shader301202
A Pole
I have no idea why, but (as always
) I can't see the (un)happiness in the city screen, but I can see it in the city banner. Without CiD I can see it in the city screen. Have You (or somebody else) an idea, why it is so?

I can agree to that (as it stands, Citadels always founds colonies if they're within a specific range, but what if you want to found a Citadel there?). But what of Fort Colonies via Worker? Should they have a mission too (i.e. I'm trying to avoid it being too easy to forget colonies are a thing). Basically, should workers also be subject to the mission rule?
I have no idea why, but (as always) I can't see the (un)happiness in the city screen, but I can see it in the city banner. Without CiD I can see it in the city screen. Have You (or somebody else) an idea, why it is so?
I really don't know on witch thread to post this,but i have seriosly problem with trade caravans. Not first time,if i setlle city near jungle tiles i can't send caravans to them,or i don't understand new mehanic of caravans.JFD here are logs,and images
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For some reason, I've never been able to get this mod to work at all. Hopefully someone can help me here.
To try to isolate the problem, I turned off all my mods except for the Community Patch and this one. I even deleted EUI. So literally the only things running different from vanilla BNW are this mod and its required partner mod. When I started the game, I founded my city, but couldn't build anything - everything was blank, I wasn't able to select anything.
Thinking it an an UI problem, I tried installing EUI and following the EUI instructions - same result.
Screenshot attached together with log files. Any ideas?
http://imgur.com/4oW49pt
After deleting EUI, you should make sure to clear your cache. But this error would point to the incorrect version of EUI. Are you using 1.8? One from here?
Also made it so that Loyalty is merely disabled by default, not commented out.
To stop people enabling it and then complaining about it. But I didn't factor that some people don't have a problem with it as it stands, so I'd rather not impede their enjoyment.
Oh yea, sorry - 1.28 is correct, I was remembering wrong. I truly don't know what's wrong, but maybe v20 will fix it. Recommended process: Clear Cache, re-download EUI, install EUI, install CID v20, copy EUI files for CID, hopefully success.
Anyway, v20 updates E&D support and EUI support. Unfortunately, I've had to remove the City Focus functionality and the Culture Meter. If you want these, pester bc1 about it (or use the vanilla city banner) - it's too much of a headache to work with his recent changes to the City Banner. Also made it so that Loyalty is merely disabled by default, not commented out.
So I started getting this same problem after updating to both the newer EUI version and CID v20 with the EUI overrides copied. City screen looks the same, no lists populated in any way. It works somewhat without the overrides, though apparently that breaks the first contact and main diplomacy screen and the summary views on those mini Civ icons on the right that EUI adds. Logs are empty and I made sure to try it with a fresh install of every component as well.Oh yea, sorry - 1.28 is correct, I was remembering wrong. I truly don't know what's wrong, but maybe v20 will fix it. Recommended process: Clear Cache, re-download EUI, install EUI, install CID v20, copy EUI files for CID, hopefully success.
Anyway, v20 updates E&D support and EUI support. Unfortunately, I've had to remove the City Focus functionality and the Culture Meter. If you want these, pester bc1 about it (or use the vanilla city banner) - it's too much of a headache to work with his recent changes to the City Banner. Also made it so that Loyalty is merely disabled by default, not commented out.
Adding this again with at least pictures this time.
Same setup as all the time:
- all of ViceVirtuoso's Neptunia civs (except Plutia, who is incompatible with CBP)
- CBP with EUI v1.23 and v1.29 beta (tried both with this setup) as well as replacing that EUI with the official v1.28
- E&D
- all of your mods except for CulDiv, CID is v20
- a few small mods that don't change any UI elements
CBP compatibility is on in all of your mods, EUI compatibility files are copied over wherever applicable (except for the Piety top panel, since I have the EUI top panel off since that makes the Shares counter overlap with the end of the left top panel part) and the result always looks like this, no matter what CBP and EUI version:
Spoiler :![]()
Edit: forgot to mention, logs are empty/show no errors.
CBP uses a pervious version of EUI which is incompatible with the current version of EUI, which JFD uses.
At the moment I got it to work by deleting the "City View" in EUI's folder and using the vanilla files in CiD. The City View will be Vanilla, but the rest of EUI will still be there and work.
The non-EUI version of CBP also works, but I'm not ready to take a step that drastic.
EDIT: Plutia didn't with with the previous version of CBP, but she does work with the current version. Just remove the block in the modinfo file.
Adding this again with at least pictures this time.
Same setup as all the time:
- all of ViceVirtuoso's Neptunia civs (except Plutia, who is incompatible with CBP)
- CBP with EUI v1.23 and v1.29 beta (tried both with this setup) as well as replacing that EUI with the official v1.28
- E&D
- all of your mods except for CulDiv, CID is v20
- a few small mods that don't change any UI elements
CBP compatibility is on in all of your mods, EUI compatibility files are copied over wherever applicable (except for the Piety top panel, since I have the EUI top panel off since that makes the Shares counter overlap with the end of the left top panel part) and the result always looks like this, no matter what CBP and EUI version:
Spoiler :![]()
Edit: forgot to mention, logs are empty/show no errors.
Dear JFD!
A long-time lurker crawling out from the bottom of the ocean, to say : t h a n k y o u ! Your mods are just simply beyond impressive! And the fact that you're working so close with Gazebo (and the CPP team) and with Sukritact... is just... just... *bursts into tears from joy*... amazing! You made a veteran Civ and strategy enthusiastic incredibly happy!
PS: I've read about Sovereignty on Wikia (and ofc saw some pictures)... oh, my... give it us pleeeease![]()
(joke aside, take the necessary time, your Modjesty!)
Best wishes!
CBP uses a pervious version of EUI which is incompatible with the current version of EUI, which JFD uses.
At the moment I got it to work by deleting the "City View" in EUI's folder and using the vanilla files in CiD. The City View will be Vanilla, but the rest of EUI will still be there and work.
The non-EUI version of CBP also works, but I'm not ready to take a step that drastic.
EDIT: Plutia didn't with with the previous version of CBP, but she does work with the current version. Just remove the block in the modinfo file.
I tried that, it broke the diplomacy screens for first contact and player-initiated diplomacy, for god knows what reason. Probably some Piety incompatibility or something, but I don't feel like figuring that out as well.
Edit: Missed that edit, that's good to know actually, thanks!