[CIV 5 Issues] - The complete list

Remember that both the capital and the other city need harbors and not just the city you want to connect.

You can also get the bonus if your capital is connected by railroad to another city with a harbor.;)
 
You can also get the bonus if your capital is connected by railroad to another city with a harbor.;)

Railroad? Any road will do.
 
The food meter in the city screen is broken (it's always full). This is really annoying.
 
When playing as Gandhi with the policy that means city state allies gift great people occasionally, I have twice now been given a Khan, rather than a great general. It's not a big deal (!) but just seems a bit odd.
 
When playing as Gandhi with the policy that means city state allies gift great people occasionally, I have twice now been given a Khan, rather than a great general. It's not a big deal (!) but just seems a bit odd.

Khan has 5 movement points (not sure), Great general only 2 :) I also met that when played as Gayavata.
 
While I admit that in Civ 4 loading Multiple transports were a bit of a pain and clunky . I will take it anyday with embarking my units defenseles . Not able to stack my prize units with a Destroyer etc . And not having a threat from the CPU on the seas by massive Amphibous attack is even worst . If my enemy is on another contintent I can sleep easy
 
The food meter in the city screen is broken (it's always full). This is really annoying.

I think if you check the "Avoid Growth" box the city will never grow, even with a full food box and positive food income. Avoid Growth seems very broken to me; I can always manually get a city to stagnate, but this rarely happens with AG. I think they should make Avoid Growth actually do that (stagnate) and add a second checkbox that activates when you select AG, which is "Allow Starvation."

Also, I've noticed that when I manually select a few tiles (lock icon), when I leave the city screen other tiles get reset. I have Rome building a wonder and I select Gold Focus because I'm desperate for cash. I don't want more growth so I select Avoid, but of course the broken system still maintains growth. I go in and manually reassign a few workers until I have +14 gold, starvation, 21 turns until wonder complete. I leave the city screen and lo and behold, Rome is growing, I'm making less gold, and the wonder will take longer. The "fix" is to reset the tiles and then manually lock every single one. Ugh.
 
Also, I've noticed that when I manually select a few tiles (lock icon), when I leave the city screen other tiles get reset. I have Rome building a wonder and I select Gold Focus because I'm desperate for cash. I don't want more growth so I select Avoid, but of course the broken system still maintains growth. I go in and manually reassign a few workers until I have +14 gold, starvation, 21 turns until wonder complete. I leave the city screen and lo and behold, Rome is growing, I'm making less gold, and the wonder will take longer. The "fix" is to reset the tiles and then manually lock every single one. Ugh.
I think the problem here is that resigning citizen is broken. You can lock tiles, but removing a citizen from a tile is temporary, and all non locked citizens will reset to governor mode when you exit the city screen.

The work around is to choose a governor, then lock the tiles that deviate until the governor does the right thing with the remaining tiles.
 
The food meter in the city screen is broken (it's always full). This is really annoying.

I thought that was a new "feature" not a bug, but if it's a bug, it's really awful. How can something as simple as that not work?
 
I don't know if this has been stated before in this thread. My only complaint/issue with Civ5 is that it requires Steam, which is why I did not buy it.

Evidently I am not alone in feeling this way. Check out the survey and the link to Responses in my signature.

I would implore Take2 to make future games available via other means of authentication/distribution, and also, when possible, make a non-Steam version of Civ5 available.
 
This game desperately needs a "Regenerate map" feature like Civ IV (quite often hate they crappy positions I start at), and an option to save settings in the set up menu (so I dont have to re-enter all the details again).
 
I've also noticed the Honor social policy that gives you 15% battle boost for nearby units but says 10% boost when you highlight the unit...so which is it...10 or 15%?
 
I have been typically playing standard speed, Emperor level, random map types.

I just finished two games where I was unchallenged late in the game. It was around turn 330, and I was third in tech behind two AIs. I basically took control of all of the CSs less two, which I chose not to pursue. I had little competition from the AI for the CSs. Neither of my two competitor AIs appeared to be heading towards any type of victory. Just to get the game over with, I built the UN, and let my CS advantage take me to a victory. It happened in both games.

