Civ 3 GOTM#3 *Spoiler* talks

I'm currently around the 1400s. Defeated the Japanese around 600AD finally after 2 re-spawns, fortunately both within the southern part of the continent. I kept most of their cities. Persia started building along the south, but let it go on for a bit. Then decided to war France who was getting too far out. Got the Persians' help on it and France isn't gaining points in the historograph now. I'm currently second less than 100 behind and catching up quick. France has been cut in more than half, lots of empty room for settlers too. During that Persia got mad and declared on me too so we had a 3 way battle going. I got rid of most of his southern cities though. The rest I should get culturally. The French war was mostly to get the horse island to build my riders instead of having to trade for horses.
 
This respawing is becoming quite annoying.I had to kill the Persians 3 times,the Japanese twice and now the French have just respawned :mad:

contact with all but table is not clear on home continent yet.
 

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Hey, this is my first GOTM and I have a question.

Are we allowed to restart if we got off to a really horrible start? I'm used to starting locations that are habitable. :)

I killed the Japanese's first 2 cities and took 2 or 3 Persian cities, but I'd prefer to get a better start. The barbarians are stealing tons of money from me; I'm used to playing with Sedentary.

I don't want to invalidate my GOTM entry (I haven't restarted yet, that's why I'm asking). Are restarts allowed?

Thanks.
 
no, not really.Tough it out.In this game,things are never as bad as they seem...
 
Well, I had a horrible game :-( horrible luck too

The bad news started with the first goody hut... I placed my capital right where we started (I don't like moving around too much, it's always a gamble...) and sent my first warrior to the goody hut to the south. Result -- Three angry barbarians... :viking: :viking: :viking: two attacked my warrior (and almost killed it!?) and the last one saw he would beat my warrior to my capital... I had to make my worker stop his work and flee, and the warrior attacked my capital and blew up the 2/3 built barracks. ARGH! :mad: (But since I don't like restarting and I'm honest... and I'm used to Iron Man on SMAC anyhow I kept going.) I found the goody hut to the north with my first archer (post barracks take two)... result -- nothing... oh great! Looked around at the terrain and became even more depressed, LoL... then smack, I ran into the Japanese... looking at the crummy terrain and at the location I quickly realized it was time to take out the Japanese ASAP... I attacked them with three archers

And this is where (although I didn't know it then) I lost the game.

The japanese had a warrior and a spearman in the city... my archers (one injured at health 3, the other two at 4)... the two fours were BOTH killed by the first spearman (health three), getting it down to one red, but who gained a level in between. The last archer killed the warrior but was grieviously injured and was mopped up at the end of the turn. :cry:

By the time I managed to scramble some more archers through the godforsaken mountain to take another shot at it the spearman in the city was elite (thanks to the southern barbarians) and the Japanese by then had archers too (thanks to trading, I guess) so I had a hella time getting even close to the city... so I destoryed a couple japanese outlying expansions, got an iron mine, and worked to get swordmen to dig out the now entrenched japanese.

Get swordmen, finally take Kyoto, getting a bonus b/c a couple turns before the japanese had built Pyramids there... got a leader too, and leave him in Kyoto to build a Forbidden temple at a more central city further to the south that I was in the process of sending a settler to build (in the nice flooded plains area)... Japanese have one city... they sue for peace and give me all their techs, money, world map, and communication. I rush a temple in Kyoto to get the pop down so I can hold the city and put a spearman I had walked on over to there to guard it with a couple of swordmen. I continue moving my settler to where I wanted to build to FP (I had also build 5-6 other cities too from the japanese and a couple I built myself)...

I start moving my 5-7 swordmen north to take out the persians before they get immortals, leaving two swordsmen, a spearman, and my waiting leader in (pop 3) Kyoto to keep from revolting

You know what's coming... given my horrible luck...

Before my settler builds the new nice location FP city... Kyoto revolts!!! ACK! I lose two swordmen, a spearman, and a *great leader* :cry: and I had to abort the beginning of my attack on the Persians before it even started to walk my swordsmen BACK to retake kyoto... I lose one in the counter attack and need to leave a couple to keep the city from revolting again... leaving only 2-3 available swordsmen to attack the persians who, by now (according to my Foreign advisor) have Immortals. So quickly?! Darn!

