tom2050
Deity
- Joined
- Oct 12, 2005
- Messages
- 5,516
...I do like Civ IV's health system, single Strength rating for units, Great People, and better handling of resources (as in being able to trade all resources, not just certain categories of resources - only 'Luxury Resources', is it?), though. If Civ III can handle them in a mod, though, I might just have to dig out the CD.
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This was the primary reason I stopped playing Civ4.
Civ 4 Description Quote:
Military units no longer have separate ratings for attack, defense and health, but instead a single strength rating. The combatants' strengths are modified by multiplicative promotion and circumstance bonuses, and the highest number generally wins.
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I don't understand why so many like such a combat model... it's as if they have convinced people that it's too much trouble to use your brain to figure out 2 number combat system, so lets make a horrid 1 number combat system, bigger number is better.
You cannot mod anything such as many historical units, since units good solely in defensive or offensive situations now are single point wonders capable of anything (a MG nest e.g. cannot be even implemented properly in 4).
It takes out a huge portion of any strategic build choices, and almost gets rid of the point to use multiple types of units (except for some of the unit bonus' which I do like the aspect of).
The combat system is what made me not play Civ4... why did they do it?
The revised combat system was largely in response to the "spearman-defeats-tank" problem that has plagued Civilization since its first iteration, wherein weak and obsolete units (generally controlled by the AI) would defeat stronger and more modernized forces (generally controlled by the player) on a far more regular basis than common sense would suggest possible.
Here's the problem with spearman beats modern armor... The chance of it happening is around .2 to .5%. It happened so rarely that it is somewhat irrelevent. It's just that people would notice it when it did rarely happen. But instead of making positive improvements, they went the dumb route and made every unit almost the same with a higher number, with the 'higher number generally wins'.
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The real reason:
They dumbed the game down to appeal to a broader audience, which they have successfully achieved, so prepare yourself for Civ5 to be dumbed down to a higher scale.
Tom