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Cities in Development (Obsolete)

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I have no idea why, but (as always :p) I can't see the (un)happiness in the city screen, but I can see it in the city banner. Without CiD I can see it in the city screen. Have You (or somebody else) an idea, why it is so?
 
I can agree to that (as it stands, Citadels always founds colonies if they're within a specific range, but what if you want to found a Citadel there?). But what of Fort Colonies via Worker? Should they have a mission too (i.e. I'm trying to avoid it being too easy to forget colonies are a thing). Basically, should workers also be subject to the mission rule?

After thinking a little about it, I think it's even more applicable to workers, since you are also investing a lot of turns into constructing a fort, not to forget getting the worker (and most likely escorts) into position to begin with. So I would say yes to that.
 
I really don't know on witch thread to post this,but i have seriosly problem with trade caravans. Not first time,if i setlle city near jungle tiles i can't send caravans to them,or i don't understand new mehanic of caravans.JFD here are logs,and images
2016-01-27_00002.jpg
2016-01-27_00001.jpg
View attachment Logs.rar
 
For some reason, I've never been able to get this mod to work at all. Hopefully someone can help me here.

To try to isolate the problem, I turned off all my mods except for the Community Patch and this one. I even deleted EUI. So literally the only things running different from vanilla BNW are this mod and its required partner mod. When I started the game, I founded my city, but couldn't build anything - everything was blank, I wasn't able to select anything.

Thinking it an an UI problem, I tried installing EUI and following the EUI instructions - same result.

Screenshot attached together with log files. Any ideas?

http://imgur.com/4oW49pt
 

Attachments

I have no idea why, but (as always :p) I can't see the (un)happiness in the city screen, but I can see it in the city banner. Without CiD I can see it in the city screen. Have You (or somebody else) an idea, why it is so?

People keep bringing it up, but never with a screenshot of what it's supposed to look like :p When I looked into the files for CBP, I couldn't find anything that showed unhappiness in the city view...

I really don't know on witch thread to post this,but i have seriosly problem with trade caravans. Not first time,if i setlle city near jungle tiles i can't send caravans to them,or i don't understand new mehanic of caravans.JFD here are logs,and images
View attachment 403485
View attachment 403486
View attachment 403484

Have you discovered Optics yet?

For some reason, I've never been able to get this mod to work at all. Hopefully someone can help me here.

To try to isolate the problem, I turned off all my mods except for the Community Patch and this one. I even deleted EUI. So literally the only things running different from vanilla BNW are this mod and its required partner mod. When I started the game, I founded my city, but couldn't build anything - everything was blank, I wasn't able to select anything.

Thinking it an an UI problem, I tried installing EUI and following the EUI instructions - same result.

Screenshot attached together with log files. Any ideas?

http://imgur.com/4oW49pt

After deleting EUI, you should make sure to clear your cache. But this error would point to the incorrect version of EUI. Are you using 1.8? One from here?
 
After deleting EUI, you should make sure to clear your cache. But this error would point to the incorrect version of EUI. Are you using 1.8? One from here?

I used the one in that link, which is in the link in the first post where it says which version to use - it says that's version 1.28. And yes, I cleared my cache. Just did it again - deleted EUI, cleared cache and then re-installed EUI.

Am I supposed to use 1.8?
 
Oh yea, sorry - 1.28 is correct, I was remembering wrong. I truly don't know what's wrong, but maybe v20 will fix it. Recommended process: Clear Cache, re-download EUI, install EUI, install CID v20, copy EUI files for CID, hopefully success.

Anyway, v20 updates E&D support and EUI support. Unfortunately, I've had to remove the City Focus functionality and the Culture Meter. If you want these, pester bc1 about it (or use the vanilla city banner) - it's too much of a headache to work with his recent changes to the City Banner. Also made it so that Loyalty is merely disabled by default, not commented out.
 
To stop people enabling it and then complaining about it. But I didn't factor that some people don't have a problem with it as it stands, so I'd rather not impede their enjoyment.
 
To stop people enabling it and then complaining about it. But I didn't factor that some people don't have a problem with it as it stands, so I'd rather not impede their enjoyment.

Who knew that colonies and associated loyalty would prove to be so divisive. And tbf, if people go out of their way to enable something that was disabled (including currently in the work features) and then find they dont like it, they really shouldn't be complaining. :p We should consider ourselves lucky that you include the dynamic options to disable features people don't personally like.
 
Oh yea, sorry - 1.28 is correct, I was remembering wrong. I truly don't know what's wrong, but maybe v20 will fix it. Recommended process: Clear Cache, re-download EUI, install EUI, install CID v20, copy EUI files for CID, hopefully success.

