Natan35
Mayor of St. Natansburg
Balance issues? Yes. Loyalty and crime are impossible to realistically deal with. Personally, I'll suggest crime being extremely low in the early game(having more crime than citizens doesn't make any sense, 1 food is way more penalizing than one gold). Besides that, crime in the city should increase with:
1. Social policies, additional increase could be caused by adopting opposing policy trees(liberty and tradition, rationalism and piety, etc.)
2. City connections and roads: roads should generally make it harder for you to deal with criminals.
3. Loyalty \ unrest\ ideological pressure should also have an effect on your crime. I'd suggest high loyalty would eliminate crime almost entirely.
Crime should be reduced by:
1. Ideological tenets - I'd recon that autocracy should be more efficient with crimes on.
2. Specialists - should reduce the precentage of fraud, sabotage etc.(though one may argue that they should increase it).
3. Certain buildings (such as jails and police stations) could decrease crime at the cost of happiness. Courthouses\ magistrate courts could have another function, reducing unhappiness from those buildings.
1. Social policies, additional increase could be caused by adopting opposing policy trees(liberty and tradition, rationalism and piety, etc.)
2. City connections and roads: roads should generally make it harder for you to deal with criminals.
3. Loyalty \ unrest\ ideological pressure should also have an effect on your crime. I'd suggest high loyalty would eliminate crime almost entirely.
Crime should be reduced by:
1. Ideological tenets - I'd recon that autocracy should be more efficient with crimes on.
2. Specialists - should reduce the precentage of fraud, sabotage etc.(though one may argue that they should increase it).
3. Certain buildings (such as jails and police stations) could decrease crime at the cost of happiness. Courthouses\ magistrate courts could have another function, reducing unhappiness from those buildings.