City Limitations via Civics

OK here's what i changed them to:

Changed Civics Limitations and some war weariness:

Anarchism (5) - Chiefdom (8) - Despotism (11) - Monarchy (17) - Republic (20) - the rest (Unlimited)

War weariness decreased in Democracy/Federal to: +50%/+75%

I just got used to using forts to get those essential but far away resources.:mischief:
 
That might be too powerful, what about this ...

Anarchism (4) - Chiefdom (8) - Despotism (12) - Monarchy (16) - Republic (24) - the rest (Unlimited)

Going in multiples of 4 may be more balanced.

I wanted to keep Monarchy and Republic as close to each other as i could. So its either going to be 16 19 or what i have?
 
I am more for
Anarchism (4) - Chiefdom (8) - Despotism (12) Monarchy (16) - Republic (20)
if Monarchy and Republic should be nearly the same (Keep the x4 multiplicator)
 
Do we get an option to play without CityLimits?

I don't think they are putting it in the config screen but you can always edit your XML files to tweak things the way you like.

I do think that the city number limits somewhat reduce the significance of the Expansive trait that gives 50% bonus to building Settlers. I played as Augustus quite a bit for this trait, so may have to look at some other options :king:
 
I don't think they are putting it in the config screen but you can always edit your XML files to tweak things the way you like.

I do think that the city number limits somewhat reduce the significance of the Expansive trait that gives 50% bonus to building Settlers. I played as Augustus quite a bit for this trait, so may have to look at some other options :king:

Perhaps this trait should also modify the iCityLimit?
 
Perhaps this trait should also modify the iCityLimit?

That might be a good idea, but probably not expand it much. The ability to have even 1 more city than the AI at the start of the game will be a noticeable advantage. Of course, that would be a benefit that is extremely useful at the start of a game, but give diminishing returns as new techs are discovered. That is actually true for the other benefits of the Expansive trait though, so it does fit.
 
Perhaps this trait should also modify the iCityLimit?

If it can be done to add +1 or 2 addition cities than others can make that would be cool, but probably over powering since any advantage like that compounds the earlier you go. For instance starting with 2 cities gives a major advantage over someone with only 1.
 
I. again, vote for No limit on Republic. :/

I May want to play on Republic for the rest of the game. But Now am Forced to play another Gov't Civic instead. That's to arbitrary for my liking. Like forcing me to play with REV on. If it ever comes to that I'm done.

The City Limits should stop at Monarchy (and even that is artificial imho). Actually I don't think CL is a Good idea period, and should cease to exist after Prehistoric Era.

Seriously, this is so Unrealistic and artificial it just plain hurts.

JosEPh
 
If it can be done to add +1 or 2 addition cities than others can make that would be cool, but probably over powering since any advantage like that compounds the earlier you go. For instance starting with 2 cities gives a major advantage over someone with only 1.

Needs some DLL support (new tags in the XML) but shouldn't be hard
 
I. again, vote for No limit on Republic. :/

I May want to play on Republic for the rest of the game. But Now am Forced to play another Gov't Civic instead. That's to arbitrary for my liking. Like forcing me to play with REV on. If it ever comes to that I'm done.

The City Limits should stop at Monarchy (and even that is artificial imho). Actually I don't think CL is a Good idea period, and should cease to exist after Prehistoric Era.

Seriously, this is so Unrealistic and artificial it just plain hurts.

JosEPh

Well strictly, REV is supposed to be the realistic counter to city spam...nothing else really models the difficulty of keeping large empires together with ancient techs and civics.
 
I don't actually mind adding a game option to turn off city limits BTW. It's just that if we do I won't be attempting any AI fixes/tuning that relate to it is all.
 
Maybe I'm misunderstanding, but "It's just that if we do I won't be attempting any AI fixes/tuning that relate to it is all." isn't that kinda backwards? :confused:

You are having to have to attempt fixes Now because CL Is Imposed. Before CL was introduced you didn't have to mess with it's ramifications. It was a non factor.

You are doing an Amazing job Koshling and I do understand why you don't want to have to deal with this mess. (Yes I called it a mess, Sorry SO but that's what I think CL via Civics is. It's my opinion and I'll stick with it, even if it's against the flow.)

Question: which is easier, limiting cities by Civics or by 1 Era Preh and certain Techs in that era)?

JosEPh
 
I don't think they are putting it in the config screen but you can always edit your XML files to tweak things the way you like.

I do think that the city number limits somewhat reduce the significance of the Expansive trait that gives 50% bonus to building Settlers. I played as Augustus quite a bit for this trait, so may have to look at some other options :king:

That trait is Imperialistic, not Expansive. You can build worker faster with Expansive trait.
 
That trait is Imperialistic, not Expansive. You can build worker faster with Expansive trait.

Yes, you're right, I always confuse the two because Expansive to me sounds like EXPANDING the empire and building settlers faster seems to fall more into that than the title "Imperialistic." Anyhow, my point is the same. ;)

On the same token, the financial-type traits that give extra coin for plots of-- what is it now? 4 or 5 coins? really doesn't do anything at the start for you, but once you have the techs that boost plots up to that level, it kicks in and then lasts the rest of the game. So it's a choice for players whether they want that early benefit, or the later one.

With Civilization flavors now dependent on developed cultures during the game, Traits become the biggest choice and differentiating factor when starting a game (other than the LH graphic itself). Those will probably need review at some point as well, but I think is less critical atm.
 
While I am enjoying city limits early in the game I do think they are a bit artificial. Especially at Monarchy and later. My vote would be for Anarchism (3) - Chiefdom (7) - Despotism (12) Monarchy (unlimited) - Republic (unlimited).
 
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