I'm sorry you don't like me any more.
I could learn to live with nevets idea, but I still see problems even with it. The Whole City Limits idea is based on a flawed perception that everyone will "Spam" cities. For some ppl the eXcitement of the game is in the eXploration and founding of new cities to get those coveted resources before your neighbor does. While other players want to sit still and build military units to go a raiding on their neighbors and acquire cities and resources. It's a matter of play style. The ppl that cry foul over rapid expansion are these that like to sit back and amass Stacks of Doom. I'm not one of those type players. So when you start regulating that my style is bad and yours is better, well disagreement comes into play. Not balance for the game but just plain disagreement. This has been an ages old argument and point of dissension since I started playing RoM back in '07. Luckily I was able to persuade Zappara to make REVDCM an Option for RoM so that both sides could have Zappara's cake and eat it too. Then Afforess came along and almost persuaded Zappara to make REVDCM THE Basis for RoM. In fact he even declared in one post that is was RoM basis. I argued against that too and almost lost. Afforess is a very persuasive talented modder and Zappara was leaning in his direction because of all the new ideas Afforess was coming up with. I was finally able to get Zappara and Afforess to understand the need to keep it as an option.
Now we are here at C2C, the grandchild of RoM and the son of AND and history is trying to repeat itself. I'll argue against City Limits as a mandatory item till "I'm Blue in the Face" as they say where I come from. It makes me unpopular and a seemingly antagonistic player. But I feel strongly that I must stand my ground. Or I will lose my options and this Wonderful Mod will become unplayable for me because the fun I'm having is being restricted and removed. I went thru this also with AND and was ostracized by many Afforess supporters. I actually quit playing AND. Later Afforess and I talked and he admitted that he had lost sight of his long term goals for the Mod and let himself be pulled away from his Goal. And that because of the loss of Focus his mod had become to "predictable" and the Fun was slipping away. He's trying to rectify and simplify his mod now to get that Fun back in it.
Now I've said all that to end up saying let's just make sure that the Mod stays focused and balanced and most of all Fun for the Max number of players. Don't restrict different modes of play to the point of eXclusion. There will always be dissenters and I may be just one of them.
I Greatly Respect your work on this Mod Koshling. You have improved it by leaps and bounds. Just don't cut me out of it.
I hope you understand me better with this post.
JosEPh![]()
In the interests of burying the hatchet here is what I am going to do (with Strategyonly's permission):
- Implement nevet's suggestion to make the city limits softer
- Make the whole city limit thing a game option
There isn't actually too much AI overhead associated with the limits anyway, so it shouldn't be a major issue (much less actually than, say REV is anyway)