Civ 5 Design Challenge IV - History/Eras

Alright. The next challenge will be based off of Mongol conquests of the world, so around 1206-1337. Civilizations should be from that general time period and have historical involvement in Mongol wars and raids.
 
I mean, the Age of Exploration was already done (I proposed it, that's why I remember lol) but we just did a challenge during the same period, albeit longer since it included new imperialism as well. This time frame and restriction could be too narrow and basically just be a repetition of the original Pax Mongolica era challenge, but idk maybe not. Either way, we're eventually gonna run out of historical eras if we haven't already at some point in time.
 
Wait, there was a Pax Mongolica challenge? In that case, I can change it to something else. Just give me a moment to think about it.
 
Ehh, I'm going to go with the Early Crusades (12th and 13th Centuries). Hopefully that hasn't been done before. Also, it's probably better if the Reconquista is left out since it could (potentially) be a challenge of it's own.
 
:c5faith: Papal States (Pope Innocent III)

UA: Liberty of the Church -
Upon the spreading of your Religion :c5faith:, gain Tourism :tourism: with the civilization who's city you spread to. The more Influential :tourism: your civilization is with another, your military units gain bonus Combat Strength :c5strength: against them. (Increases by +10% Strength :c5strength: per Influence level.) Inquisitors and Bishops cost -25% Faith :c5faith: to purchase.

UU: Bishop -
Replaces the Missionary. Unlike the Missionary it replaces, when the Bishop spreads the Faith :c5faith: to an enemy city, grant your civilization with extra Faith :c5faith: and hinder the Culture :c5culture: of the civilization you are spreading the Faith :c5faith: to. (Takes away Culture :c5culture: from the civilization equal to Faith :c5faith: you gain per turn.)

UB: Council -
Replaces the Garden. Unlike the Garden it replaces, it yields +3 Faith :c5faith: and +20% Production :c5production: towards Military Units if your religion is dominant in the city. Whenever an Inquisitor or Missionary is purchased in this city where this is built, gain a small Culture :c5culture: boost.
 
:c5faith: Knights of St. John :c5war:
Gerard Thom
UA: Pie Postulatio Voluntatis
Cities with a garrison produce +1 :c5faith: Faith and gain +10% :c5food: growth. May pay :c5faith: Faith to heal units within your territory.
UU: Hospitaller
Replaces Longswordsman. May be purchased with :c5faith: Faith. Gains +20% :c5strength: Combat Strength if it is stationed on the same tile as a civilian unit.
UB: Order Hospital
Replaces Barracks. Units built in a city with an Order Hospital start with the Medic promotion and +1 XP for each follower of your religion in this city, in addition to the Barracks' +15 XP.
 
Yay Northern Europe!

The Norwegian Crusades
Leader: Sigurd I Magnusson

UA: Three Descendants of Fairhair: Creating Great Works of Music grants Golden Age points and starts a WLTKD. Golden Ages increase the production speed of military units and the gold earned from conquering cities.

UU: Crusader Galley: Unlike the Privateer it replaces, the Crusader Ship gains a 10% combat bonus when in coastal regions, a 10% combat bonus against other naval units and an extra 10% against other units that started as Privateers(max total 30%). Has double the chance of capturing enemy units when in friendly territory.

UU: Varangian Guard: Unlike the warrior it replaces, the Varangian Guard can be produced in half the time, but disappears after 10 turns outside of your territory. It may enter friendly territory without open borders and may be gifted to an ally to spawn a random resource in your territory or spawn a non-unique unit in your nearest city.
 
:c5war: The Teutonic Knights :c5war:
:c5capital: Acre
Heinrich

UA: Magister Hospitalis
Units :c5plus: heal an additional 5 HP per turn every turn regardless of actions taken. This bonus is doubled when near a :c5war: great general. May expend great general points to construct improvements in neutral or friendly territory. Upon becoming friendly with a :c5citystate: city-state for the first time, it gifts whatever is the most modern infantry unit they have tech for; units gifted this way cost no strategic resources.

UU: Livonian
Replaces Longswordsman. Available at Chivalry. The empire can expend :c5faith: faith to provide Livonians with additional :c5moves: movement when in foreign territory. :c5strength: Combat strength increased for each follower of the most popular religion on your empire in the closest city. When gifted by a :c5citystate: city-state, :c5war: experience doubled.

UI: Ordensburg
Available at Chivalry. +100% :c5strength: Defense and :c5rangedstrength: ranged strength to units stationed on an Ordensburg for at least 2 turns. When worked by :c5occupied: occupied cities, +1 :c5happy: local happiness, +1 :c5gold: gold, and +1 :c5culture: culture (Doubled at combustion).
 
