HiRezAudio
Prince
- Joined
- Dec 29, 2007
- Messages
- 567
Has anyone else here yet heard of 'Terra Invicta' at all? I missed out on the Beta stage & Early access stage and it hit me between the eyes about a week ago.
Whatever Firaxis/2K are up to had better be good, as this new kid on the block has Civ6 and Civ7 on the ropes already & it is looking like there may be an early knockout.
I will not give spoilers as that spoils the fun, but suffice it to say the scope of the game is humongous - Full Earth and all it's Nations, as well as a fully exploitable Solar System and all rendered so well game-play is smooth & never suffers.
In short, it rarely crashes at this point.
You begin as one of a number of rival 'Shadow Organizations', each with it's own agenda (natch) and a couple of hired hands (Councillors).
Ever wanted to take over the world from within the shadows? Now you can do (or try to, at any road) just that.
Trouble is there's a complicating factor. Not only does game-play begin at September 2022, but there are these pesky UFO's that are crashing occasionally.
The game is incredibly complex, but repays investment of time in 'dummy runs' as believe me you will be overwhelmed on first play as there is just too much to learn & take in.
This is not a bad thing, although it can cause patience issues when things (inevitably) go wrong and you do not understand why (not yet, anyway).
Let's just say 'Stuff happens' and leave it at that.
You can control every aspect of your, erm, 'influenced' National Targets - what they are doing, how they spend every cent of their GDP and so on. You may be surprised how quickly things can go bad, though.
Final thing - the AI is pretty good too, and knows how to exploit the resources and does not use overkill bonuses to do so.
You'll all love it - so far Steam only, and you'll get why.
Final thing - it was developed by a couple of XCOM Modders!
https://store.steampowered.com/app/1176470/Terra_Invicta/
Whatever Firaxis/2K are up to had better be good, as this new kid on the block has Civ6 and Civ7 on the ropes already & it is looking like there may be an early knockout.
I will not give spoilers as that spoils the fun, but suffice it to say the scope of the game is humongous - Full Earth and all it's Nations, as well as a fully exploitable Solar System and all rendered so well game-play is smooth & never suffers.
In short, it rarely crashes at this point.
You begin as one of a number of rival 'Shadow Organizations', each with it's own agenda (natch) and a couple of hired hands (Councillors).
Ever wanted to take over the world from within the shadows? Now you can do (or try to, at any road) just that.
Trouble is there's a complicating factor. Not only does game-play begin at September 2022, but there are these pesky UFO's that are crashing occasionally.
The game is incredibly complex, but repays investment of time in 'dummy runs' as believe me you will be overwhelmed on first play as there is just too much to learn & take in.
This is not a bad thing, although it can cause patience issues when things (inevitably) go wrong and you do not understand why (not yet, anyway).
Let's just say 'Stuff happens' and leave it at that.
You can control every aspect of your, erm, 'influenced' National Targets - what they are doing, how they spend every cent of their GDP and so on. You may be surprised how quickly things can go bad, though.
Final thing - the AI is pretty good too, and knows how to exploit the resources and does not use overkill bonuses to do so.
You'll all love it - so far Steam only, and you'll get why.
Final thing - it was developed by a couple of XCOM Modders!
https://store.steampowered.com/app/1176470/Terra_Invicta/