This time around, I find I can't build Units that can be purchased with Shackles. Everything else seems to be working fine for the moment.
Slavery hasn't been released yet
NyoOOooOoOoOo, don't take away my shiny crowns
I can add them back, at least as an option, if you want? I just thought, with everything else showing up now, the city banner was starting to get cluttered, and Province icons didn't seem entirely needed.
"Levies are weaker, (Anti-Mounted) Melee and Gun Units that may be recruited by expending Citizen Population." - His Modjesty's Great Imperial Library, a.k.a. Wikia
May I ask how does this work exactly and is it already in the mod? Or it'll be a Conscription-type decision in Sovereignty? (I like the idea btw

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I'm guessing that Slavery component is added then? (sir Reedstilt's comment) Looking forward to try it out (some assignments need to be finished first

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It is Conscription-like, but is a part of Provinces (Sovereignty will probably interact, though). It will be added alongside Slavery, to give one final option to compensate for the loss of rush-buying Units with Gold - mostly as a last resort when Mercenaries, Defensive Levies, Professional Soldiers, and Slave Soldiers fail you. Simply, you expend (1) Citizen, get 1 Melee/Gun unit (of your choice) - though, like the Defensive Levies, these Levies are inherently weaker than Professional Soldiers (i.e. produced ones).
I'm not sure that I'll add support for it in EUI, however. Double the work is a pain, but people have complained how easy it is to accidentally purchase a Unit with Gold using EUI's queue - imagine accidentally purchasing with Population!
No, Slavery hasn't been released yet. I'm not sure how Reedstilt got that impression.
Did you increase the number of Barbarians spawn during a Rebellion? (please please please)
Not yet - I was doing a general pass through each component, re-writing bits of code and the like, and it accumulates a lot of fixes/changes. So, I haven't gottent to Loyalty or other things yet, but I certainly will be increasing that number.
Is 'raw Food output' the sum of the (terrain + buildings + policies + religion +...), or the 'netto' Food (output - Food eaten by citizens = netto Food)? Maybe just my brain went haywire, and it's obvious, except for me
The latter? I really dunno
Those workshops need to be fueled with something

Look at Power in an abstract way, that will change to electricity later on.
Precisely. Workshops aren't entirely driven by hand - they need water or horse power (maybe wind). As I said before, obviously it doesn't make sense that these sources of Power are global, but I think that's a trivial problem.
Not really relevant specifically for this thread and not really that important, but seriously, moving all your component mods to a mod project subforum would be really great. At least I think so

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Ikr. It would be very convenient. But because I don't have a unifying name for all together, I dunno how possible that is.
I played for 6 or 7 more turns, nothing changed.
You don't have logging enabled, so I can do nothing with those.