Anyway, v20 updates E&D support and EUI support. Unfortunately, I've had to remove the City Focus functionality and the Culture Meter. If you want these, pester bc1 about it (or use the vanilla city banner) - it's too much of a headache to work with his recent changes to the City Banner. Also made it so that Loyalty is merely disabled by default, not commented out.

It worked! And I have no idea why. But cool, I can finally use this mod!
 
Yap,i discovered Optics long time ago,because i had jungle tiles in my way so i can't explore map. I even start a new city not near jungle tiles and i cant send caravan to that city.
2016-01-28_00001.jpg

2016-01-28_00002.jpg

View attachment Logs.rar
When i disable ExCe or in JFD_ExCE_UserSettings set 0 on JFD_EXCE_ATTRITION_CORE_JUNGLE_IMPASSABLE', 0), -- Jungle is impassable until Optics. It works fine. So the problem is in ExCe..
 
Great mods! I have only a question: How do I make a Claim, are they enabled yet?
 
Oh yea, sorry - 1.28 is correct, I was remembering wrong. I truly don't know what's wrong, but maybe v20 will fix it. Recommended process: Clear Cache, re-download EUI, install EUI, install CID v20, copy EUI files for CID, hopefully success.

Anyway, v20 updates E&D support and EUI support. Unfortunately, I've had to remove the City Focus functionality and the Culture Meter. If you want these, pester bc1 about it (or use the vanilla city banner) - it's too much of a headache to work with his recent changes to the City Banner. Also made it so that Loyalty is merely disabled by default, not commented out.
So I started getting this same problem after updating to both the newer EUI version and CID v20 with the EUI overrides copied. City screen looks the same, no lists populated in any way. It works somewhat without the overrides, though apparently that breaks the first contact and main diplomacy screen and the summary views on those mini Civ icons on the right that EUI adds. Logs are empty and I made sure to try it with a fresh install of every component as well.
 
Dear JFD!

A long-time lurker crawling out from the bottom of the ocean, to say : t h a n k y o u ! Your mods are just simply beyond impressive! And the fact that you're working so close with Gazebo (and the CPP team) and with Sukritact... is just... just... *bursts into tears from joy*... amazing! You made a veteran Civ and strategy enthusiastic incredibly happy!

PS: I've read about Sovereignty on Wikia (and ofc saw some pictures)... oh, my... give it us pleeeease :cry: :lol: (joke aside, take the necessary time, your Modjesty!)

Best wishes!
 
Adding this again with at least pictures this time.

Same setup as all the time:
  • all of ViceVirtuoso's Neptunia civs (except Plutia, who is incompatible with CBP)
  • CBP with EUI v1.23 and v1.29 beta (tried both with this setup) as well as replacing that EUI with the official v1.28
  • E&D
  • all of your mods except for CulDiv, CID is v20
  • a few small mods that don't change any UI elements

CBP compatibility is on in all of your mods, EUI compatibility files are copied over wherever applicable (except for the Piety top panel, since I have the EUI top panel off since that makes the Shares counter overlap with the end of the left top panel part) and the result always looks like this, no matter what CBP and EUI version:

Spoiler :
D3E66195647AD3E7BFF46A0B35FDFBE3C501853B


Edit: forgot to mention, logs are empty/show no errors.
 
Adding this again with at least pictures this time.

Same setup as all the time:
  • all of ViceVirtuoso's Neptunia civs (except Plutia, who is incompatible with CBP)
  • CBP with EUI v1.23 and v1.29 beta (tried both with this setup) as well as replacing that EUI with the official v1.28
  • E&D
  • all of your mods except for CulDiv, CID is v20
  • a few small mods that don't change any UI elements

CBP compatibility is on in all of your mods, EUI compatibility files are copied over wherever applicable (except for the Piety top panel, since I have the EUI top panel off since that makes the Shares counter overlap with the end of the left top panel part) and the result always looks like this, no matter what CBP and EUI version:

Spoiler :
D3E66195647AD3E7BFF46A0B35FDFBE3C501853B


Edit: forgot to mention, logs are empty/show no errors.

CBP uses a pervious version of EUI which is incompatible with the current version of EUI, which JFD uses.

At the moment I got it to work by deleting the "City View" in EUI's folder and using the vanilla files in CiD. The City View will be Vanilla, but the rest of EUI will still be there and work.

The non-EUI version of CBP also works, but I'm not ready to take a step that drastic. :lol:

EDIT: Plutia didn't with with the previous version of CBP, but she does work with the current version. Just remove the block in the modinfo file.
 
CBP uses a pervious version of EUI which is incompatible with the current version of EUI, which JFD uses.

At the moment I got it to work by deleting the "City View" in EUI's folder and using the vanilla files in CiD. The City View will be Vanilla, but the rest of EUI will still be there and work.

