users\Sukrit\Documents\My Games\Sid Meier's Civilization 5\MODS\JFD's Cities in Development (v 13)\Components\Provinces\Lua\Utilities\JFD_CID_ProvincesUtils.lua:214: chunk has too many syntax levels
    [561478.312] Syntax Error: C:\Users\Sukrit\Documents\My Games\Sid Meier's Civilization 5\MODS\JFD's Cities in Development (v 13)\Components\Provinces\Lua\Utilities\JFD_CID_ProvincesUtils.lua:214: chunk has too many syntax levels
    [561478.875] Syntax Error: C:\Users\Sukrit\Documents\My Games\Sid Meier's Civilization 5\MODS\JFD's Cities in Development (v 13)\Components\Provinces\Lua\Utilities\JFD_CID_ProvincesUtils.lua:214: chunk has too many syntax levels
    [561478.921] BuildingResourcePerEra: loaded
    [561478.921] BuildingYieldFromCityStates: loaded
    [561478.937] CityInfoStack: loaded
    [561478.937] EnactDescisionsPopup: Loading TableSaverLoader.lua...
    [561478.937] EnactDescisionsPopup: Loading TSL Serializer Client...
    [561478.953] EnactDescisionsPopup: TSL Serializer Client Version: 3
    [561478.953] EnactDescisionsPopup: Loading TSL Serializer Core...
    [561478.953] EnactDescisionsPopup: TSL Serializer Core Version: 3
    [561478.953] EnactDescisionsPopup: LuaEvents for TSL Master not yet active. Enabling...
    [561478.953] EnactDescisionsPopup: TSL Serializer Master activation completed.
    [561478.953] EnactDescisionsPopup: Core TSL Serializer components for version 3 loaded successfully.
    [561478.953] EnactDescisionsPopup: TSL Master is active, retrieving ID...
    [561478.953] EnactDescisionsPopup: Index is currently 1
    [561478.968] EnactDescisionsPopup: TSL Master assigning index of 1 to ID request.
    [561478.968] EnactDescisionsPopup: Received ID of 1 from TSL Master.
    [561478.968] EnactDescisionsPopup: Registering table 'EventsDecisions_Decisions' for use with TSLSerializer...
    [561478.968] EnactDescisionsPopup: TSL Serializer version 3 loaded successfully.
    [561478.968] EnactDescisionsPopup: loaded
    [561478.984] EnactDescisionsPopup: Core Decisions: loaded
    [561478.984] EnactDescisionsPopup: Civ Specific Decisions: loaded
    [561479.031] EnactDescisionsPopup: Religious Decisions: loaded
    [561479.046] EnactDescisionsPopup: Creating SavedGameDB tables for new game: EventsDecisions_Decisions_Data and EventsDecisions_Decisions_Info
    [561479.078] EnactDescisionsPopup: TableSave time: 0.02200000000002, inserts: 0, deletes: 0, updates: 0, unchanged: 0, checksum: 0
    [561479.078] LuaEvents.PlayerEnteredNewEra: loaded
    [561479.093] RandomEventsPopup: --=======================================================================================================================
    [561479.093] RandomEventsPopup: Loading Random Events
    [561479.093] RandomEventsPopup: --=======================================================================================================================
    [561479.093] RandomEventsPopup: Using Table Saver Loader
    [561479.093] RandomEventsPopup: Loading TableSaverLoader.lua...
    [561479.109] RandomEventsPopup: Loading TSL Serializer Client...
    [561479.109] RandomEventsPopup: TSL Serializer Client Version: 3
    [561479.109] RandomEventsPopup: Loading TSL Serializer Core...
    [561479.109] RandomEventsPopup: TSL Serializer Core Version: 3
    [561479.109] RandomEventsPopup: Core TSL Serializer components for version 3 loaded successfully.
    [561479.109] RandomEventsPopup: TSL Master is active, retrieving ID...
    [561479.109] RandomEventsPopup: Index is currently 1
    [561479.125] RandomEventsPopup: TSL Master assigning index of 2 to ID request.
    [561479.125] RandomEventsPopup: Received ID of 2 from TSL Master.
    [561479.125] RandomEventsPopup: Registering table 'EventsDecisions_RandomEvents' for use with TSLSerializer...
    [561479.125] RandomEventsPopup: TSL Serializer version 3 loaded successfully.
    [561479.125] RandomEventsPopup: Core Events: loaded
    [561479.125] RandomEventsPopup: Civ Events: loaded
