UA: Amber Excavation: Archaeologists are
trained 50% faster. Antiquity Sites provide a new resource called Amber upon being excavated. Hidden Antiquity Sites may provide 2 Amber instead of one upon being excavated. Ancient ruins provide a 20% chance of providing an Amber upon looting them. Ambers may be placed in
Science buildings, which causes a Barbarian Dinosaur* to be produced and placed on an empty tile within an (Electric) Fence if one is available**; The Amber will be consumed upon doing so.
UI: Fence/Electric Fence (Unlocked at Trapping or Electricity respectively; Build-able in neutral and friendly territory): Damages (non-trade) enemy units that are stationed on top of them (10HP/40HP per turn respectively). When built in a loop, the (Electric) Fence forms an exhibit, allowing Dinosaurs to be placed within it.
Tiles within an exhibit yield +2
Tourism, +3
Culture, and +2
Science, when a Dinosaur is stationed on top of them. If any Fence of an exhibit is pillaged, it allows the Dinosaurs to escape the exhibit.
UU: Electric Tour Vehicle (replaces the Caravan): Has only 75% of the range of a normal Caravan, but provides as small burst of
Culture (that scales with Era and Gamespeed) whenever it ends its turn adjacent to or in an exhibit, as well as a
10% Tourism boost to the target Civilization (max. 30% per Civilization). When sent out from a city with the National Visitor Centre, both bonuses are doubled.