Inspired by the great Fascism mod patch that was just released for Civilization 3, I decided to bring Fundamentalism back as a government choice. The .zip file is attached here and the installation instructions are inside, but here's the scoop on the fundamentalism government choice:
Prerequisite: Monotheism (it will appear as a feature of the Monotheism advance)
Corruption: Minimal
Cost/Unit: 1
Free Units: 2/4/8
Rate Cap: 6
Worker Rate: 2
Assimilation Chance: 2%
Draft Limit: 2
Military Police Limit: 4
Immune to Initiate Propaganda
Very Resistant to Democracies, Communist Govts, and Republics
Basically, the plus sides of Fundamentalism are that corruption is nearly nil, you are immune to propaganda from foreign powers, and if conquered, your people will resist some forms of government strongly. However, the major downside of Fundamentalism is you can only allocate a Research Science Funding rating of up to 60%, and no more.
This makes your cities hard to take and hold onto, but it makes it difficult for you to advance intellectually.
Prerequisite: Monotheism (it will appear as a feature of the Monotheism advance)
Corruption: Minimal
Cost/Unit: 1
Free Units: 2/4/8
Rate Cap: 6
Worker Rate: 2
Assimilation Chance: 2%
Draft Limit: 2
Military Police Limit: 4
Immune to Initiate Propaganda
Very Resistant to Democracies, Communist Govts, and Republics
Basically, the plus sides of Fundamentalism are that corruption is nearly nil, you are immune to propaganda from foreign powers, and if conquered, your people will resist some forms of government strongly. However, the major downside of Fundamentalism is you can only allocate a Research Science Funding rating of up to 60%, and no more.
This makes your cities hard to take and hold onto, but it makes it difficult for you to advance intellectually.