So, I know that I don't have enough fire power to take out the persians once they have immortals (and with only a handful of swordsmen) I back off and try to expand in the southern continent... get to chivalry (and maybe beg the french for horses!) ... but alas, as I was researching feudalism the persians decided that they needed to do something with approximately 10 immortals, declared war on my out of the blue, and without horsemen and only spearmen defending there wasn't much I could do...

Except stop them with my swordsmen! Of which I had an equal number as they had immortals!! Haha! Take that!

Or so I thought... alas, remember my horrible luck this game (every goody hut I got -- 4 or so -- had barbarians, except one, which was empty -- plus remember the lost great leader in the revolt)

My swordsmen were swordsboys against the immortals... I would attack the immortals while they stood in plains -- and I would lose -- I tried to counter-attack with my swordmen, walking through jungle to get the defensive bonus... managed to raze one persian city -- but then the persians would attack me in the jungle -- and I would lose -- ARGH! They were winning when they were supposed to lose (attacking me in jungle) and I was losing when I was supposed to win (attacking in plains) ... In short, my 10 swordsmen were able to raze a size 1 city and kill 4 of their 10 immortals ... leaving 6 immortals who started beating down and razing my border cities. I couldn't sue for peace as they didn't want to talk to me and my spearmen weren't nearly enough to stop 6 rampaging immortals, and I coundn't make swordsmen nearly fast enough to stop them (esp. given my luck this game)... I gave up and retired around 300-400 ADish)

Final score: 260. Pathetic!

But luck wasn't on my side this game... at the crucial time my 3 archers couldn't beat a warrior and a spearman... I got no help (only hurt!) from goody huts... I lost a great leader to a city revolt where I had built a temple and had a 1:1 defender to population ratio... and to top it all off the persians got immortals suprisingly quickly and felt quickly belligerent and then my swordsmen choked trying to stop their invasion

Blah. This is the first time regent (!!) has kicked my ass. :slay:

--M
 
My story so far:

I started off by building two warriors and sending them west. I find Japan and capture Kyoto (My 2 warriors to their 1). I fortify 1 warrior, build one at Kyoto, then send the 2 unfortified warriors to take Osaka. It gets razed automatically, then the Japs respawn and sue for peace, I take everything they've got, including Tokyo, which is on the French continent.

The Japanese and French are my only contacts for a little while. I build some warriors in Tokyo, redeclare war on Japan and march toward Osaka, the last remaining Japanese city. The Japanese have Spearmen by now, though, so I lose, and they take Tokyo back.

However, this turns out to be advantageous for me, because the Japanese put a dent in French expansion. I find the Persians and declare war. Persepolis is quickly taken, but my warriors and archers are unsuccessful in taking Pasargadae. The Persians retake Persepolis. I make peace with Persia and Japan.

Well at this time, I am pretty much guaranteed the southern half of my continent, so I start expanding. I continue this way for a while and start some culture as well. I manage to get 4 wonders in Bejing: The Colossus, The Oracle, The Hanging Gardens and Sun Tzu. I am late, however, in getting a temple and library there, so I don't know if it'll be enough for a cultural victory.

After my expansion is finished, I trade for some horses and start building some Riders. My army has barely been commissioned when the Persians declare war on me around 1200 A.D. The Persians have neither Horses nor Chivalry, so it should be an easy war for me. I get military alliances with every other civ, and my Riders start to vanquish the Immortals that have invaded China. The Persians attack one of my northern cities, but my spearmen prevail and I am rewarded with my 1st great leader (Kublai Khan) who rushes the Sistine Chapel in Kyoto. I manage to raze the capital of Pasargadae after several years of brutal war. I capture the two cities on either side of it and take them for my own. The Persians sue for peace, so I make them give me a city near their northern border. The war ends in about 1300 A.D. The Persians only have 4 cities left, so I might redeclare war after I regroup and prepare my Riders. (These babies OWN in the middle ages.)

That's about where I am now. Bejing's culture is at about 2000 (24/turn). I can't submit this month, as I already screwed up the save files on my 1st try.
 
Is there an honorable mention for having the largest city??

Found the old Japanese Capital of Kyoto can grow to size 44.
(too bad global warming changed a grassland to plains)

I've never had a city that big in any Civilization Game.
Commerice of 202 a turn, food is 88, but prodution dropped from 90+ to 27.
 
