- Joined
- Apr 11, 2011
- Messages
- 11,902
This is precisely why I said a sea dog armada... so a sea dog amada capture is based on its base combat strength (no admirals allowed) but even then... it has a 17% chance of capturing a nuclear sub... also it has +1 movement and you do not want to upgrade it.... with an admiral it outspeeds everything... have you noticed the move speed of later sea units does not get faster?Second, I think Sea Dog capture ability is based on combat strength. So, given the Sea Dog doesn’t get combat bonuses
Now battleships have good ranged strength but rubbishy base strength and so sea dog armadas eat them for breakfast with a 67% capture rate.... Note, it is base strength so a 90% damaged sea dog still has the same chance.
IF Civ6 had a decent seascape they would be fantastic... as it is you eat up all enemy ships in no time, have a massive navy that costs too much so you have to reduce it and end up bombarding every city within 4 tiles of a coast just like you would have done without sea dogs.
They ARE a great unit... its just the rest of naval battle is so pointless and the AI so digustingly poor (as much due to the number of possibilities and visibility, you can see the AI timeout due to navy) that it really is a joke. Navy is uber strong but so dull you may as well play checkers. You end up with ships anchored because there is nothing to do with them. sure there is a 40 turn period where theyt are interesting, after that its just pure meh.
Game over for me due to england nerfs. RNDY is down a very bad leaf node (how hard is it to discover how to build a harbour?), redcoats come late, everything else is now very mild. As I already pointed out in other threads, even ZULU's are a better naval civ FFS
Best games I have played before I gave up were pushing science to redcoats early and stomping ... it is just you are a vanilla civ until then, all your value like RNDY's is just slowing down getting to redcoats. England is not a naval civ, just a crap civ with a late punchy unit.
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