JFD
Kathigitarkh
snip
I will start by pointing out that the language you're using is really abrasive and it is difficult to appreciate the constructive aspects amongst it.
Nonetheless.
Happiness to Production Converting Happiness to Gold is entirely counter to the Health/Happiness dichtomy, so is not something I will do. Changing the Production to a Production modifier is actually a good idea - but I will have to consider its impact upon Health, and whether the sacrifice to Theft/Violence bypassing is worth it. Someone else should weigh in if they can.
Crime This doesn't correspond to my experiences with Crime. Crimes can impact on, for instance, Science up to a loss of 40 in the late-game (though that was before I artificially nerfed Fraud). Any loss of any yield is something I feel needs to be addressed. This notwithstanding, however, Crimes is a replacement for Building Maintenance. So the sum of all losses should be roughly equal to what you would lose in Gold from Building Maintenance. Crimes is designed to replace Maintenance for flavour, nothing more.
Health Yes, if you've paid attention to the recent posts, the Aqueduct is atm causing a serious problem for balance.
Local Unhappiness No, its not. The tooltip states that all Local Unhappiness comes from either the city itself or from Population, and it is no more complicated than that.
Capital Constantly is an unhelpful exaggeration. So I don't know if you're complaining for the sake of it, have a bug, or don't like how the system works.
I will take your modifier switch into consideration, but I really did not need to read a barrage of complaints which entirely shroud any constructive feedback.
Using RTP and the latest version of CID together with the CBP is creating an error when I try to choose production for my city:Code:[379180.375] Runtime Error: Failed to iterate table due to query error. Check Database.log for more details. [379183.484] Runtime Error: Failed to iterate table due to query error. Check Database.log for more details. [379185.140] Runtime Error: Failed to iterate table due to query error. Check Database.log for more details. [379187.921] Runtime Error: Failed to iterate table due to query error. Check Database.log for more details.
Code:[379074.406] no such column: Type [379074.406] In Query - select * from Natural_Wonder_Placement where Type = ? LIMIT 1 [379180.375] no such column: IsLoyalty [379180.375] In Query - select * from Building_JFD_CrimeMods where IsLoyalty = 1 AND CrimeType = 'CRIME_JFD_CULTURE' [379183.484] no such column: IsLoyalty [379183.484] In Query - select * from Building_JFD_CrimeMods where IsLoyalty = 1 AND CrimeType = 'CRIME_JFD_CULTURE' [379185.140] no such column: IsLoyalty [379185.140] In Query - select * from Building_JFD_CrimeMods where IsLoyalty = 1 AND CrimeType = 'CRIME_JFD_CULTURE' [379187.921] no such column: IsLoyalty [379187.921] In Query - select * from Building_JFD_CrimeMods where IsLoyalty = 1 AND CrimeType = 'CRIME_JFD_CULTURE'
I'm not sure why they would suddenly produce this error when previously they worked fine together.
Load RTP after CID.
Sorry for back-2-back posts, but i forgot to mention that loading a save causes an error with the overhead interface. When i hover above the various icons for additional info it only displays 'Brief description' rather than the usual golden age points/turns for next policy etc.
Also is there anything wrong with the overhead interface posted in image of post #1245 on page 63 of this thread, or is it exactly how it should look?
Note :This is for v30 CID. Don't know if corrected with v31.
Im afraid that the error I mentioned before, the Contracts one, has persisted, and using IGE saves no longer fix the problem. Did you manage to find anything in the logs regarding this?
This is a TSL issue. Ergo, not something I can deal with. I don't use as many mods with RtP/CID, and never get this issue, so I assume it's that. Probably an interaction with a mod that uses SaveUtils or something. Sorry, I wish I had any idea, but I don't. And I did petition Gazebo for shifting Mercenaries into the DLL, but Mercenaries requires just too much data (or Gazebo's just too lazy
