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Cities in Development (Obsolete)

Cities in Development (Obsolete)

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  1. Stickystickman

    Stickystickman Chieftain

    Joined:
    Oct 27, 2015
    Messages:
    10
    So, I just got war declared on me by my neighbor Spain and got 3 spearmen and a warrior in each of my cities, except for my capital, which got double that. It bumped me up from 7th out of 8 in military (about 10,000 below the average) to 1st - about 20,000 above the average. I have -31 gold and therefore no science and I'm 8 units above my limit. I was wondering why I was given so much, when I realized it was probably because Isabella's 3 city-state allies also declared on me. Is anyone else having this issue?

    I'm running v 26 BTW.
     
  2. Buildkirbyus

    Buildkirbyus Trainee Modder

    Joined:
    Dec 24, 2014
    Messages:
    159
    Location:
    University Wi-Fi
    Levies were raised in your cities to defend your nation- you can disband them if they're getting too stringent on your economy but they are there to defend your civilization from enemies.
    They only spawn when war is declared on you (not visa versa) and disband when you make peace.

    EDIT:
    v 26? That's two eras ago! I think unit spawning is much more fixed in the newer version, the above rules still apply though.
     
  3. Kesler

    Kesler Master Kekkler

    Joined:
    Apr 5, 2015
    Messages:
    917
    Location:
    The Imperial Puppet of Canada
    I think the Assimilate Colonies idea is a good one, if only certain conditions are met.
     
  4. Revolutionist_8

    Revolutionist_8 Prince

    Joined:
    Jan 30, 2016
    Messages:
    510
    Location:
    Hungary, Earth, M.W. Galaxy
    That's a really old bug, why are you using such an old version?! :lol: His Modjesty solved that versions ago as far as I know (current one is v35).
     
  5. Robynsegg

    Robynsegg Chieftain

    Joined:
    Feb 20, 2016
    Messages:
    37
    Location:
    Victoria, BC, Canada
    Why would slaves mostly be used in units? Slaves historically made terrible warriors (unless you got them as children) On the other hand, they were greatly utilized in building many great Wonders (untold thousands are buried in the Pyramids they built? The Egyptians themselves didn't do ANY of the work except for the decorations)
     
  6. JFD

    JFD Kathigitarkh

    Joined:
    Oct 19, 2010
    Messages:
    9,129
    Location:
    The Kingdom of New Zealand
    Well, they are terrible Warriors in-game - but they're cheap and expendable. But as time goes on, you encounter things like the Jannissaries and the Mamlukes; slaves, but elite soldiers nonetheless. Which is adequately represented by the combination of their cheapness and the potency of those units as UUs.

    And it has been found, and has become semi-common knowledge now, that Slaves did not build the Pyramids. Slaves - rather Servants - were buried in the Pyramids, but they did not lend to its construction.

    I firmly believe that the component is respectful of thrice: history, concept, and gameplay, with some compromises.
     
  7. DarthStarkiller

    DarthStarkiller King

    Joined:
    Jun 2, 2015
    Messages:
    915
    Location:
    Santos, Brazil
    Talking about slave units, how does that work in the later eras? I can see the slaves being put on the ground to fight, on a ship's crew or riding into battle, but when you put them in charge of a tank, helicopter or nuclear submarine, it becomes harder to believe. Will gold purchasing be re-eneabled for this kind of unit? I suppose the mercenary system would fill that gap (specially since the late game "mercenaries" are provided by companies), but something should be done for the people who don't want the mercenaries system. Every part of the mod should, at least in my opinion, be able to be activated and deactivated without any serious impact in others.
     
  8. JFD

    JFD Kathigitarkh

    Joined:
    Oct 19, 2010
    Messages:
    9,129
    Location:
    The Kingdom of New Zealand
    You can't slave-buy mechanized units such as Naval Units, Tanks, etc. Nor can you slave-buy Civilian Units (except the Slave). You can still buy those outright, although eventually I want to make them investments akin to the Building system. Although you can make a case for slave-buying earlier Naval Units, I feel this would complicate the system too much.
     
  9. Kesler

    Kesler Master Kekkler

    Joined:
    Apr 5, 2015
    Messages:
    917
    Location:
    The Imperial Puppet of Canada
    No Slave Galleys? Someone has to row those oars :p

    I'm kind of surprised by that, I had always thought they used slaves to construct the pyramids.
     
