Wario Mario
Warlord
Anyone else getting -100% or more loyalty from "losing war"? 
Seriously, I've had an entire empire flip to the barbarians because I had a war score of -15. That sounds extreme, to say the least.
Looking in the JFD_CID_LoyaltyUtils.lua, the formula seems to be (cityPopulation*warScore)/2. This would mean that a 20 pop city will get -100% loyalty from losing on the warscore by 10, which is completely ridiculous. I understand the basic idea of cities leaving their nation because of a war (ex: Town Line, New York left the USA during the civil war) but your capital leaving because you're *slightly* losing is absurd.
The formula also makes it easier for larger cities to defect. This makes perfect sense for an occupied city (more population = more resistors) but doesn't make much sense for war - in fact the reverse seems to be true (Town Line, New York was and still is extremely small).
EDIT: Currently a separatist city that was founded by an eliminated major civ will spawn units of that player's civ. I'm not sure if this is an oversight (it checks to see if you're at war with the founding civ without asking if that civ is still alive) or an intended feature. If this is indeed intended, then it needs to be reported that a civ resurrected this way doesn't function properly. If they capture a city, they will still be stuck at the same technology level and can't actually build anything.

Seriously, I've had an entire empire flip to the barbarians because I had a war score of -15. That sounds extreme, to say the least.
Looking in the JFD_CID_LoyaltyUtils.lua, the formula seems to be (cityPopulation*warScore)/2. This would mean that a 20 pop city will get -100% loyalty from losing on the warscore by 10, which is completely ridiculous. I understand the basic idea of cities leaving their nation because of a war (ex: Town Line, New York left the USA during the civil war) but your capital leaving because you're *slightly* losing is absurd.
The formula also makes it easier for larger cities to defect. This makes perfect sense for an occupied city (more population = more resistors) but doesn't make much sense for war - in fact the reverse seems to be true (Town Line, New York was and still is extremely small).
EDIT: Currently a separatist city that was founded by an eliminated major civ will spawn units of that player's civ. I'm not sure if this is an oversight (it checks to see if you're at war with the founding civ without asking if that civ is still alive) or an intended feature. If this is indeed intended, then it needs to be reported that a civ resurrected this way doesn't function properly. If they capture a city, they will still be stuck at the same technology level and can't actually build anything.