I have not, but I usually only consider it when I am going to play as a financial leader. What's the math like that makes it so bad? What's the best to focus on? Science, I'd assume.Not always. On pangaeaish maps it can get so crowded so fast that there is no need. With AGG I prefer to defend with cover warriors, if possible. Sometimes there is so much room for barbs to spawn you will need to get archery no matter what.
Have you investigated the maths behind rush buying? Taking a look at the numbers might make you think again about the viability of the whole strategy...
Interesting; I usually go BW when there are a lot of trees in my starting city, but otherwise focus on other techs first like pottery or agriculture.Much depends on starting techs too (on deity), if possible i always try BW first for a chance on copper.
Archers can defend well, but are bad at attacking so keeping barbs off improvements etc can be annoying. Axes just kill them.
Do you know how manyI have not, but I usually only consider it when I am going to play as a financial leader. What's the math like that makes it so bad?
Depends on what exactly you mean. Maybe it's best to whip cottages away to get more units.What's the best to focus on? Science, I'd assume.
Chopping should in general come before granaries/cottages, unless a very highI usually go BW when there are a lot of trees in my starting city, but otherwise focus on other techs first like pottery or agriculture.
Whipping always better than rush-buy then, all things considered?Do you know how manyyou are paying per
when rush buying? Do you know what kind of
to
conversion rate you can get via whip? Investigate.
Depends on what exactly you mean. Maybe it's best to whip cottages away to get more units.
Chopping should in general come before granaries/cottages, unless a very highstart.
So is this thread helping you to improve your game? Or will you play your own style anyway? Immortal is not a huge leap in terms of challenge.Harder if you choose a peaceful approach.
Same with me regarding unimproved tiles. 2 pop whipping gets more hammers than 1 pop, but I always wonder if the overflow is worth it by then because I'd usually have tile improvements up and running by that point. You never whip capital? Do you always run Bureaucracy?Generally I whip away unimproved tiles early on. Or whip to build worker/settlers. If going early rush then I generally 2 pop whip most cities mixed with chops. Same for late game. If I plan to win with cuirs I pretty much whip most food cities. I usually skip capital or HE city.
IMO there's no problem in whipping the capital, as long as you're not whipping away your power tiles (early game). Cottages can ideally be taken over temporarily by some satellite cities around your capital to continue the cottage growth. Also make sure that you have enough tiles with food-surplus left so you can grow back quickly, this holds for all your cities, not specifically the capital. If you're only left with a food surplus of only 1Same with me regarding unimproved tiles. 2 pop whipping gets more hammers than 1 pop, but I always wonder if the overflow is worth it by then because I'd usually have tile improvements up and running by that point. You never whip capital? Do you always run Bureaucracy?
I wouldn't phrase it like that. I'd say whipping is fundamentally a lot more beneficial than rush buying, due to conversion rates. Main point of rush buying units imo is that in that phase of gameWhipping always better than rush-buy then, all things considered?
Well. First focus is to expand to a solid core (city count depends on when you plan to expand via war), then make that empire produce a lot ofI mean if there was one thing to focus, it would be beakers. That's my point of investigation. It's only worthwhile to be whipping cottages in the case of an invasion.
I would nearly always chop asap to expand faster.Good advice about chopping. Always chop to expand, right?
In general, whip for as many pop as possible, especially settlers/workers, which are something you should especially be whipping in the first place. This is because stagnating growth is bad and slow building conversion 1Same with me regarding unimproved tiles. 2 pop whipping gets more hammers than 1 pop, but I always wonder if the overflow is worth it by then because I'd usually have tile improvements up and running by that point. You never whip capital? Do you always run Bureaucracy?
What is "stacking of whip anger"? Is it when anger slowly decay during city Pop regrows (and probably you build worker / settler so extra +2F contribute to a build per each angry person)?Chop all forests and stack whip anger
It means when you already have whip anger, and whip again.What is "stacking of whip anger"?