CIV Gold 4.0 Unique Buildings Help Wanted!

Regarding Czechoslovakia, I would recommend a modern building... maybe an Airport that doesn't give a health reduction, or an improved Recycling Center. Something that hasn't been done yet.

Hmmm...I like the idea of using a building that hasn't been done (or at least, done rarely).

Let me look into it.

For the buildings we do have, do you have bonuses for them all? If so, email me what you have and I'll start building the XML.
 
For most of them ... check my first post since I've been updating that with the bonuses and everything. There are some buildings that you suggested that I couldn't find any information on (like Zimba), so I don't know what kind of bonuses to give.
 
Not sure how you can Make up a building like an airport or a recycling centre that would be better then the rest... That is if we are keeping this true to form.

There are many Buildings you can stretch to make them a unique building for a civ... but I'm not sure about making up a building entirely.

Now let me see... Leaders in Recycling technology.... Hmmm yup its Canada and they already have a building already. Leaders in Airports... Depends if we are talking about security...(America/Israel) cleanliness... in regards to pollution (no idea)... Speed and Efficiency... that could make people happier...:) (not America nor Israel nor England nor Canada nor Australia). No idea who has the most efficient.. but I do know who doesn't
 
Chile UB: Copperworks (Replaces Factory):
Same as Factory BUT
+50% Hammers with Copper
(Or whatever the with coal bonus was in regular Factory)
 
I like the idea of something with Copper but that bonus wont really do much more then a regular factory. Perhaps making the copper bonus smaller but in addition to the normal bonus?
 
Chile

Yeah like joakim said or

Chile UB-Copperworks (replaces Factory)
Same as Factory but with +10% wealth (or 5% Whatever makes it balanced) (with power) since its Chile's main export.
 
Chile

Hmm... Not much more than a regular Factory? I guess you're right... The difference is very small. But the total increase of +100% or whatever it is, isn't that a great deal (Ofc the Civ has to have Copper ;) )?

If not my suggestion
Copperworks (Replaces Factory):
Same as Factory BUT
+50% Hammers with Copper

Maybe like Yanez
Copperworks (replaces Factory)
Same as Factory but with +5-10% wealth (with power)
and/or +10% wealth with Copper

Or a slight variation
Copperworls (Replaces Factory)
Same as Factory BUT
+1-2 Trade Routes with Copper

Some Copper bonus should be included, I think :goodjob:
 
Does a trade route do much? if it does than i like this idea. Also may i add, to have it allow 4 enginners instead of the normal 2 from a factory (like the german assembly line).
 
Its a bad idea to duplicate the effects of an existing UB, it makes them less unique.

I was thinking it would be cool to add a flat Yield or Commerce bonus when a Bonus is present, say for example +4 Hammers +4 Commerce with Copper. But it seems this cant be done. I'll have to put it on the mod list.
 
Impaler[WrG];5445652 said:
Its a bad idea to duplicate the effects of an existing UB, it makes them less unique.

I was thinking it would be cool to add a flat Yield or Commerce bonus when a Bonus is present, say for example +4 Hammers +4 Commerce with Copper. But it seems this cant be done. I'll have to put it on the mod list.

YOU MEAN YOU HAVEN'T DONE THAT ALREADY????

Sheesh..

What a dissapointment.
j/k
 
Aright guys, how does this sound for Chile:

Copperworks, replaces Factory, gives +10% wealth (or +20% with Copper)
 
hmmm... does the +10% wealth makes sense without copper?... Lets think about this... In a strong city that could be 40 gold a turn during the late stages of the game... Huge bonus 200 gold X 120% = 240 gold

But at 10% that isn't too much at 110% only = 220 gold

115% = 230

Well you can adjust the numbers to what you think is best
 
Chile

+20% wealth WITH copper + Allows 4 citizens to be converted to engineers.
 
Sure, but I'd like your thoughts on other bonuses for some of the other buildings... after all, the ones I don't know about I got the ideas from your post, so I'm thinking you know more about them than I do and suggest some bonuses...
 
Just send me the latest, up-to-date BuildingInfos.xml file that you have via EMAIL and I'll get to work on it. :)
 
Just send me the latest, up-to-date BuildingInfos.xml file that you have via EMAIL and I'll get to work on it. :)

Cool. I'll send you that on the weekend + an updated spreadsheet with your bonuses and some suggestions from me to fill in the gaps.
 
I have no 3d animation software. I am good at this - I do it for school. How can I help?
 
I have no 3d animation software. I am good at this - I do it for school. How can I help?

We talked about the tag generated for Unique Unit names, right? That would be a huge help. And if it could be tweaked to do the same thing for Buildings, etc., that'd be great.
 
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