Hail
Satan's minion
prerequisites:
1) from what i can make out about civ5, a player will encounter quite a few City-States in a game.
2) City-States will probably offer some bonus(es) that will outweigh their acquisition, if the player can raise his reputation to that CS high enough.
these City-States will ask the player to help them or to give them something in return for a reputation boost. in other words quests will be civ5!
do i want to see quests in such an epic empire-building game that civ is?
no!
why?
1) quests(and CSQ in particular) are not epic
2) will get annoying and repetitious after the player knows all flavors
![Pissed [pissed] [pissed]](/images/smilies/pissed.gif)
what do you think?
1) from what i can make out about civ5, a player will encounter quite a few City-States in a game.
2) City-States will probably offer some bonus(es) that will outweigh their acquisition, if the player can raise his reputation to that CS high enough.
these City-States will ask the player to help them or to give them something in return for a reputation boost. in other words quests will be civ5!
do i want to see quests in such an epic empire-building game that civ is?
no!
why?
1) quests(and CSQ in particular) are not epic
2) will get annoying and repetitious after the player knows all flavors
![Pissed [pissed] [pissed]](/images/smilies/pissed.gif)
what do you think?