SlightlyMad
Prince
Yeah, I actually like things like that, especially when they make use of a feature that's otherwise a detriment. It would be neat to see one for snow or ice as well (science outpost or something).
Yeah, I actually like things like that, especially when they make use of a feature that's otherwise a detriment. It would be neat to see one for snow or ice as well (science outpost or something).
I don't think there is a need for this; I think it is fine for snow to just be bad territory. I also don't really see any advantage; it makes logical sense that a tall mountain is a good place for an observatory, it makes less sense that arctic wasteland is really a good research center. We do most of our research in cities, the polar zones are just non-productive. I think this is fine.I could make a "Research Outpost" building identical to the Observatory in effect but requires snow...
I don't think there is a need for this; I think it is fine for snow to just be bad territory.
Sadly we can't tweak the settlement AI without access to the c++ can we? Anyways I haven't had ample time to test post-patch, so maybe it's not even a big problem anymore. The thing I've been noticing the most lately though, is that the AI has reached entire new levels of love for founding cities a single tile from the coast in my current game.
Late game, though, right? In those cases, given their happiness levels, I think it's probably a net plus for them.
I often see it in their 2nd or 3rd cities. In my current game, Isabella expanded three new cities in a line across the coast from her capital, and every single one of them was a single tile from the coast. That's why I made the suggestion a while back that coastal improvements should be allowed for any city that has a coast tile in its radius.
We can say "it needs that mountain requirement" but not change how the requirement works. It's controlled in the c++ part of the code we don't have access to.
This is possible: it's the mechanism Solar Power Plants use. I could make a "Research Outpost" building identical to the Observatory in effect but requires snow...
I see your point, but most mountain tiles seem to be overly stacked against you and I'm not convinced the benefits of the Observatory outweigh that. Nobody is ever going to settle next to a mountain just to build the Observatory. The overall compensation of your "fat cross" is far more important. I think the current implementation means at most you will have 1 observatory in 25% of your games. Why even have it then? The change I'm suggesting would probably change that to at most 2 observatories in maybe 50-75% of your games.I think it is fine to have a reward for having a mountain adjacent to your city. When you build a city you get 6 free tiles; having one or more of those as a mountain hurts you, because the tile is useless but you are forced to waste a slot on it. Having mountains just "nearby" (ie not in your free 6 tiles) doesn't hurt so much, because your cultural expansion will hardly ever capture those tiles.
I agree that the benefits of the Observatory don't outweigh the penalty, but I don't think they should. Mountainous regions are unproductive, I think it is fine that areas with lots of mountains are generally less valuable (unless you are Inca).but most mountain tiles seem to be overly stacked against you and I'm not convinced the benefits of the Observatory outweigh that.
No, but they might settle next to a mountain for many other reasons. I think the goal is not to make mountains good, it is to make them slightly less bad.Nobody is ever going to settle next to a mountain just to build the Observatory
More important to what? Merely having a mountain within 3 tiles isn't much of a penalty, because you have so many tiles that your culture could take that you will hardly ever cover all of them (or need to).The overall compensation of your "fat cross" is far more important.
I think I get a bit more than that, but I don't think it needs to be super-common.I think the current implementation means at most you will have 1 observatory in 25% of your games.
I disagree; I think that many cities would have a mountain somewhere within 3 tiles of them.The change I'm suggesting would probably change that to at most 2 observatories in maybe 50-75% of your games.
Nobody is ever going to settle next to a mountain just to build the Observatory.
I disagree; I think that many cities would have a mountain somewhere within 3 tiles of them.
One problem is that deer on tundra is still a very weak tile. Is there any way to tweak the mapscripts so that a forest is always placed on a deer tile, or so that deer are placed on forests?