Its possible to get a city of at least size 230 in Civ3. Since there is no limit to the number of workers that you can add to a city. Of course the population is going to starve off fast, but if you add the workers just before the game ends it won't matter. 230 something was the most I ever had in Civ 3, don't know what the limit would be, but on Civ 2 I think it was 255 (8 bit number). Just raze a lot of cities, and save the captured workers. Also setting up a couple of worker factories throughout the game can really add up.
 
Ok, Now I just don't understand the AI thinking.
I'm the largest empire. I have the largest Air and Navel power, and the most modern army. Even have 6 nuclear weapons as backup. And the Egyptians have just attacked me with Ironclads????????

What is the AI thinking?
 
Well, this GOTM is a bad one for me. The start didn't look all that bad in 4000bc so I founded Beijing on the coast. It's been all down hill since then. I avoided wars in the beginning and regret that now, especially after reading about all the early conquests of the Japanese, etc.

I did get a settler from a hut but ended up with many cities in the jungle. Made a string of them all the way to the west coast. This put China squarely between Persia and Japan. I did manage to get two cities in the north and one across the bay near the French cities. Of course they're all max corruption/waste and I rarely use population to rush. (Not that I had much chance since my jungle cities we're growing much.) Add this to the fact that Beijing was making settlers and spearmen, so nothing much got accomplished.

Persia, Japan, Babylon and France were fighting amongst themselves while I cleared jungle and sailed a ship or two around the continent. I did ally with Japan against Babylon but nary an arrow was shot in that war.

England came over and built a city in the south just as I was clearing barbs. I destroyed that city and built my own nearby. Elizabeth sent over a swordsman but I knocked him down to 1 hp and made peace with England. My west coast city had a good 50 turns into the Forbidden Palace and then it joined the Japanese. This happened right after Persia declared war and sent their immortals against my Chinese spearmen. Don't know if I'll last much longer - and it's only 880 AD.

Learned two things: 1) Unless you have a continent all to yourself you must attack your neighbors early. 2) I've played alot with raging barbs. Unless you keep destroying their encampments the time comes when 20 or 30 horsemen will descend on a city. Since there is a warning this is what I do: a) evacuate my defenders, since I only have one or two per city; b) rush whatever the city is working on so it will be done before the barbs hit; and c) spend the treasury down. The barbs won't destroy the city but will take gold, destroy work in progress and kill pop points. After the horde disappears the defenders can move back in.
 
Well it is 800s AD and I've conquered everybody but my friends the Indians. No chinese rider has seen action yet, but I expect to actually have 1 made before I kill off the Indians. In truth I have about 12 made on my mainland and they are in transit towards my galley ferries.

I think the chinese would have been more fun on a monarch or emporer version of this map as their riders would come into importance during a more pivotal point in the game for me.

I'm guessing that the Indians will fall before the year 1000 and that will be a wrap, but about barbarians.

Despite me having 5 horsemen patrolling the nasty northern and southern areas I encountered a barbarian uprising like no other barbarian uprising I had ever seen. In one turn barbarians appeared in their monster stack in the south east part of the island, the northern part, and the north western part. What is that 120 barbarians total? Sheesh that was annoying, especially because I never saw a message that there was a barbarian uprising.

Also, tech trading was totally worthless for me with the English, Indians, and French. I would research a new tech and try to trade it and all I could get for Monarchy was World Map and 2 gold, World Map and 3 gold, or World Map and 5 gold plus 2 per turn. Fuedalism was the same way as well. And no I didn't have any gold per turn trades active with any of those three. For some reason they were just poor.

Oh yeah the stupid Indians. I didn't establish an embassy with the Indians until around 500 AD and when I did I just shook my head. The only buildings in the Indian capital were the palace and a courthouse. Does anybody wonder why they were broke and researched tech at about 15 turns per tech?

Eliezar
 
Just one quick question:

If I started the game, then realized that I had played too far without saving, so no 1 A.D. save, then would it be ok to restart from the beginning.

I was wondering because that happened to me: I played to about 300 A.D. and forgot to save. So I started a new game. I want to know if I will be able to submit it.

Anyway, here's a small update from me:

------------------------------------------------------------

After the First Persian War concluded, I began to regroup my Riders. After amassing 12 of them on the remaining Persian border, I redeclare war on Persia and sweep through their remaining cities. They still have one small city north of Babylon, which the French take for me.