  10. Zooasaurus

    Zooasaurus Warlord

    Joined:
    Nov 6, 2015
    Messages:
    117
    Location:
    Sidoarjo, Indonesia
    Cities In Development is messing up the Technology Tree (can't Research) and i can't produce things in the city anymore. Help please :(
    i'm using the steam version
    Mod list:
    Spoiler :
    (BNW) Leugi's Barbarian Inmersion Enhancements (v 1)
    City Limits (v 7)
    City States Leaders II (v 7)
    Civ IV Leader Traits in Civ V (v 2)
    Civilization IV Diplomatic Features (v 11)
    Community Patch
    Contextual Unit Names (v 3)
    Contextual Unit Names-UI (Add-On) (v 3)
    DMS's Natural Disasters (v 2)
    Emigration (v 5)
    Enlightenment Era (v 5)
    Eras - Modern Age (v 11)
    Extra Victory Conditions (v 1)
    Greatest Cities (v 11)
    Historical Religions Complete (BNW or GK) (v 31)
    Hunnic City List (v 1)
    Ingame Editor (v 39)
    JFD's Cities in Development (v 35)
    JFD's Cultural Diversity (Core) (v 6)
    JFD's Exploration Continued Expanded (v 13)
    JFD's Rise to Power (v 20)
    Krajzen's Great Musicians Pack (v 1)
    Lumber Mills on Jungles (v 1)
    Militia Defense (v 14)
    More Great Works (v 3)
    More Luxuries (v 155)
    Move Capital (v 10)
    National Parks (v 1)
    RED Modpack
    Reforestation (v 8)
    Sukritact's Events and Decisions (v 3)
    Unique Cultural Influence (v 4)
     
  11. xkander

    xkander Chieftain

    Joined:
    Feb 29, 2016
    Messages:
    31
    Location:
    Italy
    Maybe I'm too lazy to find the answer... what are the effects of a plague?
    Sometime (about 1/4 of chance?) 1 pop is killed in the city (notification :thumbsup:), but what happen when no one is killed? Is it lost some stored food?

    Edit: Just noticed that there are two different - but very similar - little green skull icons (with all the plague info), one for disease and the other for ongoing plague, maybe you should consider to change the color of plague icon...
     
  12. xkander

    xkander Chieftain

    Joined:
    Feb 29, 2016
    Messages:
    31
    Location:
    Italy
    Terrorists (Organized Crime) emerged in Yakutsk: I would expect +1 for Granary, but there is a strange +2 from Buildings, so overall is 3.2.

    Another point: the level of piety is Poor, but the +50% penalty modifier for Eresy is listed 9 times in each city :confused:
     

    Attached Files:

  13. JFD

    JFD Kathigitarkh

    Joined:
    Oct 19, 2010
    Messages:
    9,129
    Location:
    The Kingdom of New Zealand
    Hm. The Palace yields +2 Crime, but then you should have +4.2, so I'm not sure.

    Whoops. I know why this is - thanks. How's performance with the city screen?

    An x% chance to kill a Population, where x is your city's total Population, -x Stored Food, where x is your Excess Disease, -1 Defense per Plague turn, and -50% for Units trained/garrisoned in the city. However, I am planning on changing the growth aspect to -x Raw Food, where x is your Plague turn, to be more impactful and to give the player more control in times of Plague.

    Yeah, maybe. Red would probably be a good way of distinguishing it, I think. I'll try - but as Sukritact made the icon and I'm not skilled with art, it might not be possible.

    Please read the opening post and get back to me.

    Yeah, there's some unfortunate consequences. But I would like things to be unilateral without any jutting exceptions like non-Sail ships.
     
  14. xkander

    xkander Chieftain

    Joined:
    Feb 29, 2016
    Messages:
    31
    Location:
    Italy
    There's not Palace in Yakutsk, but the Granary should produce +2 Crime: +1 from Building and +1 for Terrorism, so the number on the left (3.2) should be correct.

    Anyway about the Crime production, I'm not sure that the values are correct when there are several bonus and malus, from Organized Crime, disease, specialists and jails.
     
  15. xkander

    xkander Chieftain

    Joined:
    Feb 29, 2016
    Messages:
    31
    Location:
    Italy
    Here's the Crime production for Moscow, that should be +10.3
    Moscow has:
    Buildings
    • Specialist Buildings: Library +1, Market +2
    • Wonders: Palace +2
    • Buildings: Barracks +1, Granary +1, Healer +1, Monument +1, Shrine +1
    • Total Buildings: +10
    Bonus/Malus
    • Disease: +8.4 -> Crime = +0.2*8.4 = +1.7
    • Specialists: +0.34
    • Great Work in the Palace: +0.25
    • Jail: 10% -> = -0.1*10 = -1

    I don't understand why the result is +10.3 and not +10+1.7+0.34+0.25-1=+11.29
     

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  16. JFD

    JFD Kathigitarkh

    Joined:
    Oct 19, 2010
    Messages:
    9,129
    Location:
    The Kingdom of New Zealand
  17. Revolutionist_8

    Revolutionist_8 Prince

    Joined:
    Jan 30, 2016
    Messages:
    510
    Location:
    Hungary, Earth, M.W. Galaxy
    Dear JFD, may I ask some questions and suggestions?

