MeteorPunch
#WINNING
As long as the limit on units is not there because the system cannot handle them when modded, I guess it's okay.
I for one love the change, because it introduces actual strategy and will put a lot more people into the multiplayer scene. Rather than stacking as many units as possible, the game will revolve further upon intelligent army formations and movement in the battlefield. Fights will actually take intelligence rather than the simple matter of stack attacking and hoping you get lucky.
What I would really like to know is whether or not the loser of a fight will still be destroyed entirely or not.
IIRC you can't have units in the city, the defenses attack and defend for youWhich brings me back to my original point. How are you going to defend a city if you can only have one unit on the city tile !!! ???
Yea, I know - wait and see![]()
Yeah, I'm worried about this kind of thing.OK. So here's the new Strategy.
It has now. It hadn't on March 9, which I made the comment.It has already been said that units will not die if they lose a battle, hasn't it?
Yes, though they've also said that you can also somehow "combine" a unit with a city too. Unclear what this means.IIRC you can't have units in the city, the defenses attack and defend for you
it'll become Civilization: Total War.
My guess is, we'll be moving to a system something like Battle for Wesnoth. Each unit has a strength value and a hit point value. Unless your strength massively exceeds your opponent, you won't be able to kill them in a single attack with a single unit, but they'll still die when they run out of hit points.
It has now. It hadn't on March 9, which I made the comment.
Your stratgey doesn't work. It has been stated that friendly units can move through each other, therefore, even if allied units can't stack Monty can still just move through you.
I think that the favorable terrain bonuses already do this.I really like Wesnoth, though I think it could really use an entrenchment system of some kind to bring the strategy to its full potential.
I wonder if there will be modern archers... like snipers.
There won't probably. The idea that a few snipers can bog down to what amounts to possibly several hundred or possibly several thousand men in a "Unit" doesn't make sense.
On subject, I don't care if they're less units as long as the number isn't limited by game mechanics.
I wonder if there will be modern archers... like snipers