*A brave soldier approaches the Imperial Throne*
Your Modjesty!
May I give a little feedback, only if you don't mind (probably subjective, but might helps):
Crimes:
Feels really smooth and surprisingly well balanced, excellent work! The crimes from specialists will probably give more flexibility, looks really promising!
Colonies
Works amazing, and with Loyalty it's kinda challenging, and it does not exhaust in just spamming them everywhere. Assimilating them is actually a considerible choice.
Claims
At first I was a 'bit worried' that I won't see any city states remaining by the end of the game hence the AI or I will just pushing weak claims on them. But it seems to be functioning really well (probably because of the dignitary cost, which I presume pushes the claims more relevant at the second half of the game).
Loyalty
So incredibly awesome!
Yes, yes, I do agree it needs a bit of balancing, but it's pumping so much dynamics to the game! I really hope you won't abandon it, your Modjesty! (I remember reading in one of your Settings file, that spawning new civilizations could potentially break the game (victory conditions, etc.), is that still the case? If so, barbarians are a fairly good alternative (civil wars and war is chaos
), I'm just curious)
Provinces
A fantastic idea, and and excellent design (the levies are so amazing). My only concern would be about upgrading them. In game it says 5 villages, on Wikia it says 3 villages or 1 town. From my experience those villages don't want to upgrade (I've been locked them for hundreds of turns), could be the CPP pack the cause? And spending great magistrates to upgrade them doesn't seem to be appealing too much (because of colonies for example).
Forgive me for this, but 5 villages a bit too extreme in my humble opinion, as there is no way to building that much normally (too many good improvements, with CBP even the lumber mills are really good), and the rewards for it aren't on a competitive level (you have to maintain a decent army on higher diff levels anyway - not to mention the loyalty penalty). But please don't drop the concept, I'm really looking forward to some nasty civil wars
(please forgive me if I'm sounding too demanding).
But if the village upgrade works normally, and one of them is enough (and then that town must be upgraded to achieve the State level), then it's perfectly fine, and a really damn good trade-off! And it'd probably help the AI too, as they don't spam trading posts everywhere with CP (as opposed with vanilla).
Thank you for all your hard work!