CIV Gold 4.0 Unique Buildings Help Wanted!

Shqype

Shqyptar
Joined
Nov 15, 2005
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I've been tasked with coming up with unique buildings for the following civs:

Ainu- Pu, replaces Granary, gives ???
Aniyonega (Cherokee)- Didanawisgi, replaces Hospital, gives ???
Anishnaabek (Ojibwe)- Midewiwin, replaces Library, gives 1 free Scientist specialist (but can only turn 1 more citizen into scientist)
Bolivarian (Ven/Col)- Chuao Field, replaces Market, gives ???
Buryat- Yurt, replaces Colosseum, gives +10% culture
Chile- Copperworks, replaces Factory, gives +10% wealth (or +20% with copper)
Congo- Nkisi, replaces Hospital, costs only 140 (instead of 200)
Cuba- People's Assembly, replaces Courthouse, gives ??? [Maybe Hospital instead to reflect advanced Cuban medicine?]
Czech-Slovak Vysilac, replaces Broadcast Tower, gives +2 happiness from hit musicals, hit singles, hit movies; costs 150 (instead of 175)
Denmark- Trade Union, replaces Bank, gives +1 Trade Route
Dinnehih (Navajo)- Hogan, replaces Market, gives ???
Harappan- Indus Sewer, replaces Aqueduct, gives +3 health (instead of 2)
Jomon- Potter, replaces Forge, gives no health disadvantage
Kanem-Bornu- Oasis, replaces (Bank? Barracks?), gives ???
Khoisan- Khoi Pasture, replaces Granary, stores 60% of food after growth (instead of 50%)
Mande- Poro, replaces Courthouse, gives -20% War Weariness
Mutapa- Zimba, replaces Castle, gives ???
Mexico- Charreada, replaces Colosseum, gives free Flanking 1 promotion to Mounted Units
Nigeria- JuJu Hall, replaces Theater, gives +1 free Priest specialist
Ni-Mii-Pu (Nez Perce)- Fishery, replaces Lighthouse, +2 food on water tiles (instead of +1)
Olmec- Stone Heads, replaces Monument, gives 2 culture (instead of 1)
Oxus- Diwar, replaces Wall, gives ???
Phoenicia- Seaport, replaces Harbor, gives +1 Commerce per water tile
Piliwni (Pauite)- Peyote, replaces Hospital, gives +2 Happiness
Sami- Doudji, replaces Forge, gives +2 culture
Somalia- Liberation Front, replaces Barracks, gives +10% Military Unit Production
South Africa- Braai, replaces Supermarket, gives +1 Happiness from Cow, Deer, Pig, Sheep
Tillikum (Haida)- Totem Poles, replaces Monument, gives 2 culture (instead of 1)
Tupi- Maloca, replaces Courthouse, gives ???
Uyghur- Grape Arbor, replaces Theater, gives +1 commerce
Vedic- Vedas, replaces Library, gives +1 free Priest specialist
Vo'estaneo'o (Metis)- Trading Post, replaces Market, gives +1 commerce with Fur, 140 cost (instead of 150)
West Indies- Cricket Grounds, replaces Colosseum, gives +2 Happiness (instead of +1 Happiness)
Yangshao- Millet Field, replaces Granary, double production speed with Corn, Rice, Wheat
Yanomamo- Shabono, replaces Granary, gives +2 experience to melee units.

I don't know much about many of these civs, so if we have any experts on here, please don't hesitate to post your suggestions.
 
http://en.wikipedia.org/wiki/Shabono

A shabano (also xapono or yano) is a hut used by the Yanomami Amerindians of extreme southern Venezuela and extreme northern Brazil. Used as temporary dwellings, they are traditionally constructed mainly of thatched palm leaves and wood. In traditional Yanomami villages, multiple shabonos, each conical or rectangular in shape, surround a central open space. Each family unit has its own area within a given shabono.
 
May I also Suggest an Apiary for the Czech-Slovak

In 500 A.D. the Slovakians were Famous for their apiaries. If you can realize the difficulties in communications during these times... you would realize that in order to be famous about something like an apiary... It must be DAMN GOOD HONEY.

Besides I have seen way too many civs with the +1 to experience due to a unique version of a barrack.

This could prove fun to make. A small litle shack with a bunch of white boxes scattered around would do.

Give a bonus to its commerce and let it replace the Grocery or something similar... maybe even the granary. Let me leave it up to you for the bonus and what it replaces... although its food the nice thing is it can replace a couple of different buildings

a·pi·ar·y Pronunciation[ey-pee-er-ee]Pronunciation
a place in which a colony or colonies of bees are kept, as a stand or shed for beehives or a bee house containing a number of beehives.
 