The non-EUI version of CBP also works, but I'm not ready to take a step that drastic. :lol:

EDIT: Plutia didn't with with the previous version of CBP, but she does work with the current version. Just remove the block in the modinfo file.

I tried that, it broke the diplomacy screens for first contact and player-initiated diplomacy, for god knows what reason. Probably some Piety incompatibility or something, but I don't feel like figuring that out as well.

Edit: Missed that edit, that's good to know actually, thanks!
 
Adding this again with at least pictures this time.

Same setup as all the time:
  • all of ViceVirtuoso's Neptunia civs (except Plutia, who is incompatible with CBP)
  • CBP with EUI v1.23 and v1.29 beta (tried both with this setup) as well as replacing that EUI with the official v1.28
  • E&D
  • all of your mods except for CulDiv, CID is v20
  • a few small mods that don't change any UI elements

CBP compatibility is on in all of your mods, EUI compatibility files are copied over wherever applicable (except for the Piety top panel, since I have the EUI top panel off since that makes the Shares counter overlap with the end of the left top panel part) and the result always looks like this, no matter what CBP and EUI version:

Spoiler :
D3E66195647AD3E7BFF46A0B35FDFBE3C501853B


Edit: forgot to mention, logs are empty/show no errors.

1.29 beta? Another one? - fjs.

If logs show no errors, you do not have Logging enabled.

Dear JFD!

A long-time lurker crawling out from the bottom of the ocean, to say : t h a n k y o u ! Your mods are just simply beyond impressive! And the fact that you're working so close with Gazebo (and the CPP team) and with Sukritact... is just... just... *bursts into tears from joy*... amazing! You made a veteran Civ and strategy enthusiastic incredibly happy!

PS: I've read about Sovereignty on Wikia (and ofc saw some pictures)... oh, my... give it us pleeeease :cry: :lol: (joke aside, take the necessary time, your Modjesty!)

Best wishes!

Oh thank Arceus! A life raft in this sea of immeasurable frustration :D

Welcome to the forums!

Presently, Sovereignty has been taking my focus, and I have made significant headway. Although I'm going to have to stop for a bit to fix up CID (bugs and balance), and possibly tend to my civs, it will otherwise continue to take modding priority (i.e. over Prosperity, Health, etc.).

CBP uses a pervious version of EUI which is incompatible with the current version of EUI, which JFD uses.

At the moment I got it to work by deleting the "City View" in EUI's folder and using the vanilla files in CiD. The City View will be Vanilla, but the rest of EUI will still be there and work.

The non-EUI version of CBP also works, but I'm not ready to take a step that drastic. :lol:

EDIT: Plutia didn't with with the previous version of CBP, but she does work with the current version. Just remove the block in the modinfo file.

I tested the EUI version of CBP and I had no issues with the City View, only the Tech Tree and Diplomacy screens (and side-bar Leader icon thingeys - but I got this without my mods active).

I tried that, it broke the diplomacy screens for first contact and player-initiated diplomacy, for god knows what reason. Probably some Piety incompatibility or something, but I don't feel like figuring that out as well.

Edit: Missed that edit, that's good to know actually, thanks!

Piety only edits and replaces the Top Panel, so no need to blame it :p

Frankly, I give up. I spend countless additional hours trying to incorporate, diagnose, and fix issues with EUI and CBP EUI, and, given that half the time it appears to no avail, it's just way too much. If you want to use EUI with this mod, you're on your own. EUI support is now provided as is, and I will only be fixing issues that I, myself, can experience with EUI. So if you want a specific bug fixed, you need to detail the steps I need to take to recreate it.

The prevailing issue is that bc1 changed how the tooltips work - allegedly to be more modular, but he left no instructions how to use it - which renders anything that uses tooltips (so, everything) at risk of having incompatibility.

The issue with the tech tree is because I set up those files to automatically switch on when EUI is active. But this relies upon an unreliable method of detecting if EUI is failing. This seems to break if the Top Panel is disabled but everything else for EUI is not. I'll fix this in the next version of Piety and CID, whereby the TechButtonInclude file will become a file you need to copy over with the rest. ExCE seems fine on its own, and Piety/CID take priority over ExCE so should, in theory, be fine.


Jml, I had the wrong files copied over.

Spoiler :

AssignStartingPlots.lua


Alright, try this update: v21.
If that doesn't work, EUI is a Stunfisk.
(Notification Panel still is a bit bugged, but I really don't think this is me)

I swear, if the Buddha were a modder, he would not have achieved enlightenment. <- Master's thesis right there.

Seriously, though, from this point forward, if I can't recreate an issue with EUI, I'm just going to have to ignore it - too frustrating for a hobby, when I don't even like EUI.
 
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