public enum Improvements
{
// iFood, iCommerce, bRiver, iHammers, bWater, bRequiresBonus, sPath
NONE (0, 0, false, 0, false, false, "/Transparent.png"),
CITY (0, 0, false, 0, false, false, "/Town.png"),
//Independent Improvements
COTTAGE (0, 1, false, 0, false, false, "/Cottage.png"),
HAMLET (0, 2, false, 0, false, false, "/Hamlet.png"),
VILLAGE (0, 3, false, 0, false, false, "/Village.png"),
TOWN (0, 4, false, 0, false, false, "/Town.png"),
LUMBERMILL (0, 1, true, 1, false, false, "/Lumbermill.png"), //+1 H rails
FOREST_PRESERVE (0, 1, true, 0, false, false, "/Forest Preserve.png"),
WATERMILL (0, 0, false, 1, false, false, "/Watermill.png"),
WINDMILL (1, 1, false, 0, false, false, "/Windmill.png"),
WORKSHOP (-1, 0, false, 1, false, false, "/Workshop.png"),
//Semi-Dependent Improvements
MINE (0, 0, false, 2, false, false, "/Mine.png"), //+1 H Rails
FARM (0, 0, false, 0, false, false, "/Farm.png"),
//Dependent Improvements (all yields to 0 as can differ in application)
CAMP (0, 0, false, 0, false, true, "/Camp.png"),
PLANTATION (0, 0, false, 0, false, true, "/Plantation.png"),
WINERY (0, 0, false, 0, false, true, "/Winery.png"),
PASTURE (0, 0, false, 0, false, true, "/Pasture.png"),
FISHING_BOATS (0, 0, false, 0, true, true, "/Fishing Boats.png"),
WHALING_BOATS (0, 0, false, 0, true, true, "/Whaling Boats.png"),
QUARRY (0, 0, false, 0, false, true, "/Quarry.png"),
OIL_RIG (0, 0, false, 0, false, true, "/Oil Rig.png"),
OFFSHORE_PLATFORM (0, 0, false, 0, true, true, "/Offshore Platform.png");