Here's the draft I compiled:

Ainu --- Pu (Granary)
Anishnaabek --- Midewiwin (Library)
Aniyonega --- Didanawisgi (hospital)
Bolivarian --- Chuao Field (Market)
Buryat --- Yurt (Stables)
Chile --- Copperworks (Factory)
Congo --- Nkisi (hospital)
Cuba --- People's Assembly (courthouse)
Czech-Slovak
Denmark --- Trade Union (?)
Dinnehih --- Hogan (?)
Harappan --- Indus sewer (?)
Jomon --- Potter (Forge)
Kanem-Bornu --- Oasis (Bank? Barracks?)
Khoisan --- Khoi Pasture (Granary)
Mande --- Poro (?)
Mexico --- Charreada (colossium)
Mutapa --- Zimba (Castle)
Nigeria --- JuJu Hall (theatre)
Ni-Mii-Pu --- Breeder (Stable)
Olmec --- Stone Heads (Obelisk)
Oxus --- Diwar (Wall)
Phoenicia --- Seaport (Harbor)
Piliwni --- Peyote (hospital)
Sami --- Doudji (Forge)
Somalia --- Liberation Front (Barracks)
South Africa --- Braai (Supermarket)
Tillikum --- Totem Poles (Monument)
Tupi
Uyghur
Vedic
Vo'estaneo'o
West Indies --- Cricket Ground (Stadium)
Yangshao --- Millet Field (Granary)
Yanomami --- Shabano (Courthouse)
 
May I also Suggest an Apiary for the Czech-Slovak

In 500 A.D. the Slovakians were Famous for their apiaries. If you can realize the difficulties in communications during these times... you would realize that in order to be famous about something like an apiary... It must be DAMN GOOD HONEY.

Besides I have seen way too many civs with the +1 to experience due to a unique version of a barrack.

This could prove fun to make. A small litle shack with a bunch of white boxes scattered around would do.

Give a bonus to its commerce and let it replace the Grocery or something similar... maybe even the granary. Let me leave it up to you for the bonus and what it replaces... although its food the nice thing is it can replace a couple of different buildings

a·pi·ar·y Pronunciation[ey-pee-er-ee]Pronunciation
a place in which a colony or colonies of bees are kept, as a stand or shed for beehives or a bee house containing a number of beehives.

In that time the Slavs had just migrated into Europe, and as far as I know the distinct Czech-Slovak culture as we know it today did not form until later. But, I admit, it is a unique idea for a building.
 
Would any Civ be able to use a Resort?... It would have to replace the Supermarket. Cost would have to be upped the reason for this is a distinct advantage permanently for the rest of the game. so lets make it 200 Hammers.. but it would give you 10% bonus to Commerce, +1 health for pigs, cows, deer and sheep.
 
I think the Phoencian's should be the Drydock, since "Seaport" is associated with modern ports.
Also, Drydock just sounds cooler.
 
We've got 2 suggestions for Czeck-Slovak, but I'm no expert and would like somebody else to decide.

Jerrymander; the problem with Drydock is that it comes much later in the game, which doesn't reflect the Phoenicians being an ancient civilization. The dry dock is also a military building, not like the Phoenician ports that excelled in trade, especially with Dyes.

Purplexus, that doesn't sound like a bad idea, but what civ do you propose has that UB?
 
Since the Vedic culture is best known for its classical sanskrit literature, maybe they should have a "Sanskrit Scriptorium" which could replace library. As for the Vo'estaneo'o, their an amalgam of various tribes from central Canada, aren't they? Would it be possible to give them a "Trading Post," which would be like a market, only with an added benefit for furs?
 
Since the Vedic culture is best known for its classical sanskrit literature, maybe they should have a "Sanskrit Scriptorium" which could replace library. As for the Vo'estaneo'o, their an amalgam of various tribes from central Canada, aren't they? Would it be possible to give them a "Trading Post," which would be like a market, only with an added benefit for furs?

A trading post isn't a bad idea at all - it would reflect their ties to the French and Scots in the fur trade. This building might be more applicable to the Anishnaabek (that has the Objibwe), but it works there.
 
I am not sure as to which Civ should get the Resort area... if you got something in the Florida Keys or in the Carribean that would work well.. Also the Pacific Rim islands would also work well. You would have to think as to which civ has prospered most lately but only due to their Tourism. I have another suggestion to the building stats... and that would be to lower the cost to 125 hammers... but make it only available to coastal cities. 2 good ideas. Which would you prefer?.. (scrap that... that would make the other cities inland not be able to build a shopping centre and that wouldn't be cool). Mind you there is quite a benefit to the Resort having the +10% commerce) HMMMM
 
Jerrymander; the problem with Drydock is that it comes much later in the game, which doesn't reflect the Phoenicians being an ancient civilization. The dry dock is also a military building, not like the Phoenician ports that excelled in trade, especially with Dyes.

True, it did come later, which would disqaulify it.
But are not drydocks used for ship repair? :P

Also, Resort @ West Indies? Nude Resort? :P
 
I think WYZ has plans for the cricket grounds at the West Indies already.???

Besides I was thinking of a country such as Thailand..Phucket is a great example of how the tourist industry has made this country rise outta the slumps.
 
Mmmhm. I went to a resort in the Malays. Needless to say, I got bitten by some wierd bug.

Lol, cricket. Cricket is a weird sport.
 
Aright guys, I've done some work, but much of what is left I haven't got many good ideas about... please feel free to make suggestions about what bonuses each building should get.

Regarding Czechoslovakia, I would recommend a modern building... maybe an Airport that doesn't give a health reduction, or an improved Recycling Center. Something that hasn't been done yet.
 
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