Duke William of Normandy
King of England & Unofficial Welcoming Committee
No, I don't think we ever got one.Actually this leads me to wonder - has there ever been a Jewish leader in Civ? Not to my knowledge...
No, I don't think we ever got one.Actually this leads me to wonder - has there ever been a Jewish leader in Civ? Not to my knowledge...
Dido in Civ 6 prefers to found Judaism, but she yells about Moloch and Mot in her denunciation. The wiki explains it better than I can.Actually this leads me to wonder - has there ever been a Jewish leader in Civ? Not to my knowledge...
Yeah, I don't think the Phoenicians followed Judaism. I mean, in the Bible, God specifically called out Moloch worshipers for sacrificing babies.Dido in Civ 6 prefers to found Judaism, but she yells about Moloch and Mot in her denunciation. The wiki explains it better than I can.
Anime style art for Civ would be absolutely bizarre and incongruous IMO.
I don't think they have ever said that they were intended to look like Disney or Pixar though as inspiration.Why did Disney Pixar style suits Civ franchise better?
Anime style is extremely polarizing. I don't mean this as a value judgment against anime, but I find the style extremely offputting in an almost physical sense.
Since Disney comparisons are being thrown around, I'd love to see traditionally animated leaders in Civ7, but that would be a lot of work for the devs.![]()
Bit it looks like that alotI don't think they have ever said that they were intended to look like Disney or Pixar though as inspiration.
This is my chief complaint about the leader design in Civ6: they really need to pick a style and stick with it. Wilhelmina and Poundmaker don't look like they belong in the same game together.IMHO it may come down to different artists. Many of the leaders are fairly realistic or can strike a balance between 3D-y and realistic, while other leaders looks more cartoony; they look like two different artistic approaches to me.
I disagree, pretty strongly in fact. I think the leaders is what sets the Civilization franchise apart from other (better) 4X games. I think Civ7 needs to double down on leaders, make diplomacy more complex, and make it feel more like you're interacting with the leaders directly.however I think leaders have outgrown their usefulness in Civilization
I'd be all for traditionally animated leaders, but that would be more work on the developers' end. (Now if someone could just convince Hollywood that traditional animation ages better than CGI, but I digress. No one is going to think Frozen looks beautiful 80 years from now, Disney, but Snow White still looks great.If we are to have leaders I'd rather they kept them 2d, as the concept art they developed for civ 6.
Just looking at some of the beautiful 2D leader artwork done for some of the Civ 5 modded civs, I completely agree with you. Especially since, IIRC, the 3D animations are the most expensive part about making new civs. I'd be all for more civ options with only 2D leaders than animated 3D leader for fewer civs.As an animator I really like the quality of the leader interactions, however I think leaders have outgrown their usefulness in Civilization, If we are to have leaders I'd rather they kept them 2d, as the concept art they developed for civ 6.
The sad part is, after a while you don't even look at the leaders anymore and you just skip EVERY interaction, more over, a lot of animations are recicled or...just don't fit whetever new thing you are doing diplomatically. Again, if this was just 2d still images they could have done way more reactions and interactions.
The map,I don't like getting constanly reminded the game can't make up It's mind if it wants you to be inmersed in the world It's generating or wanting to be a board game. If I wanted to play civ6 as a boardgame I'd never get out of strategic view. a lot of the visual oddities and limitations seems to steam from this indecition:
-all wonders being the same size.
-disjointed cities with few housing graphics
-All improvements and cities looking the same late game.
-walls that only cover the city center.
-boring terrain (all forest being the same for example)
TBH most of these things exacerbate on the late game, early game, when cities are small, conflicts are regional and there's plenty of space to explore it just feels right.
As an animator I really like the quality of the leader interactions, however I think leaders have outgrown their usefulness in Civilization, If we are to have leaders I'd rather they kept them 2d, as the concept art they developed for civ 6.
The sad part is, after a while you don't even look at the leaders anymore and you just skip EVERY interaction, more over, a lot of animations are recicled or...just don't fit whetever new thing you are doing diplomatically. Again, if this was just 2d still images they could have done way more reactions and interactions.
The map,I don't like getting constanly reminded the game can't make up It's mind if it wants you to be inmersed in the world It's generating or wanting to be a board game. If I wanted to play civ6 as a boardgame I'd never get out of strategic view. a lot of the visual oddities and limitations seems to steam from this indecition:
-all wonders being the same size.
-disjointed cities with few housing graphics
-All improvements and cities looking the same late game.
-walls that only cover the city center.
-boring terrain (all forest being the same for example)
TBH most of these things exacerbate on the late game, early game, when cities are small, conflicts are regional and there's plenty of space to explore it just feels right.
I disagree, pretty strongly in fact. I think the leaders is what sets the Civilization franchise apart from other (better) 4X games. I think Civ7 needs to double down on leaders, make diplomacy more complex, and make it feel more like you're interacting with the leaders directly.
I think Civ3's idea of changing leaders was absolutely horrible. Abraham Lincoln in a loincloth, skinhead Joan of Arc, Montezuma in a tux...just so, so many bad ideas--and when Firaxis tries to be original, they always have bad ideas. IMO leaders should look iconic.at this point it should be possible to have them retry the civ III model and make it shine.
I feel the pain of not getting all the civs and leaders we all want, but Civ6 really feels like they've stretched themselves too thin. I'd rather Civ7 focus on more asymmetry, and I'm willing to accept fewer civs to get that (with the caveat that we leave out the market pandering civs).I would like them to dial it back a little and go for quantity instead
Skinhead Joan of Arc... I saw a video of Civ 3 Leader changes through eras, and MAN did bald Joan of Arc disturb me.I think Civ3's idea of changing leaders was absolutely horrible. Abraham Lincoln in a loincloth, skinhead Joan of Arc, Montezuma in a tux...just so, so many bad ideas--and when Firaxis tries to be original, they always have bad ideas. IMO leaders should look iconic.
I feel the pain of not getting all the civs and leaders we all want, but Civ6 really feels like they've stretched themselves too thin. I'd rather Civ7 focus on more asymmetry, and I'm willing to accept fewer civs to get that (with the caveat that we leave out the market pandering civs).
It's one of the few things I remember about Civ3, and it's not a pleasant memory.Skinhead Joan of Arc... I saw a video of Civ 3 Leader changes through eras, and MAN did bald Joan of Arc disturb me.![]()
I feel the pain of not getting all the civs and leaders we all want, but Civ6 really feels like they've stretched themselves too thin. I'd rather Civ7 focus on more asymmetry, and I'm willing to accept fewer civs to get that (with the caveat that we leave out the market pandering civs).