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CIV Gold 4.0 Unique Buildings Help Wanted!

Discussion in 'Civ4 - CIV Gold' started by Shqype, May 2, 2007.

  1. Wyz_sub10

    Wyz_sub10 CIV Gold - Project Lead

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    Hmmm...I like the idea of using a building that hasn't been done (or at least, done rarely).

    Let me look into it.

    For the buildings we do have, do you have bonuses for them all? If so, email me what you have and I'll start building the XML.
     
  2. Shqype

    Shqype Shqyptar

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    For most of them ... check my first post since I've been updating that with the bonuses and everything. There are some buildings that you suggested that I couldn't find any information on (like Zimba), so I don't know what kind of bonuses to give.
     
  3. purplexus

    purplexus Prince

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    Not sure how you can Make up a building like an airport or a recycling centre that would be better then the rest... That is if we are keeping this true to form.

    There are many Buildings you can stretch to make them a unique building for a civ... but I'm not sure about making up a building entirely.

    Now let me see... Leaders in Recycling technology.... Hmmm yup its Canada and they already have a building already. Leaders in Airports... Depends if we are talking about security...(America/Israel) cleanliness... in regards to pollution (no idea)... Speed and Efficiency... that could make people happier...:) (not America nor Israel nor England nor Canada nor Australia). No idea who has the most efficient.. but I do know who doesn't
     
  4. Angst

    Angst Rambling and inconsistent

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    Chile UB: Copperworks (Replaces Factory):
    Same as Factory BUT
    +50% Hammers with Copper
    (Or whatever the with coal bonus was in regular Factory)
     
  5. Impaler[WrG]

    Impaler[WrG] Civ4:Col UI programmer

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    I like the idea of something with Copper but that bonus wont really do much more then a regular factory. Perhaps making the copper bonus smaller but in addition to the normal bonus?
     
  6. Yanez

    Yanez Chieftain

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    Chile

    Yeah like joakim said or

    Chile UB-Copperworks (replaces Factory)
    Same as Factory but with +10% wealth (or 5% Whatever makes it balanced) (with power) since its Chile's main export.
     
  7. Angst

    Angst Rambling and inconsistent

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    Chile

    Hmm... Not much more than a regular Factory? I guess you're right... The difference is very small. But the total increase of +100% or whatever it is, isn't that a great deal (Ofc the Civ has to have Copper ;) )?

    If not my suggestion
    Copperworks (Replaces Factory):
    Same as Factory BUT
    +50% Hammers with Copper

    Maybe like Yanez
    Copperworks (replaces Factory)
    Same as Factory but with +5-10% wealth (with power)
    and/or +10% wealth with Copper

    Or a slight variation
    Copperworls (Replaces Factory)
    Same as Factory BUT
    +1-2 Trade Routes with Copper

    Some Copper bonus should be included, I think :goodjob:
     
  8. purplexus

    purplexus Prince

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    I prefer the trade route bonus
     
  9. Yanez

    Yanez Chieftain

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    Does a trade route do much? if it does than i like this idea. Also may i add, to have it allow 4 enginners instead of the normal 2 from a factory (like the german assembly line).
     
  10. Impaler[WrG]

    Impaler[WrG] Civ4:Col UI programmer

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    Its a bad idea to duplicate the effects of an existing UB, it makes them less unique.

    I was thinking it would be cool to add a flat Yield or Commerce bonus when a Bonus is present, say for example +4 Hammers +4 Commerce with Copper. But it seems this cant be done. I'll have to put it on the mod list.
     
  11. purplexus

    purplexus Prince

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    YOU MEAN YOU HAVEN'T DONE THAT ALREADY????

    Sheesh..

    What a dissapointment.
    j/k
     
  12. Shqype

    Shqype Shqyptar

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    Aright guys, how does this sound for Chile:

    Copperworks, replaces Factory, gives +10% wealth (or +20% with Copper)
     
  13. purplexus

    purplexus Prince

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    hmmm... does the +10% wealth makes sense without copper?... Lets think about this... In a strong city that could be 40 gold a turn during the late stages of the game... Huge bonus 200 gold X 120% = 240 gold

    But at 10% that isn't too much at 110% only = 220 gold

    115% = 230

    Well you can adjust the numbers to what you think is best
     
  14. Yanez

    Yanez Chieftain

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    Chile

    +20% wealth WITH copper + Allows 4 citizens to be converted to engineers.
     
  15. Wyz_sub10

    Wyz_sub10 CIV Gold - Project Lead

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  16. Shqype

    Shqype Shqyptar

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    Sure, but I'd like your thoughts on other bonuses for some of the other buildings... after all, the ones I don't know about I got the ideas from your post, so I'm thinking you know more about them than I do and suggest some bonuses...
     
  17. Shqype

    Shqype Shqyptar

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    Just send me the latest, up-to-date BuildingInfos.xml file that you have via EMAIL and I'll get to work on it. :)
     
  18. Wyz_sub10

    Wyz_sub10 CIV Gold - Project Lead

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    Cool. I'll send you that on the weekend + an updated spreadsheet with your bonuses and some suggestions from me to fill in the gaps.
     
  19. rothn

    rothn Chieftain

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    I have no 3d animation software. I am good at this - I do it for school. How can I help?
     
  20. Wyz_sub10

    Wyz_sub10 CIV Gold - Project Lead

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    We talked about the tag generated for Unique Unit names, right? That would be a huge help. And if it could be tweaked to do the same thing for Buildings, etc., that'd be great.
     

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