    [561479.140] RandomEventsPopup: Religious Events: loaded
    [561479.640] Syntax Error: C:\Users\Sukrit\Documents\My Games\Sid Meier's Civilization 5\MODS\JFD's Cities in Development (v 13)\Components\Provinces\Lua\Utilities\JFD_CID_ProvincesUtils.lua:214: chunk has too many syntax levels
    [561480.203] Syntax Error: C:\Users\Sukrit\Documents\My Games\Sid Meier's Civilization 5\MODS\JFD's Cities in Development (v 13)\Components\Provinces\Lua\Utilities\JFD_CID_ProvincesUtils.lua:214: chunk has too many syntax levels
    [561480.265] RandomEventsPopup: Creating SavedGameDB tables for new game: EventsDecisions_RandomEvents_Data and EventsDecisions_RandomEvents_Info
    [561480.296] RandomEventsPopup: TableSave time: 0.031000000000006, inserts: 57, deletes: 0, updates: 0, unchanged: 0, checksum: 2042
    [561480.296] RandomEventsPopup: --=======================================================================================================================
    [561480.296] RandomEventsPopup: --=======================================================================================================================
    [561480.296] SanMarco_Functions: loaded
    [561480.312] Sukritact_ChangeResearchProgress: loaded
    [561480.343] DiscussionDialog: This is the modded DiscussionDialog.lua from CBP
    [561480.359] DiploTrade: This is the modded TradeLogic from CBP
    [561480.562] AdvisorInfoPopup: Closing Advisor Info
    [561480.562] Demographics: Dequeuing demographics
    [561480.578] Demographics: Dequeuing demographics
    [561481.875] PlotHelpManager: Loading EUI plot help... 245.596
    ____ _ _ _ _ _ __ __
    | _ \| | ___ | |_| | | | ___| |_ __ | \/ | __ _ _ __ __ _ __ _ ___ _ __
    | |_) | |/ _ \| __| |_| |/ _ \ | '_ \| |\/| |/ _` | '_ \ / _` |/ _` |/ _ \ '__|
    | __/| | (_) | |_| _ | __/ | |_) | | | | (_| | | | | (_| | (_| | __/ |
    |_| |_|\___/ \__|_| |_|\___|_| .__/|_| |_|\__,_|_| |_|\__,_|\__, |\___|_|
    |_| |___/
    [561481.875] PlotHelpManager: found default work rate 100
    [561481.875] PlotHelpManager: Finished loading EUI plot help 245.608
    [561481.875] CityBannerManager: Loading EUI city banners... 245.61
    ____ _ _ ____ __ __
    / ___(_) |_ _ _| __ ) __ _ _ __ _ __ ___ _ __| \/ | __ _ _ __ __ _ __ _ ___ _ __
    | | | | __| | | | _ \ / _` | '_ \| '_ \ / _ \ '__| |\/| |/ _` | '_ \ / _` |/ _` |/ _ \ '__|
    | |___| | |_| |_| | |_) | (_| | | | | | | | __/ | | | | | (_| | | | | (_| | (_| | __/ |
    \____|_|\__|\__, |____/ \__,_|_| |_|_| |_|\___|_| |_| |_|\__,_|_| |_|\__,_|\__, |\___|_|
    |___/ |___/
    [561482.390] Syntax Error: C:\Users\Sukrit\Documents\My Games\Sid Meier's Civilization 5\MODS\JFD's Cities in Development (v 13)\Components\Provinces\Lua\Utilities\JFD_CID_ProvincesUtils.lua:214: chunk has too many syntax levels
    [561482.953] Syntax Error: C:\Users\Sukrit\Documents\My Games\Sid Meier's Civilization 5\MODS\JFD's Cities in Development (v 13)\Components\Provinces\Lua\Utilities\JFD_CID_ProvincesUtils.lua:214: chunk has too many syntax levels
    [561483.531] Syntax Error: C:\Users\Sukrit\Documents\My Games\Sid Meier's Civilization 5\MODS\JFD's Cities in Development (v 13)\Components\Provinces\Lua\Utilities\JFD_CID_ProvincesUtils.lua:214: chunk has too many syntax levels
    [561483.578] CityBannerManager: This is the modded CityStateStatusHelper from CBP
    [561483.593] CityBannerManager: Finished loading EUI city banners 247.32
    [561483.593] UnitPanel: Loading EUI unit panel... 247.323
    _ _ _ _ ____ _
    | | | |_ __ (_) |_| _ \ __ _ _ __ ___| |
    | | | | '_ \| | __| |_) / _` | '_ \ / _ \ |
    | |_| | | | | | |_| __/ (_| | | | | __/ |
    \___/|_| |_|_|\__|_| \__,_|_| |_|\___|_|
    [561483.625] UnitPanel: Finished loading EUI unit panel 247.348
    [561483.625] NotificationPanel: Loading EUI notification panel... 247.35
    _ _ _ _ __ _ _ _ ____ _
    | \ | | ___ | |_(_)/ _(_) ___ __ _| |_(_) ___ _ __ | _ \ __ _ _ __ ___| |
    | \| |/ _ \| __| | |_| |/ __/ _` | __| |/ _ \| '_ \| |_) / _` | '_ \ / _ \ |
