I did not intend to give anyone the impression that BradO et al are deliberately trying to limit multiplayer to only mac vs mac.
To quote the man himself: (feb22, 2006 thebradhole)
"Civilization 4. It's a beast. It's not often, but there are games where, while working on them, I think to myself, "it'll be a miracle if this ever runs on the Mac". I thought that about Sims 2, and I sometimes feel the same way about Civ4. It's a huge codebase with lots of interconnected parts. More problematic - and a personal gripe of mine - is the use of third-party libraries. Civ4 has probably set some kind of record in this regard: it uses Gamebryo 2.0, GFC 1.0, GameSpy (which is an umbrella of several minor libraries), FreeType, Python, Zlib (a more recent version than included with OSX), Bink, Miles 7.0 (no Mac version exists for this yet), Microsoft's XML library (including schema support, which Apple's XML doesn't do) and of course DirectX." (thx google! now sit fella! good boy!)
I know gamespy can work (Halo multi works just fine thank you), but the license fee or other factors may be huge stumbling blocks.
I noted that in the IMG preview posted yesterday "Unfortunately, the Mac version will not be able to host a Pitboss server, although the Mac version can join them, and thankfully can play with the PC version via direct IP." Implies that we CAN join pitboss (and any other multiplayer types?) but just not host a Pitboss 'move and leave' type of game server. What troubled me is the little tag on the end that says we can play PC folks via a direct IP connection. This may impy that we don't get to browse all the Civ4 games that folks are hosting on PCs... I don't have a PC or a gamer friend who has Civ4 or I'd ask them to show me how it works.
Just trying to get a picture of whether gamespy if used for matching up servers and players.
whew! long one