Civ 5 Confirmed Features

Status
Not open for further replies.
I'd be pretty sure those differing release dates are due to differing definitions of autumn. Some say it starts on the 22nd, some say it starts on the 1st, so they've most likely just put in the earliest date in the given time period. In one of the interviews from PAX East, Dennis Shirk was specifically vague about the release date, just repeating the 'Fall 2010' mantra when pressed. I think it was the Gamer Reaction one.
 
:) this game would be great as with the machine running it... any news about the system requirements?? i'm worried with laptop not able to run it...:confused:
 
:) this game would be great as with the machine running it... any news about the system requirements?? i'm worried with laptop not able to run it...:confused:

His first post. Welcome to Civfanatics, reilord!
 
I feel horrified that Augustus is in instead of Julius. Julius is one of two leaders having been in all four vanilla versions (Gandhi being the other.) What are they thinking.
 
Monty was in an EP for Civ III.

Nope:

attachment.php
 

Attachments

  • Vanilla Aztecs.jpg
    Vanilla Aztecs.jpg
    186.1 KB · Views: 936
Oops. My bad. What's up with how he looks, though?

back then he was in because the aztecs were a great civilaztion now he is in because firaxis wants to make some really exotic guy to spice things up and he is the best choice becausse he still led a pretty powerful civilaztion
 
A lot of other civs could fill the "exotic" niche. But Monty's still my favorite leader from Civ 4.
 
5 months, 1 week, 2 days and 21 hours! I'm exploding in anticipation!
 
I'm getting a little tired of having Elizabeth I as the stock leader for Englandin every Civ game. It'd be interesting if they branched out with someone more obscure like Henry VII or William I
 
It's probably off topic, but I just thought of something and I just HAVE to share it with you...
What if instead of one unit per tile and ranged_2tiles_archers they would keep stacking to a limit and during the battle game would zoom into a field representing 2 tiles (ex. defenders on a hill on the right side and attackers on a grassland on the left side) with the hex grid "Heroes of might and magic"- chess style and stacked units are placed in formations. :groucho: :mwaha:

What do you think about that good people? Wouldn't it be cool :D :drool:

From the world hex grid zoom into battlefield hex grid... AWESOME!!!

That would keep it more realistic (which people are afraid of lacking in civ5 with those new mechanics being presented) and still no "stacks of doom" (lets say 5 units per tile, which would fall into formations during the battlefield zoom one unit per tile... well hex, where archer could bombard across the battlefield all they want.)

Please don't shut me down hard... be gentle :scared:
 
It's probably off topic, but I just thought of something and [...] and during the battle game would zoom into a field representing 2 tiles (ex. defenders on a hill on the right side and attackers on a grassland on the left side) with the hex grid "Heroes of might and magic"- chess style and stacked units are placed in formations. :groucho: :mwaha:

What do you think about that good people? Wouldn't it be cool :D :drool:

Well, I guess this would be a cool feature which would make the said frontier wars more intense.

However, from what I've heard from the developers, this would not match what they want to accomplish in CIV5. They want to make it "less military", with emphazising other ways of victory. Your proposal would enhance the focus on the military aspect of the game. It would make Civilization a small version of "Total War". Maybe I would like this preemphasis, but it may not fit in the main idea of the developers.
 
Status
Not open for further replies.
Back
Top Bottom