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Civ Design Challange VIII: Fictionland

Discussion in 'Civilization Design Resources' started by SonOfGreatKoya, Jul 13, 2016.

  1. Arison

    Arison Eagerly awaiting Ragnarok

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    Since Senshi's not going to post a challenge (he's told me he doesn't want to) here's one for you guys to try:

    Dino based Fiction

    Basically, anything that has dinosaurs or ice aged creatures in it.

    (Looking forwards to the Jurassic Park/Dinotopia showdown)
     
  2. Troller0001

    Troller0001 Not an actual Troll

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    I've had this 'general idea' of this kind of UA for a while now, but I'm not sure how it turned out now

    Jurassic Park (John Hammond)
    Capital: Isla Numblar
    Spoiler Dinosaurs :

    NOTE: Early era :c5science: science buildings will produce Dinosaurs way slower than later era :c5science: science buildings.
    NOTE2: Different type of Dinosaurs will not be placed within the same exhibit.
    NOTE3: If no tile is available, it will wait until one is available. While 'in queue', new Ambers cannot be researched/placed

    All Dinosaurs do not receive the 'Bonus vs Barbarians'-penalty, have a sight range of 2, have :c5moves: 4 movement points, and gain a :c5strength: combat strength equal to the :c5strength: combat strength of the average discovered military unit.
    Tyrannosaurus: +40% :c5strength: combat strength; 50% :c5moves: movement penalty;
    Velociraptor: +25% :c5strength: combat strength when adjacent to another Velociraptor. +25% :c5moves: movement points
    Dilophosaurus: Spits venom when attacking and defending, reducing the unit's sight range and :c5moves: movement points to 1 the next turn.
    Branchiosaurus: +3 Sight; :c5moves: 25% movement penalty;
    Triceratops: +25% :c5strength: combat strength; May only defend.
    Gallimimus: +100% :c5moves: movement points.
    Parasaurlophus: +15% :c5strength: combat strength when adjacent to another Parasaurlophus; +15% :c5strength: general combat Strength; May only defend.
    (pretty much every dinosaur that appears in the movie)



    Obviously a civ that focuses on a Cultural Victory. And probably a (too) complicated Civ as well. That being said, that is quite normal for my designs (as well as bad wording)
    A cheesy method could be to make exhibits next to enemy borders, place a Dinosaur in them, and then pillage one of the Fences so its set free in their territory.
     
    Last edited: Oct 15, 2016
  3. Scapegrace

    Scapegrace Obvious Spambot

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    Kent
    The Yilanè (Enge) (Harry Harrison's Eden trilogy)
    Start Bias: Jungle
    Capital: Alpèasak
    UA: Daughters Of Life
    Upon discovering a Technology, a random tile near each of your Cities generates +1 Food. Buildings that produce Food generate double that amount of Food after Biology is researched.
    UU: Uruketo (replaces Submarine)
    While substantially weaker than the Submarine it replaces, it is available at Navigation and does not require any Resources. It may also be expended to generate an Eisekol Bonus Resource on a Coastal Tile in your territory, which grants a yield of +2 Food and +2 Production, and may be improved by Fishing Boats. Upgrades as normal.
    UB: Tree-City (replaces Granary)
    Standard Granary bonuses. +2 Culture from Forest Tiles.
     
  4. inthesomeday

    inthesomeday Immortan

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    :c5strength: The Voth :c5strength:
    :c5capital: City Ship
    Odala

    UA: Doctrine
    +15% :c5strength: combat bonus against civilizations whose settler spawned on a different terrain from yours. +15% :tourism: tourism against those who started on the same. Unearthing artifacts causes one turn of :c5angry: resistance in the nearest city but provides a free :c5science: technology of your choice.

    UU: Dankanasaur
    Replaces landship. Available at replaceable parts. Receives "Sauris" promotion and ignores rough terrain.

    UU: Furiadon
    Replaces rocket artillery. Available at electronics. Receives "Sauris" promotion but -1 range.


    Spoiler :
    "Sauris": Unit requires no strategic resources. +1 :c5moves: movement, ignores ZOC, and is allowed to fortify. Enemies suffer 20% "Dino Terror" penalty when melee attacking.
     
    Last edited: Oct 17, 2016
  5. Natan35

    Natan35 Mayor of St. Natansburg

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    Welp, I have this design, but I feel like I'm really stretching the term "dino - based fiction", so tell me if I took too much liberties with this design...

    Cybran Nation (Dr. Gustaf Brackman)
    UA: Pax Robotica
    Upon completing a unit, gain :c5science: science equal to its cost. Civilian units have :c5strength: combat strength (increasing with certain techs) and grant the nearest city :c5production: production when fighting the closer they are to it.

    UU: Cybernosaurus Rex
    Replaces the GDR. Faster, at 5 :c5moves: movement points, and further differentiates itself from it by not requiring uranium and having only 120 :c5strength: strength. It has the "Dinosaur" promotion, granting it a 50% bonus when attacking non - armored targets.

    UB: Proto - Brain complex
    Replaces the Laboratory. Instead of the usual bonus, it grants :c5science: science equal to each citizen in the city, and costs no maintenance. the first complex built grants a free, instant great scientist, and all of them grant +2 :c5science: on :c5greatperson: GP improvements (doubled for :c5science: academies).
     
  6. inthesomeday

    inthesomeday Immortan

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    4 designs already! Do we start the vote
     
  7. Arison

    Arison Eagerly awaiting Ragnarok

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    I agree

    Last call: after two days we start the vote
     
  8. Arison

    Arison Eagerly awaiting Ragnarok

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    I'm actually going to vote for Troller's Jurrasic Park. It seems fun and I'd like to see a culture victory purely from filling the map with dinosaurs.
     
  9. Troller0001

    Troller0001 Not an actual Troll

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    Man, I really like all the other designs that were posted, which make it hard to choose...
    But in the end I'm going for... insert drum-roll here... inthesomeday's The Voth!
     

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