Nizar Ismailiyya
Hassan ibn Sabah
:c5capital: Alamut

UA - Shaikh al Jabal
Stationed Spies can perform assasination* and garrisoned in fort. Can't convert spy to diplomat. May replace one non Founder Religious Tenets by Great Prophet

UU - Rafiq (stand alone)
Purchasable only with faith. Every Rafiq you recruit reduce your spy by one (and disbanding it restore your spy, killed Rafiq kill the spy). May perform assasination to all acceptable target within 3 tiles radius

UB - Nest (Castle)
First five provide you additional spy. Increase the chance of garrisoned spy surviving when assasinating by 50%. Purchasable by faith. Garrisoned spy earn promotion faster

Spoiler :
*Assasination
Spy/Rafiq may perform assasination on target within:
1. 4 tile radius from city(spy stationed in enemy city)
2. 10 tile radius from city (spy in N-I city)
3. 3 tile radius (Rafiq and spy in fort)

Assasination require Gold and can:
1. Reset target city chosen Great Person generation (also generate temporary unhappiness)
2. Kill chosen Great Person within radius (generate temporary unhappiness)
3. Kill Great General or Admiral (give military unit -15% fighting strength, Admiral is more difficult to assasinate)
4. "Kill Noble" (generate temporary unhappines and drop in random yield)
5. "Terrorize Unit" (performed on unit, grant -20% combat strength against that particular unit)

Spy and Rafiq can't perform assasination 3 turn after a succesful one

Normal measure against spy (counter-spy, Constable, etc) reduce assasination chance inside city radius

Spy and Rafiq have base 60% base chance failure and 75% chance to be killed if assasination failed
A nightmare for modder, I imagine. Also need another name better than "Nest"
 
Hmmm...

Kingdom of Jerusalem(Baldwin II)
UA: Latins of the Levant
Receive a unit when a :c5greatperson: Great general is born in a city following your religion, and an additional unit for each active declaration of friendship you've made. Garrisoned units will reduce pressure for other religions in conquered cities (like inquisitors), and will grant you :c5faith: faith and :c5culture: culture for each foreign follower they eliminated.

UU: Crusader Knight
As suggested by its name, the crusader knight replaces the knight, and unlike it, costs no maintenance and has a significantly smaller (10%) penalty vs. Cities, which is never felt due to the foreign lands bonus (+25% :c5strength:) that this unit receives. Additionally, it receives one of the unique "Templar" and "Hospitaller" promotions.

UB: Templar House
Replaces bank. In addition to being unlocked earlier, at chivalry, the Templar house also yields +1 :c5gold: gold for each friendly foreign unit inside the territory of the city, and grants double base yields if the city has a garrison. Grants a sum of :c5greatperson: great general points when built in a conquered city.

Promotions:
Spoiler :
Templar: Starts with Shock I. When garrisoned, grants +1 :c5faith: faith and +3 :c5strength: for each religious building in the city.
Hospitaller: Starts with Medic I. When garrisoned in a city, it will heal extra 10 HP per turn and it will also receive +20% :c5production: production towards defensive buildings.
 
I'm not sure how this turned out...

The Bosnian Church (The Djed)
UA: Heritical Religion: Other religions spread only half as fast to your cities or to cities with your majority religion.
Gain a free missionary when an inquisitor is used to remove your religion from a city. When founding a pantheon, the Monasteries follower belief is automatically reserved for the Bosnian Church.

UB: Hiža (replaces the Monastery): In addition to the normal bonuses of a Monastery, the hiža also allows the city to spread its religion 25% faster.
Has only 75% of the :c5faith: Faith cost of a Monastery. :c5faith: Faith output in the city is increased by 10%.

UU: Stronjnici (replaces the inquisitor): Unlocked when founding a religion rather than when enhancing one. The Stronjnici grants +2 :c5faith: Faith per turn for each religious building when stationed in a city. This :c5faith: Faith per Turn bonus is doubled for the Hiža.
Only has 80% of the :c5faith: Faith cost of a normal Inquisitor.

EDIT: Changes are in blue
I probably focused way too much on Faith gain/religion here :/


EDIT2: Just noticed that Natan's unit also has the 'Gain Faith per religious building'-thing :blush:
 
Aleppo

Nur ad-Din

Light of the Faith

Cities following your religion have 15% more production towards buildings and cost 15% building maintenance while captured cities following your religion lose no population and do not enter resistance.

Turcoman - (replaces Landsknecht)
Only has 10 combat strength and costs 1 horse resource but is ranged with 15 strength and has 4 movement. Gains gold by killing enemy units instead of by attacking cities.

Han - (replaces Caravansary)
Allows the purchasing of Turcomans. In addition, land trade routes to and from this city yield double religious pressure of your religion and increases influence to city-states by 1pt (ignores decrease per turn).

No particular focus apart from bias towards gold/war. Also the religion can just be a majority rather than self-founded.
 
If we're voting I'll go with Trolly lolly's Bosnia. I like that there's a whole load of synergy in it.
 
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