MosheLevi
Prince
I have no intention of criticizing CIV 4 (as the title suggests), so please dont flame me about the strong title. 
I love CIV 4, it is a great game, and I have a lot of fun playing it.
However, I wanted to talk about the late stages of a campaign where I feel the game becomes less interesting and not as fun as the early stages.
In the early stages of the game there is so much to do.
We explore the land, build new cities, and develop our existing cites.
There is also room for early battles and conquering.
When I play the early stages I can easily stay up until 5 am as the game is fun in all aspects.
This will last through the middle part of the campaign until the late stages.
Then at the later stages of the game there is no exploring left to do.
No new cities to build.
Almost no city development is possible and at this point it is just about tweaking which tiles to work and which specialist to have.
At that point there are no new units to unlock.
Battles then become huge with dozens of units and they can easily become repetitive and tedious.
I have played 5 campaigns in the past 6 months and I havent finished any of them.
I just end up falling asleep at my chair while playing the game when I am at the later stages of the game, lol.
Does any one here share the same experience?
If so feel free to suggest new concepts that can help making the later stages of the game more fun and interesting.
Here are my ideas:
1) Allow us to continue developing our cities even further.
We should be able to continue working on our existing tile improvements and build additional improvements on top of them.
Cities should grow even further and there should be more specialist that get unlocked at the later stages of the game with interesting benefits.
2) We should be able to unlock additional units, even futuristic units with special abilities.
New units should continue to be available to us long into the later stages of the game.
3) We should be able to engage in large battles quicker and in more interesting way.
I already proposed implementing a Chess like grid battle arena similar to Heroes of Might and Magic V in another thread.
This battle mechanic should at least be available to us via an option when we have two large stacks battling it out.
Any additional suggestions are welcome

I love CIV 4, it is a great game, and I have a lot of fun playing it.
However, I wanted to talk about the late stages of a campaign where I feel the game becomes less interesting and not as fun as the early stages.
In the early stages of the game there is so much to do.
We explore the land, build new cities, and develop our existing cites.
There is also room for early battles and conquering.
When I play the early stages I can easily stay up until 5 am as the game is fun in all aspects.
This will last through the middle part of the campaign until the late stages.
Then at the later stages of the game there is no exploring left to do.
No new cities to build.
Almost no city development is possible and at this point it is just about tweaking which tiles to work and which specialist to have.
At that point there are no new units to unlock.
Battles then become huge with dozens of units and they can easily become repetitive and tedious.
I have played 5 campaigns in the past 6 months and I havent finished any of them.
I just end up falling asleep at my chair while playing the game when I am at the later stages of the game, lol.
Does any one here share the same experience?
If so feel free to suggest new concepts that can help making the later stages of the game more fun and interesting.
Here are my ideas:
1) Allow us to continue developing our cities even further.
We should be able to continue working on our existing tile improvements and build additional improvements on top of them.
Cities should grow even further and there should be more specialist that get unlocked at the later stages of the game with interesting benefits.
2) We should be able to unlock additional units, even futuristic units with special abilities.
New units should continue to be available to us long into the later stages of the game.
3) We should be able to engage in large battles quicker and in more interesting way.
I already proposed implementing a Chess like grid battle arena similar to Heroes of Might and Magic V in another thread.
This battle mechanic should at least be available to us via an option when we have two large stacks battling it out.
Any additional suggestions are welcome