    - Does your investment system override CBP's? I'm only asking because as if the prices would be higher than what I experienced from CBP earlier. ​

    - A 6 pop city has 6% chance to lose a citizen (for every turn?) during a Plague, right? Because I constantly lose one citizen for every plague. And combined with the - Food, I often found myself in the situation where a city can't grow over 8-9 pop because of the constant Food and citizen losing. I can't emphasize enough, if that's intentional, that's fine, because Plagues should be nasty :D But I just don't feel that I have enough options and tools to fight with them. In Civ4 it was a bit different, because you could collect a lot of health-giving resources, and they had an effect in every city of yours (because of the trade network). A non-river city has no chance to grow high, even in the medieval era. What are other's experience?​

    This sounds really good (if I understood it correctly :D ). By the way, what determines the length of a Plague?

    - Would it be possible to bump up the number of the rebels during a city rebellion? It takes a while, and two or three barbarian units aren't really a challenge, especially with the bonuses against them.​

    Thank you for everything! :)
     
  18. Robynsegg

    Robynsegg Chieftain

    Joined:
    Feb 20, 2016
    Messages:
    37
    Location:
    Victoria, BC, Canada
    I would politely disagree, your Modjesty. Ignoring the myths of Hollywood, (which we all well know are full of blatant untruths) I would ask the question that if you have a segment of the population who has no education, no prospects, nothing but a demand from their 'god' to break their bodies so that he may rest peacefully and undisturbed, what would you call them? Herodotus called them slaves, which suggests they were treated as such, but anyway, I'll leave the semantic discussion aside.

    Is there any place I can find a list of the civilizations and their abilities. I was sure I found one, but then when I went back to look I couldn't find it. :(
     
  19. JFD

    JFD Kathigitarkh

    Joined:
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    9,129
    Location:
    The Kingdom of New Zealand
    I feel it is insincere to characterize slavery by having no education, no prospects, and back-breaking labour. Serfdom, peasantry, etc. meet these critera and yet are generally not considered slavery. Slavery is characterized by the propriety of one individual to another. Serfdom, on the other hand, is characterized by a debt of bondage (usually to the land) - one could perhaps argue that serfdom is just slavery with extra steps, but there is an important mutual exchange of obligations (you work the land, I protect you) that is rarely (if ever) present in slavery that I feel is an important distinguisher.

    As to the Pyramids, Watterson asserts: "Peasants built the pyramids during the flooding, when they could not work in their lands. In return for their work, they were paid in food," indicating, if true, that slavery was not used in building the Pyramids. Again, you can argue that this is tantamount to slavery, but I personally feel that is insincere, as, by this assertion, the workers were not treated as slaves. Herodotus did call them slaves, but, according to Wikipedia sources, his writings on Egypt were "seriously defective", so I wouldn't put much stock into it.

    Regardless, it is by modern definition that I apply the concept of Slaves to CID: Slavery - as the Slave Worker, Slave Plantation, Slaves from Trade Routes, etc. tell, CID: Slavery is largely a representation of the Trans-Atlantic Slave Trade, not ancient world Slavery. This is perhaps where the notion that the Pyramids were not built by Slaves arises - it is technically correct, but only if we offer privilege to the present; it might not hold if we employ a more ancient definition.

    I understand that Slavery is a sensitive subject, so you are welcome to opt out of the system if you feel uncomfortable with its implementation.

    You mean the ones I change? You can find them on the wiki, under the various 'Civilization' headings. Unless you mean something else?

    No you can't - how dare you! Guards!
    Of course you can :p

    I think it does - I'll take a look.

    I think the upcoming changes will render these issues obsolete, although, yes, 6 Pop should've = 6% (doesn't sound like it was working correctly though). Because the changes will impact raw Food, you will see when your city is starving as a result, and can react to it a bit more fluidly (such as pursuing extra Food to compensate for the loss until the Plague is over) - it will also be more noticeably impactful. Whether it works is another story, and I hope you'll let me know how it compares when v36 releases (no ETA, but probably this week).

    Yes, I can do that. I wonder if this is a CBP thing, though, as CBP's Warriors gain a bonus vs. Barbarians. Do others feel the same?
     
  20. Robynsegg

    Robynsegg Chieftain

    Joined:
    Feb 20, 2016
    Messages:
    37
    Location:
    Victoria, BC, Canada
    JFD, please know that nothing I say is against you personally. You sound intelligent, well-read and well-meaning, and I am sincerely inspired by what you have accomplished.

    You take me to task on this, and are correct that in this case the label probably should not apply. I am a woman born in a country that does not and has never known slavery and find myself disgusted by the subject, but I know (objectively) that this view is naïve. Up until the last few hundred years, slavery was part of life in most of the world. Perhaps this is my own 'rose-tinted filter'.

    You are making a better, more comprehensive Civilization than Sid Meier did. Are you sure you aren't on the design team of Civ6? And if not, why not? You should be...
     
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