No sooner do I switch back to Republic than a small force of Babylonian Bowmen, Spearmen and Warriors attack one of my newly captured Persian cities. I retaliate with some Riders and take about six cities on the east coast of Babylon. The French take a few cities near the center, including Tarsus, the Isthmus city. After a while, I sue for peace and get 4 cities on Babylon's western shore.

Soon after the war ends, I discover Democracy, switch to it and build Bejing's 5th Wonder (Magellan). I hope to get Shakespeare's Theater there as well. It is currently at about 3500 culture with 34/turn in the early 1500's. At this rate, it will take 486 turns to hit 20000. Hopefully I can increase my culture there some more. I am not sure if I will win that way or by Diplo or Space. It's a toss-up between the 3 at the moment.

If my reputation is favorable when I discover Fission, I will go for Diplomacy. Otherwise I'll boost culture and Science and go for space race, unless I win culturally before then.

I am the largest and most powerful empire in the world. France and Egypt seem to be my closest competitors. Babylon was close but they are at about half of their former size after I decimated them.

Hopefully, I will get my question answered soon. Thanks in advance to whoever does so.
 
I wonder if these barbarian uprisings are set in the save game right at the beginning... because I got the exact same uprising (huge stacks of horses at three different points) ... and of course given my luck that game I lost a handful of soldiers in the south (swordsmen too!) who were clearing out scattered camps the the barbarian wave came and slowed down my already ill-fated and stalled offensive against the Japanese (or persians? I can't remember when...) at a critical moment.

I also notice that several others have commented on a strangly huge uprising in their game.

--M
 
- Squiggy -
No restarting is allowed in GOTM. If I were you, and if you have your 300AD save. Just use that for your 1 AD save and let matrix know of your situation when you submit. I'm sure he will be sympathetic.
 
Ah, well I already deleted that file and restarted the game. In my new game I'm at about 1800 A.D. So it looks like I'm playing for fun this month :)
 
Originally posted by gonzo_for_civ
- Squiggy -
No restarting is allowed in GOTM. If I were you, and if you have your 300AD save. Just use that for your 1 AD save and let matrix know of your situation when you submit. I'm sure he will be sympathetic.

I did the same thing. The earliest save available once I realized the year was 70 AD.

Would it be possible to have some people post their 1 AD save games (once it's over of course, not before)? I would be very interested to see how advanced some of the better players are compared to my own game.
 
Just finished my game. Diplomatic Victory in 2015 A.D. Score: 2305.

Too bad I can't submit.

Ripley, I'll get you my 30 A.D. save as soon as I can. The computer I'm on doesn't have ZipMagic.

It was a very (technologically) slow game. I was #1 in tech, but I discovered Nuclear Power in 2003.

The UN was built in 1982 (by me), but at the time there were only 5 civs left: China, Japan, Babylon, France and Egypt. The candidates for the votes were China France and Egypt. Babylon abstained cause he didn't like anybody, Japan threw it in for France, and me and Cleo voted for ourselves. No majority.

Eventually I managed to swing Babylon and Japan. They were both still in the Industrial Age, so I gave them free techs up to modern. They loved me. I would have launched my Spaceship in 2036 if the Diplo thing hadn't happened.

What I learned:
1) Early conquest really pays off. You don't have to grab tons of land, but taking out your 1-2 nearest neighbors early on can win you the game.
2) What Barbs? I didn't have much of a problem with them in this game. No worse than they are on Roaming.
3) Rush improvements like Temples and Libraries before you start Wonders in the ancient era. This hurt me a lot. I had 7 Wonders in Bejing, but no cultural victory, because I didn't build a Temple or Library there until after 3 Wonders. I would've won by culture had that not happened.
4) War in the middle ages with Chinese Riders is GOOD. Luckily I traded for Horses w/ Babylon before I captured the Hidden Horses of Persepolis.

All in all, a very successful game for me.
 
Originally posted by Squiggy

Ripley, I'll get you my 30 A.D. save as soon as I can. The computer I'm on doesn't have ZipMagic.


Cheers :goodjob:

I've also finally found the archive page, although I notice that Decembers save games never made it up there.
 
