Discussion in 'Civilization Design Resources' started by Keniisu, Jan 13, 2016.
Mobfire's win, then?
Alright. The next challenge will be based off of Mongol conquests of the world, so around 1206-1337. Civilizations should be from that general time period and have historical involvement in Mongol wars and raids.
Wasn't this already a challenge?
I mean, the Age of Exploration was already done (I proposed it, that's why I remember lol) but we just did a challenge during the same period, albeit longer since it included new imperialism as well. This time frame and restriction could be too narrow and basically just be a repetition of the original Pax Mongolica era challenge, but idk maybe not. Either way, we're eventually gonna run out of historical eras if we haven't already at some point in time.
Wait, there was a Pax Mongolica challenge? In that case, I can change it to something else. Just give me a moment to think about it.
Maybe the Cold War?
Ehh, I'm going to go with the Early Crusades (12th and 13th Centuries). Hopefully that hasn't been done before. Also, it's probably better if the Reconquista is left out since it could (potentially) be a challenge of it's own.
Papal States (Pope Innocent III)
UA: Liberty of the Church -
Upon the spreading of your Religion , gain Tourism with the civilization who's city you spread to. The more Influential your civilization is with another, your military units gain bonus Combat Strength against them. (Increases by +10% Strength per Influence level.) Inquisitors and Bishops cost -25% Faith to purchase.
UU: Bishop -
Replaces the Missionary. Unlike the Missionary it replaces, when the Bishop spreads the Faith to an enemy city, grant your civilization with extra Faith and hinder the Culture of the civilization you are spreading the Faith to. (Takes away Culture from the civilization equal to Faith you gain per turn.)
UB: Council -
Replaces the Garden. Unlike the Garden it replaces, it yields +3 Faith and +20% Production towards Military Units if your religion is dominant in the city. Whenever an Inquisitor or Missionary is purchased in this city where this is built, gain a small Culture boost.
Knights of St. John
Gerard ThomUA: Pie Postulatio Voluntatis
Cities with a garrison produce +1 Faith and gain +10% growth. May pay Faith to heal units within your territory.
Replaces Longswordsman. May be purchased with Faith. Gains +20% Combat Strength if it is stationed on the same tile as a civilian unit.
UB: Order Hospital
Replaces Barracks. Units built in a city with an Order Hospital start with the Medic promotion and +1 XP for each follower of your religion in this city, in addition to the Barracks' +15 XP.
CanI do something along those time range, but not exactly related to the crusades? Been thinking about something less eurocentric
I'm betting you want to do something Indonesian Just do something Arab or Turk for less eurocentrism, as it'll still be related on the Crusades then
Nah, they are already full with civ ideas. I'll just stick around in the voting then
Yay Northern Europe!
The Teutonic Knights
UA: Magister Hospitalis
Units heal an additional 5 HP per turn every turn regardless of actions taken. This bonus is doubled when near a great general. May expend great general points to construct improvements in neutral or friendly territory. Upon becoming friendly with a city-state for the first time, it gifts whatever is the most modern infantry unit they have tech for; units gifted this way cost no strategic resources.
Replaces Longswordsman. Available at Chivalry. The empire can expend faith to provide Livonians with additional movement when in foreign territory. Combat strength increased for each follower of the most popular religion on your empire in the closest city. When gifted by a city-state, experience doubled.
Available at Chivalry. +100% Defense and ranged strength to units stationed on an Ordensburg for at least 2 turns. When worked by occupied cities, +1 local happiness, +1 gold, and +1 culture (Doubled at combustion).
A nightmare for modder, I imagine. Also need another name better than "Nest"
Kingdom of Jerusalem(Baldwin II)
UA: Latins of the Levant
Receive a unit when a Great general is born in a city following your religion, and an additional unit for each active declaration of friendship you've made. Garrisoned units will reduce pressure for other religions in conquered cities (like inquisitors), and will grant you faith and culture for each foreign follower they eliminated.
UU: Crusader Knight
As suggested by its name, the crusader knight replaces the knight, and unlike it, costs no maintenance and has a significantly smaller (10%) penalty vs. Cities, which is never felt due to the foreign lands bonus (+25% ) that this unit receives. Additionally, it receives one of the unique "Templar" and "Hospitaller" promotions.
UB: Templar House
Replaces bank. In addition to being unlocked earlier, at chivalry, the Templar house also yields +1 gold for each friendly foreign unit inside the territory of the city, and grants double base yields if the city has a garrison. Grants a sum of great general points when built in a conquered city.
Templar: Starts with Shock I. When garrisoned, grants +1 faith and +3 for each religious building in the city.
Hospitaller: Starts with Medic I. When garrisoned in a city, it will heal extra 10 HP per turn and it will also receive +20% production towards defensive buildings.
I'm not sure how this turned out...
The Bosnian Church (The Djed)
EDIT: Changes are in blue
I probably focused way too much on Faith gain/religion here :/
EDIT2: Just noticed that Natan's unit also has the 'Gain Faith per religious building'-thing
No particular focus apart from bias towards gold/war. Also the religion can just be a majority rather than self-founded.
Vote? 15 days and counting already
If we're voting I'll go with Trolly lolly's Bosnia. I like that there's a whole load of synergy in it.
Separate names with a comma.