Hello everyone,
I had originally written a long thought out piece on the various things that have disappointed me in Civ five, but on re-reading it, it bored me to tears so i thought i'd just write my criticisms and idea's in the form of some bulletpoints instead, please note, there are many things about the game that i really like, but since they are'nt what's bothering me about the game i have'nt mentioned them!
Ok here we go:
.The leaders are too aggressive, resulting in a generic feel to them, they have very little distinctive character, there should be an average of two or three crazy warmongers at the most on a standard size map.
.When a war breaks out among rival civs, they almost always fight to the death, this makes it very boring on continent maps when you take your little caravel out to discover the new world and almost always dissapointingly find one huge blob covering the entire continent.
.It's impossible to make long lasting allies, i find that dissatisfying.
.Liberating a civ's capital city and having it hate you for it is also dissatisfying.
.Having a leader hate you one turn, like you the next, and hate you again on the next turn without having any idea why is confusing.
.the only emotion from any leader i have ever seen written next to their name in the UI is "HOSTILE", where's happy? or even dopey or bashful?
.I'd like to know what luxury resources i have without having to talk to a leader to find out, strategic resources are at the top of the screen but i can't find the luxury ones anywhere.
.the UI has some important features (global politics for one) hidden away behind too many mouse-clicks, it feels unintuitive.
.i can't zoom in as much as i'd like to and i can't move around in city view.
.Border tensions make leaders hate you far too much, there should be a penalty of course (a huge one if the founding of the city actually took some worked tiles away), but it should be managable to some degree by giving them gifts to compensate, many leaders of a peaceful outlook should get less angry and be more open to receive gifts as a token of apology, right now they all feel too unforgiving.
.A leader should not call you bloodthirsty for defensive wars (unless you razed cities), and he should never call you that if he has recently started a war himself, no diplomatic penalty should be incurred for waging a defensive war in which no cities were razed.
.A leader that invites you to war on another should not consider you bloodthirsty once the war is over (again unless you raze cities), although other civs may.
.Any peaceful AI civ which has become large should not necessarily turn into a warmonger just because domination is the easiest path to victory, currently peaceful civ's seem to be turning into warmongers once they reach a certain size, it makes for a repetitive and predictable experience, in my opinion this is partly what is stripping the various leader's of their "flavour".
.Warmongers should be hated more by all civs in the later stages of the game to reflect the enlightened modern age.
.Maintenance costs have been crippling for me at end game, even with stock exchanges built and all commerce abilities unlocked.
.No graphs, bars or detailed summary at the end of the game, i really liked that, it was like a small reward for trying even if i had lost as usual.
.That's pretty much it!
If you've been kind enough to read this far you may well be thinking that these are all completely subjective viewpoints and i would agree with you completely, i certainly would'nt want for anything to be changed that a majority of people liked, i just wanted to give my two cents worth on my own personal experience with the game so far.
(after re-reading looks like a lot more than 2 cents, sorry about that lol
Moderator Action: I think your posts fits perfectly into this thread, so I moved it here.