Suggestions:

The AI needs to more aggressively pursue victory. Diplomatic victory is way too easy.

The AI needs to be more aggressive, especially when the enemy is separated by ocean. I basically sat back in one of the games (archipelago type map) with one warrior for ages before I was attacked. By that time, I had built three ARTILLERY, and I easily fended off a pathetic attack by the AI. I even had Elizabeth in the game, and with her ocean going advantages, she never attacked me. In CiIV, Ragnar would have ripped me to pieces early.

The AI needs to pursue CSs mor aggressively. In this way at least a Diplomatic victory would be more difficult. It would also make a cultural victory more viable.

The AI needs more robust and coordinated attacks. Sending in two rifleman against cities with artillery is just silly and doesn't make sense. When attacking a distant continent or land mass, the AI doesn't properly set up an armada of units with defending ships, which would be necessary for an assault across an ocean.

The AI needs to seem more intelligent. The moves it makes often don't make sense. Sending a lone siege unit after a city is simply ridiculous. Sending one or two older units after a city is equally ridiculous.

I can often go to war without any intention of actually fighting. I sit back while another civ does all the fighting, and I get a ridiculously generous peace treaty with gold, gold-per-turn, luxury and strategic resources, and open borders. It doesn't make sense.

If you want to make CiV a better game, fix the AI.
 
I have been typically playing standard speed, Emperor level, random map types.

I just finished two games where I was unchallenged late in the game. It was around turn 330, and I was third in tech behind two AIs. I basically took control of all of the CSs less two, which I chose not to pursue. I had little competition from the AI for the CSs. Neither of my two competitor AIs appeared to be heading towards any type of victory. Just to get the game over with, I built the UN, and let my CS advantage take me to a victory. It happened in both games.

Suggestions:

The AI needs to more aggressively pursue victory. Diplomatic victory is way too easy.

The AI needs to be more aggressive, especially when the enemy is separated by ocean. I basically sat back in one of the games (archipelago type map) with one warrior for ages before I was attacked. By that time, I had built three ARTILLERY, and I easily fended off a pathetic attack by the AI. I even had Elizabeth in the game, and with her ocean going advantages, she never attacked me. In CiIV, Ragnar would have ripped me to pieces early.

The AI needs to pursue CSs mor aggressively. In this way at least a Diplomatic victory would be more difficult. It would also make a cultural victory more viable.

The AI needs more robust and coordinated attacks. Sending in two rifleman against cities with artillery is just silly and doesn't make sense. When attacking a distant continent or land mass, the AI doesn't properly set up an armada of units with defending ships, which would be necessary for an assault across an ocean.

The AI needs to seem more intelligent. The moves it makes often don't make sense. Sending a lone siege unit after a city is simply ridiculous. Sending one or two older units after a city is equally ridiculous.

I can often go to war without any intention of actually fighting. I sit back while another civ does all the fighting, and I get a ridiculously generous peace treaty with gold, gold-per-turn, luxury and strategic resources, and open borders. It doesn't make sense.

If you want to make CiV a better game, fix the AI.

True that would make it a better game, and more fun to play. I think its more likely the devs of civ V will read this and decide to give all human player's a -50% combat penalty to even things out.:p

As far as patches go, I haven't seen one in a while...:shifty:

Suspiria: 10% most likely, the policy is most likely a typo or mistake while the promo(if thats what you meant by the "highlighting the unit" value) is probably the correct value. See what value it gives in the combat odds preview to be sure.
 
True that would make it a better game, and more fun to play. I think its more likely the devs of civ V will read this and decide to give all human player's a -50% combat penalty to even things out.:p

As far as patches go, I haven't seen one in a while...:shifty:

Having experience with software development, including patching, it is understandable that we haven't gotten a patch. They came out with a signficant one a little more than a month ago, and it takes time to determine requirements - sifting through all of the online feedback for example - and then coding and testing. I don't think we'll see another patch for at least a month or so. I love the game, but it would be so much more challenging if the AI was better. I am especially looking forward to an expansioin to the game. There is so much untapped potential, typical in first releases, that they really have a lot of directions to take the game with future expansions.
 
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