    | |\ | (_) | |_| | _| | (_| (_| | |_| | (_) | | | | __/ (_| | | | | __/ |
    |_| \_|\___/ \__|_|_| |_|\___\__,_|\__|_|\___/|_| |_|_| \__,_|_| |_|\___|_|
    [561483.625] NotificationPanel: This is the modded CityStateStatusHelper from CBP
    [561483.656] NotificationPanel: Finished loading EUI notification panel 247.377
    [561483.656] CityView: Loading EUI city view... 247.383
    ____ _ _ __ ___
    / ___(_) |_ _ \ \ / (_) _____ __
    | | | | __| | | \ \ / /| |/ _ \ \ /\ / /
    | |___| | |_| |_| |\ V / | | __/\ V V /
    \____|_|\__|\__, | \_/ |_|\___| \_/\_/
    |___/
    [561484.187] Syntax Error: C:\Users\Sukrit\Documents\My Games\Sid Meier's Civilization 5\MODS\JFD's Cities in Development (v 13)\Components\Provinces\Lua\Utilities\JFD_CID_ProvincesUtils.lua:214: chunk has too many syntax levels
    [561484.750] Syntax Error: C:\Users\Sukrit\Documents\My Games\Sid Meier's Civilization 5\MODS\JFD's Cities in Development (v 13)\Components\Provinces\Lua\Utilities\JFD_CID_ProvincesUtils.lua:214: chunk has too many syntax levels
    [561485.328] Syntax Error: C:\Users\Sukrit\Documents\My Games\Sid Meier's Civilization 5\MODS\JFD's Cities in Development (v 13)\Components\Provinces\Lua\Utilities\JFD_CID_ProvincesUtils.lua:214: chunk has too many syntax levels
    [561485.375] CityView: Finished loading EUI city view 249.104
    [561485.375] TechTree: Loading EUI tech tree... 249.106
    _____ _ _____
    |_ _|__ ___| |_|_ _| __ ___ ___
    | |/ _ \/ __| '_ \| || '__/ _ \/ _ \
    | | __/ (__| | | | || | | __/ __/
    |_|\___|\___|_| |_|_||_| \___|\___|
    [561485.468] TechTree: Finished loading EUI tech tree 249.19
    [561485.468] TopPanel: Loading EUI top panel... 249.192
    _____ ____ _
    |_ _|__ _ __ | _ \ __ _ _ __ ___| |
    | |/ _ \| '_ \| |_) / _` | '_ \ / _ \ |
    | | (_) | |_) | __/ (_| | | | | __/ |
    |_|\___/| .__/|_| \__,_|_| |_|\___|_|
    |_|
    [561485.468] TopPanel: Active Mod (1) Community Patch ID d1b6328c-ff44-4b0d-aad7-c657f83610cd Version 72
    [561485.468] TopPanel: Active Mod JFD's Cities in Development ID 10e9728f-d61c-4317-be4f-7d52d6bae6f4 Version 13
    [561485.484] TopPanel: Active Mod Sukritact's Events and Decisions ID 1f941088-b185-4159-865c-472df81247b2 Version 2
    [561485.484] TopPanel: Finished loading EUI top panel 249.21
    [561595.750] EnactDescisionsPopup: Game control acquired by player. TSL Master standing by...
    [561595.765] EnactDescisionsPopup: Player entering game...
    [561595.765] RandomEventsPopup: Player entering game...
    [561600.593] CityView: C:\Users\Sukrit\Documents\My Games\Sid Meier's Civilization 5\MODS\JFD's Cities in Development (v 13)\Components\Crimes\Lua\Utilities\JFD_CID_CrimesUtils.lua:190: Cannot find key - JFD_CrimeType
    [561600.593] Runtime Error: C:\Users\Sukrit\Documents\My Games\Sid Meier's Civilization 5\MODS\JFD's Cities in Development (v 13)\Components\Crimes\Lua\Utilities\JFD_CID_CrimesUtils.lua:115: bad argument #2 to '?' (Key must be of type 'number' or 'string'.)
    [561600.671] CityView: C:\Users\Sukrit\Documents\My Games\Sid Meier's Civilization 5\MODS\JFD's Cities in Development (v 13)\Components\Crimes\Lua\Utilities\JFD_CID_CrimesUtils.lua:190: Cannot find key - JFD_CrimeType
    [561600.671] Runtime Error: C:\Users\Sukrit\Documents\My Games\Sid Meier's Civilization 5\MODS\JFD's Cities in Development (v 13)\Components\Crimes\Lua\Utilities\JFD_CID_CrimesUtils.lua:115: bad argument #2 to '?' (Key must be of type 'number' or 'string'.)
    [561604.109] CityView: C:\Users\Sukrit\Documents\My Games\Sid Meier's Civilization 5\MODS\JFD's Cities in Development (v 13)\Components\Crimes\Lua\Utilities\JFD_CID_CrimesUtils.lua:190: Cannot find key - JFD_CrimeType
    [561604.125] Runtime Error: C:\Users\Sukrit\Documents\My Games\Sid Meier's Civilization 5\MODS\JFD's Cities in Development (v 13)\Components\Crimes\Lua\Utilities\JFD_CID_CrimesUtils.lua:115: bad argument #2 to '?' (Key must be of type 'number' or 'string'.)
     
