ston
Warlord
Having gained a little bit of (vanilla) Civ IV experience now, it occurs to me that there are quite a few more economy choices than 'CE v SE':
Cottage Economy
Fairly straight-forward - build cottages and work 'em. Wait. Wait. Wait...
Works for the AI...it can work for you too!
Somewhat vulnerable (easily pillaged) but having said that, pillaging the food production tiles of a 'Specialist Economy' city would have a similarly negative effect.
The major downside is the (re-)development time of the cottage->town if it gets pillaged (Emancipation can help here!)
Sea Tile Economy
(esp. if Financial trait / GLH / Colossus)
Gone fishin'...
Trade Route Economy
Many buildings / civics can add additional trade routes to cities, boosting the economy. Foreign trade routes are especially rewarding.
Hammer Economy
Switch production->Wealth!
Specialist Economy
Work Merchants, Scientists and to a lesser extent, Priests.
Needs lots of food to work well, mercantilism, representation and the statue of liberty all help.
War Economy
Pillage improvements and capture/raze cites for financial gain!
Also, sue for peace and demand financial tribute!
'Improvements Economy'
Gold, silver, calendar resources etc. can all be worked for commerce.
Shrine Economy
Found religions, build shrines, capture holy cities and spread the word!!
Religious Building Economy
Knock up a quick Spiral Minaret (bish-bash-bosh) and spam religious buildings!
Great People Economy
Settle in cities for gold/research rewards.
Send Great Merchants off on a walkabout to far-away friendly capital cities for huge cash prizes!
I used pretty much all of the above to a greater or lesser extent in a recent Prince level game as Cathy.
Any other ways?
Cottage Economy
Fairly straight-forward - build cottages and work 'em. Wait. Wait. Wait...
Works for the AI...it can work for you too!
Somewhat vulnerable (easily pillaged) but having said that, pillaging the food production tiles of a 'Specialist Economy' city would have a similarly negative effect.
The major downside is the (re-)development time of the cottage->town if it gets pillaged (Emancipation can help here!)
Sea Tile Economy
(esp. if Financial trait / GLH / Colossus)
Gone fishin'...
Trade Route Economy
Many buildings / civics can add additional trade routes to cities, boosting the economy. Foreign trade routes are especially rewarding.
Hammer Economy
Switch production->Wealth!
Specialist Economy
Work Merchants, Scientists and to a lesser extent, Priests.
Needs lots of food to work well, mercantilism, representation and the statue of liberty all help.
War Economy
Pillage improvements and capture/raze cites for financial gain!
Also, sue for peace and demand financial tribute!
'Improvements Economy'
Gold, silver, calendar resources etc. can all be worked for commerce.
Shrine Economy
Found religions, build shrines, capture holy cities and spread the word!!
Religious Building Economy
Knock up a quick Spiral Minaret (bish-bash-bosh) and spam religious buildings!
Great People Economy
Settle in cities for gold/research rewards.
Send Great Merchants off on a walkabout to far-away friendly capital cities for huge cash prizes!
I used pretty much all of the above to a greater or lesser extent in a recent Prince level game as Cathy.
Any other ways?