Aussie_Lurker
Deity
Thanks, everyone, for the quick feedback! I'm glad to hear that it is at least loading and working on a basic level.
I will be updating CSD once I've had time to sift through the systems and get a better feel for the changes brought about by Brave New World. I really, really like the trading mechanic. It is easy to manipulate, and adds great depth to geopolitics without being tedious. It is what I am eyeing the most. Right now, though, I've got two potential new avenues for moving forward:
1. If possible (and I think it is), I am considering shifting diplomatic units over to the trade route model, where a 'route' with a diplo unit would generate x influence points per turn. This wouldn't impact the core trading mechanic, but rather simply borrow it for CSD.
2. I could also integrate the diplomacy-influence system into the existing trade routes system to incentivize players to trade with city-states. Right now, the only bonuses you get are Gold and Religious spread it would be a nice counter-point to the ever-vital research points potentially received from trading with major civs. This would be the least intrusive update for CSD, and doesn't necessarily have to result in the end of the diplo units, as I could make them more expensive, more powerful and more rare (for those times where you need a big boost of diplomacy with a city-state. I could even turn them into Great People, though I want to avoid overlap with Great Merchants.
If CSD stays the same:
1. I will need to alter unit costs to reflect the additional expenses/units/buildings etc. in the game now.
2. I also plan on altering the diplomatic buildings to give a slight boost to Tourism (reducing their cultural boosts respectively) in order to reflect the role of diplomacy.
3. I am worried that CSD breaks Venice, as I had to modify the Merchant AI to only do 'gold gifts,' and being able to buy city-states is a big factor for Venice. I'm not sure how to correct this.
Ultimately, though, here's the big question: with all of the new mechanics, does the community still feel the need for CSD? I don't want to work on this if it feels redundant, as that was always my admitted stopping point for working on CSD. Personally, I see a lot of potential for CSD to expand on the diplomatic game.
Also, because these mechanics are such an overhaul of the existing mod, I think I am going to release a new version of CSD that is BNW only. That way the Vanilla/G&K version, which works well, won't be a headache to make three-way compatible.
Thoughts?
I confess I'm torn. I do think Option 2 is the more intuitive one, but I would then miss the joy of building diplomatic units-which ties in to Option 1. If you go Option 1, though, then I personally think that-unlike trade-you should have to build a new diplomatic unit every time you want to renew your Diplomatic relations with a City State. I also believe that, if you stick with Option 1, then you should retain the different levels of Diplomatic Units over time as well.
I understand your concerns regarding Venice, but those concerns apply to many existing mechanics already in the game. I think that the Venetian players are already ill-advised to "buy" every City State they come across, & your mod would simply reinforce that.
EDIT: One other thing that kind of puts me off option 1 is that you'd then need to defend both your trade & diplomacy routes-thus making me think option 2 would be the better choice. If you do go with option 1, though, then I'd still have option 2 as another, much smaller, means of gaining influence.