  17. AxGrinder

    AxGrinder Chieftain

    Joined:
    May 27, 2015
    Messages:
    39
    Location:
    USA
    I can't seem to get this far without CTD. Still debugging. Looks like (at least) an inadvertant space here:

    [561475.859] Syntax Error: C:\Users\Sukrit\Documents\My Games\Sid Meier's Civilization 5\MODS\JFD's Cities in Development (v 13)\Components\Provinces\Lua\Utilities\JFD_CID_Pro vincesUtils.lua:214: chunk has too many syntax levels
     
  18. zwei833

    zwei833 HRE Mercenary

    Joined:
    Feb 26, 2011
    Messages:
    1,184
    Location:
    Guangzhou
    I know, but:
    1, though I began a few turns , the banner icon still didn't update.
    2, In the city view of a founded city, when I put the mouse on the Loyalty, the detail-information box of loyalty doesn't appear. suppose to be?
     
  19. Kesler

    Kesler Master Kekkler

    Joined:
    Apr 5, 2015
    Messages:
    917
    Location:
    The Imperial Puppet of Canada
    The wait is so long....:cry:

    I really like this new idea. Game play wise it sounds fun and balanced, and thematically makes sense.

    I always thought it would be a better idea to download the Stable version of the CP. Is there any harm or risk of just getting the Beta version from now on?

    Edit: How does one access the beta? Through Github only?
     
  20. Wario Mario

    Wario Mario Warlord

    Joined:
    Jul 18, 2006
    Messages:
    277
    Location:
    Wario Ware INC
    There was a feature listed under Provinces in the previous version that made non-capital cities puppets. It didn't actually work, but I liked how the concept sounded. But now it appears to have vanished without a trace. Does this mean this feature been cancelled? Shame, I liked the concept.

    Also, the CBP actually has units named "Colonist" already. It seems that that colonist is overriding this one.
     
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