Planted a village where my eyes were opened. We were happy and had many strong healthy children that grew and made more villages. Once we found a group of people that wanted to live like us. We accepted them and mixed with them until we all became the same people. We grew, explored the jungle, and held games of skill and competitions of strength.

While we explored and expanded we found strange people from across the mountains. We took them home to our land to clear the jungle. Then a group of strange people came from across the mountains to enslave us, to steal our children, and to take our villages. The best warriors and champions of the games were sent to defeat the strange people that were in our beautiful land. Our heroes returned with trophies, battle scars, stories of glorious victory, and took new names of Bone Breaker and Head Splitter.

On heroes' night three of our elders gathered to drink bark tea of the medicine woman, seeking visions of our future as we were afraid of the strange people returning. The elders sat twitching, laughing, crying, and convulsing throughout the night. In the morning the elders spoke of their dreams and our future... One elder saw large beasts the size of 25 champions crying out in anger while we flew like huge birds above. Another elder spoke of walking for a lifetime from one ocean to another passing-by so many of our happy people they could not be counted on a hundred sticks of seasonal marking records. Neither elder spoke of the strange people from across the mountains. The third elder babbled and was almost not understandable, mumbling about the strangers in an empty world. We decided to follow the visions of power and gathered an army of all fit people to march on the strangers, leaving the old to work the fields, and sacrificed the third elder's body as an offering to our conquest since his mind was already in the beyond.

We took the great fertile plains and the strangers moved to the difficult land in the north. We learned many new ideas from the strangers and we met the others as our children's children's children made many villages. We met different other people and Heroes' Night became the book of learning as our children were called after past champions. We learned of horses. We learned of the power of horses and demanded the others give us horses, building a vast army with horses.

The others trusted us as we moved our horses outside of their cities. We yearned for a revisit to heroes night. The battle lasted until we sought nothing but righteous victory with the weak being used as shields, with champions taking new names of Pulverize and Destructor, and with a leader being born forming a powerful army of champions. We grew as the others joined us and we learned of different others to the north, south-west, and across the ocean. Our ragging might met three others that are no more... Our people became happy: Stories from the book of teaching came true as the empire spanned from ocean to ocean. We grew.

Railroad crossed the land, we grew bigger, played the games of ancient times remembering the champions of yesteryear and became a democracy. Then the others to the west made demands upon us of luxuries. We refused to give others our sources of pleasure and their champions road upon us. Our forces held the narrow pass connecting our two lands as many of the other's champions marched to their death on Bloody Hill. We sent our champion calvary to the other's cities but they never returned and our people grew sad while reading Heroes' Night until peace was declare.

Our people demanded another Heroes' Night and we studied new technology pouring all our resources into learning until we discovered the Tank. During our period of rediscovery the others to the west grew strong and one of our cities joined the others. We wondered what the others were conjuring and sent a spy. However the others learned of our prying eyes and sent their champions upon us again.

This time we were ready... Our champion marines took two cities of the others as our tanks rolled into their land. Two others from across the ocean became concerned of our rising power and joined with the others to the west. We read Heroes' Night throughout the land, studied the third elder's teachings, and sent marines across the ocean taking two cities. Across the ocean we met great beasts of power as was written in the book of learning and we knew victory would be ours as we mobilized the economy. We spent all our money on making people happy at home and only studied the great book as we knew all we needed was tank.

Another great leader was born in the fight to the west and we built a wonder of our achievement to make the people happy and to show our power to control the flow of water. We fought and we fought and we fought for years to come until the people declared anarchy... and we fought some more while rebuilding the government to a democracy. Our empire grew as the others to the west were gone and lived only across the ocean. Then we focused our attention to across the ocean and the others from the west were soon destroyed by those from across the ocean. We fought long and hard, expanding our influence throughout the world as others joined us. Our airport made the others weak as more heroes of Smasher and Blaster were named.

Then I closed my eyes, can see no more, and dream of champions.

ps. really my hd crashed on my game computer at about 2005 and 3000 points...damn
 
:suicide:

Just kidding. barbarian hords are great for building up your units. Rush walls and a few spearman will be more than enough to beat the babarians. Best stratergy is to WIPE out the barbaian settlements 25gold each

:) I had one(1) elite archer wipe out the japanese like everyone else.

Didn't follow up quick enough. am now racing like hell to get my inique calvary and go on the rampage again.
 
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