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[CIV 5 Issues] - The complete list

Discussion in 'Civ5 - Bug Reports' started by poncratias, Sep 27, 2010.

  1. Justicex

    Justicex Prince

    Joined:
    Dec 26, 2007
    Messages:
    332
    I don't know if this has been reported yet, but I noticed that there is no wait time after buying something. In the same turn, i was able to buy an armoury and a Horseman unit and it did get both exp upgrades from the Armoury and the Kepast (unique Russian building).

    So not only can you buy as much as you want in one turn, there isn't even that "wait until next turn" penalty to use it.
     
  2. Kingpin

    Kingpin Captain-General

    Joined:
    Dec 21, 2001
    Messages:
    699
    Location:
    Canada
    I'm quite shocked at the size of this list. I think I'm going to hold off buying Civ 5 until the situation improves.
     
  3. guspasho

    guspasho Prince

    Joined:
    Apr 5, 2005
    Messages:
    362
    This one would be nice because then when playing ICS there would be no drawbacks to it whatsoever. :eek:
     
  4. eoc

    eoc Prince

    Joined:
    Jul 14, 2005
    Messages:
    526
    How about remake a new Civ 5 ?
     
  5. h0ncho

    h0ncho Chieftain

    Joined:
    Oct 11, 2010
    Messages:
    59
    I cannot see "no science overflow" on the list. Frankly, it is the single most inexcusable flaw in the entire game, since i is really easy to fix and should never have gotten past the alpha stage.

    Unless it was intended, in which case I will start saying nasty things about firaxis in general and Jon Schafer in particular.
     
  6. hellboy79

    hellboy79 Chieftain

    Joined:
    Oct 18, 2010
    Messages:
    3
    allowed number of trade routes cap, depending on key technologies
     
  7. jorissimo

    jorissimo Warlord

    Joined:
    Jan 31, 2008
    Messages:
    231
    Gender:
    Male
    Location:
    Swapped cheese and windmills for cod and wine
    You have forgotten about the broken city-state feature. Buying them with gold is just fake, it makes the diplomatic victory an economic victory. You shouldn't be able to reach a higher level than friendly with gold, and fulfilling quests should provide much more influence.
     
  8. TheStatsMan

    TheStatsMan Chieftain

    Joined:
    Oct 18, 2010
    Messages:
    3
    My first impression after playing civ5: "No revolutions?"

    It has nothing to do with being a whiner and everything to do with the fact that it has been a staple of the franchise. It didn't feel like civ because my government was never in anarchy :/
     
  9. jacyp

    jacyp Winter Lover

    Joined:
    Nov 11, 2004
    Messages:
    200
    Location:
    Vitória (ES) - Brasil
    I agree with you about the need of revolutions, but to say that the civics system was that on Civ IV is ridiculous. One thing that Fireaxis should really officialy implement is the revolutions Mod made for Civ IV available here in these forums.

    That was a delightful and clever idea about revolutions system.
     
  10. PieceOfMind

    PieceOfMind Drill IV Defender Retired Moderator

    Joined:
    Jan 15, 2006
    Messages:
    9,312
    Location:
    Australia
    Your civ goes into anarchy if you switch between incompatible policy trees.
     
  11. Krieger66

    Krieger66 Lord of all things necro

    Joined:
    Oct 3, 2007
    Messages:
    618
    Unit maintenance, or just maintenance in general. I have a total of 8 units(smallest millitary on the map) yet I have a crippling maintenance cost of 34 gold:cry:

    thats pretty much half my total gold per turn alone...I've built markets and banks in every city that makes more than 1 gold per turn, and I was making 20 gold per turn untill it suddenly dropped to -9 after I finished my colliseum(I have 3 bonus :) )

    WHAT THE HELL???????:mad:
     
  12. PieceOfMind

    PieceOfMind Drill IV Defender Retired Moderator

    Joined:
    Jan 15, 2006
    Messages:
    9,312
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    Australia
    You might find some relevant tips in this thread: http://forums.civfanatics.com/showthread.php?t=390901

    For example, note that the gold earned from trade routes of a city with the capital is 1.25 * (size of city), so growing cities larger is one way to help increase funds to support those buildings.
    Also, minimise the number of high maintenance buildings you build. Build more trading posts, perhaps.
     
  13. Krieger66

    Krieger66 Lord of all things necro

    Joined:
    Oct 3, 2007
    Messages:
    618
    sadly, I have more trading posts than anything else maybe Ill try that ai milking thing:crazyeye:
    I should ixnay on some of the trading posts and build farms then??

    there is something seriously wrong here, my ally who was making about 30 gold per turn, 6 turns later is now LOSING 45 a turn conveniantly coinciding with my economic problem. we have a defensive pact and Ive seen arabia massing a few troops on my borders

    could a pact of secrecy be doing this?
     
  14. PieceOfMind

    PieceOfMind Drill IV Defender Retired Moderator

    Joined:
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    9,312
    Location:
    Australia
    I don't want to get into a discussion about it in this thread. Posting to the linked thread would be a good idea, I think.
     
  15. Krieger66

    Krieger66 Lord of all things necro

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    618
    just reposted:goodjob:
     
  16. Trivia

    Trivia Chieftain

    Joined:
    Jul 6, 2008
    Messages:
    2
    Not sure if it's been mentioned, but I find the game cutting off quote readings after the button prompt is pressed to be jarring.

    Civ IV did it well, I could always listen to Nimoy's dulcet tones after the window was closed. I could then quietly ponder the quote while operating on my merry way.
     
  17. Öjevind Lång

    Öjevind Lång Deity

    Joined:
    Aug 22, 2005
    Messages:
    2,371
    Many good ideas here, but I don't think one should be able to raze city states. It would make them mostly pointless. Problems with a city state? Just raze it. No, that's a bad suggestion. On the other hand, I think cities belonging to "real" civs should be subject to slow assimilation - say something like 2,000 years for a capital like Berlin or Washington. As it is now captured cities from real civs are a sort of pseudo-city states, with all the bad sides but none of the good ones.

    I do NOT want to see a return of revolutions when changing civics. They were just a silly distraction, IMO.
     
  18. BLubmuz

    BLubmuz HoF Quattromaster

    Joined:
    Sep 14, 2004
    Messages:
    6,160
    Location:
    Vicenza, Italy
    Great job opening this thread.

    I agree basically with everything is listed on the first post, but the Angkor Wat point: in game you can see it reduces the *culture cost* of acquiring new tiles, not the gold cost to buy them. But you can't see nothing mentioning it mousing over the culture/border grow.

    I would also add some point:
    - the terrain must be differentiated and the improved resources too. Mainly the mines must give +2H instead of +1.

    - the granary does not store food after growth, just add +2. A very poor reward, see how much it costs.

    - i think i discover nothing if i say that many buildings cost almost like wonders (and wonders aren't cheap). The Courthouse is simply indecent.

    - the penalty for having many cities must be decreased. You can see half-populated continents until the modern era.

    Just this for now.
     
  19. Öjevind Lång

    Öjevind Lång Deity

    Joined:
    Aug 22, 2005
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    2,371
    George Monck, of Civil War fame, was not only an excellent general but also a brilliant admiral. (The English Civil War.)
     
  20. Krieger66

    Krieger66 Lord of all things necro

    Joined:
    Oct 3, 2007
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    618
    nevrmind declared war on arabia, took 4 cities, and now Im making 80+ gold a turn:goodjob:
     

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