Are you drunk?
Way to start off with the passive aggressive tone. Of course behaving like an asshat is just par for the course on the internet. The holier then though passive aggressiveness seemingly a pivotal part of it. One tip though, if you're going to try to make your post have a high and mighty tone, do it subtly, starting off like you just have ruins it, and shows you're just slogging around in the mud with an upturned nose.
I am still amazed that a discussion about differences in Civ versions makes you this mad. And as everyone can see, the hatred continues to spew out the fungus.
Civ4's combat mechanics are more in depth. The unitcombat classes and promotion bonuses have far more depth then a simple A/D combat system.
I agree, and I have stated I like the class and promotion system. I do not like the single value strength system. This severely limits modding and unit abilities. For instance, you cannot easily make something such as a Machinegun Nest for defensive purposes only, since it can attack with the same strength (of course, I have no idea if this can be or has been modded somehow in XML).
If they kept the Attack and Defense, along with classes and promotion bonuses, it would have been much better IMO.
Son I've been playing strategy games for quite some time. Hell I used to play Sid Meyer's RailRoad Tycoon, on a computer that required a DOS boot disk to start up.
I'm sure many here have gone back to DOS, Commodores, Atari's, and many old-time classics. Calling another adult son ?? I'm in my 30's. If you are 60 or 70, then by all means.
Civ's combat engine is pretty crappy, it's 1v1 unit combats that are simplified as far as one can get. No one plays civ for the combat mechanics. Players have great games like the Total War series for that.
Same can be said for Civ3, Civ4, Total War, or any other game compared to an actual strategic / tactical war simulation. Combat is meant to be fairly simple in an empire building game, at least that is the way the dev's have designed it for all of the Civilization series.
At the same time it bypasses tedious micromanagement and is intuitively presented to the user. On balance it's the best economic model I've seen in a strategy game. I suppose that's my main point. Which runs directly counter to the "Civ 4 is simple, civ3 is complex and strategic" argument the civ3 fan boys keep saying.
The dev's stated themselves they made it a prime point to get rid of any and all micromanagement, and go to a macromanagement system to make it easier to do everything. That has boosted Civ 4's popularity. To argue that micromanagement gives no advantages (in any game) is off-base. I don't love all micromanagement, and I don't love all macromanagement either. Most players enjoy well-rounded proportions. Civ 4 is not all macro, and Civ 3 is not all micro... they are just more than the other.
Seems you're a passive aggressive chump. Blow me.
Sorry, not gay. Look elsewhere. Civ 3 or Civ 4 only please.
The main things that bothered me about 4 were the small civilization sizes, less but more solid graphics would have been preferred for game to run quicker (even Civ3 is too slow on fast computers for huge maps), the one number combat system, a push to go all macromanagement, game does not feel epic having 10 cities, etc...
As for Civ 3, there is an abundant I do not care for either. Editor is limited, they won't release source code, combat system has flaws, AI is not great (but that goes for all games; since AI doesn't sell games); but major AI flaws in that artillery is not used to any extent, player can take advantage of AI to a very high degree, excessive micromanagement techniques give players huge advantages not meant to even be in the game (I have never done any of them, although it is interesting), etc...
Tom