Well, I had a horrible game :-( horrible luck too
The bad news started with the first goody hut... I placed my capital right where we started (I don't like moving around too much, it's always a gamble...) and sent my first warrior to the goody hut to the south. Result -- Three angry barbarians...

two attacked my warrior (and almost killed it!?) and the last one saw he would beat my warrior to my capital... I had to make my worker stop his work and flee, and the warrior attacked my capital and blew up the 2/3 built barracks. ARGH!

(But since I don't like restarting and I'm honest... and I'm used to Iron Man on SMAC anyhow I kept going.) I found the goody hut to the north with my first archer (post barracks take two)... result -- nothing... oh great! Looked around at the terrain and became even more depressed, LoL... then smack, I ran into the Japanese... looking at the crummy terrain and at the location I quickly realized it was time to take out the Japanese ASAP... I attacked them with three archers
And this is where (although I didn't know it then) I lost the game.
The japanese had a warrior and a spearman in the city... my archers (one injured at health 3, the other two at 4)... the two fours were BOTH killed by the first spearman (health three), getting it down to one red, but who gained a level in between. The last archer killed the warrior but was grieviously injured and was mopped up at the end of the turn.
By the time I managed to scramble some more archers through the godforsaken mountain to take another shot at it the spearman in the city was elite (thanks to the southern barbarians) and the Japanese by then had archers too (thanks to trading, I guess) so I had a hella time getting even close to the city... so I destoryed a couple japanese outlying expansions, got an iron mine, and worked to get swordmen to dig out the now entrenched japanese.
Get swordmen, finally take Kyoto, getting a bonus b/c a couple turns before the japanese had built Pyramids there... got a leader too, and leave him in Kyoto to build a Forbidden temple at a more central city further to the south that I was in the process of sending a settler to build (in the nice flooded plains area)... Japanese have one city... they sue for peace and give me all their techs, money, world map, and communication. I rush a temple in Kyoto to get the pop down so I can hold the city and put a spearman I had walked on over to there to guard it with a couple of swordmen. I continue moving my settler to where I wanted to build to FP (I had also build 5-6 other cities too from the japanese and a couple I built myself)...
I start moving my 5-7 swordmen north to take out the persians before they get immortals, leaving two swordsmen, a spearman, and my waiting leader in (pop 3) Kyoto to keep from revolting
You know what's coming... given my horrible luck...
Before my settler builds the new nice location FP city... Kyoto revolts!!! ACK! I lose two swordmen, a spearman, and a *great leader*

and I had to abort the beginning of my attack on the Persians before it even started to walk my swordsmen BACK to retake kyoto... I lose one in the counter attack and need to leave a couple to keep the city from revolting again... leaving only 2-3 available swordsmen to attack the persians who, by now (according to my Foreign advisor) have Immortals. So quickly?! Darn!
So, I know that I don't have enough fire power to take out the persians once they have immortals (and with only a handful of swordsmen) I back off and try to expand in the southern continent... get to chivalry (and maybe beg the french for horses!) ... but alas, as I was researching feudalism the persians decided that they needed to do something with approximately 10 immortals, declared war on my out of the blue, and without horsemen and only spearmen defending there wasn't much I could do...
Except stop them with my swordsmen! Of which I had an equal number as they had immortals!! Haha! Take that!
Or so I thought... alas, remember my horrible luck this game (every goody hut I got -- 4 or so -- had barbarians, except one, which was empty -- plus remember the lost great leader in the revolt)
My swordsmen were swordsboys against the immortals... I would attack the immortals while they stood in plains -- and I would lose -- I tried to counter-attack with my swordmen, walking through jungle to get the defensive bonus... managed to raze one persian city -- but then the persians would attack me in the jungle -- and I would lose -- ARGH! They were winning when they were supposed to lose (attacking me in jungle) and I was losing when I was supposed to win (attacking in plains) ... In short, my 10 swordsmen were able to raze a size 1 city and kill 4 of their 10 immortals ... leaving 6 immortals who started beating down and razing my border cities. I couldn't sue for peace as they didn't want to talk to me and my spearmen weren't nearly enough to stop 6 rampaging immortals, and I coundn't make swordsmen nearly fast enough to stop them (esp. given my luck this game)... I gave up and retired around 300-400 ADish)
Final score: 260. Pathetic!
But luck wasn't on my side this game... at the crucial time my 3 archers couldn't beat a warrior and a spearman... I got no help (only hurt!) from goody huts... I lost a great leader to a city revolt where I had built a temple and had a 1:1 defender to population ratio... and to top it all off the persians got immortals suprisingly quickly and felt quickly belligerent and then my swordsmen choked trying to stop their invasion
Blah. This is the first time regent (!!) has kicked my ass. :slay:
--M