[R&F] Civ of the Week: Jungle Australia (I mean, Brazil)

acluewithout

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  • Leader: Pedro Mark 2
  • Leader Ability: Magnaniminimnoous. Get back 20% of your Great People Points when you win a Great Person.
  • Civ Ability: Amazon. Gains Lasso of Truth, Bracelets of Submission and Invisible Plane. Also, Rainforest Tiles provide +1 Adjacency for Campuses, Commercial Huns, Holy Sites and Theatre Squares, and have +1 Appeal instead of -1 Appeal if the jungle tile is in your Territory.
  • Unique Unit: Space Battleship Yamato (Minas Geraes). Unique Naval Ranged Unit that replaces the Battleship and will completely wreck anything within 3 tiles of the ocean. Seriously. Don't mess with them. They have 70 CS (v 60 for a normal puny Battleship), 80 Ranged CS (v 70) and 75 Anti-Aircraft Strength (v 70). Costs 430, Attack Range 3, Move 5, Maintenance 6. Unlocks at Nationalism, so you can make Minas Geraes Fleets
  • Unique Infrastructure: Street Carnival and Copacabana. Unique Districts which replace the Entertainment Complex and Waterpark respectively. Just like the base district, but half price, grant +2 amenities, and let you run Carnival Projects which turn production into +1 Amenities while running and also grant Great People Points when complete (Great Engineers, Merchants, Writers, Artists, and Musicians - I don't know how many).
  • Leader Agenda: Patron of the Arts. Likes recruiting Great People and likes Civilizations that don't compete. Dislikes Civilizations that do compete.
  • Suggested Reading List: nothing.
Notes:
 
Oh I'm going to have to fire up a game with them. It's been ages since I played him. For some reason I don't like playing Pedro, and dislike rainforest in general. I haven't played him since R&F came out, so never tried out the Copacabana. Not that there's much to try out since it's the same district almost, but on water. Running projects is the most boring thing in the game to me, and something I struggle to do. Even though most of you say campus district projects are the fastest way to victory, I almost never do them until the very end when pushing for the final spaceship part techs.

All I really remember of him is his battleship being massively OP. This is one uu I can get some use out of. And you get it in the civics tree as well, so you can get away with doing a theater square before a campus district maybe.

  • Leader Ability: Magnaniminimnoous. Get back 20% of your Great People Points when you win a Great Person.
  • Pretty cool I guess, though doesn't feel as powerful as Kongo's ability or Russia.
  • Civ Ability: Amazon. Gains Lasso of Truth, Bracelets of Submission and Invisible Plane. Also, Rainforest Tiles provide +1 Adjacency for Campuses, Commercial Huns, Holy Sites and Theatre Squares, and have +1 Appeal instead of -1 Appeal if the jungle tile is in your Territory.
  • Commercial Huns ehh, I never thought of the Huns that way. :D Yeah I don't like rainforest as I mentioned above. I will try to learn to love it in my game. I usually just chop it all down.
  • Unique Unit: Space Battleship Yamato (Minas Geraes). Unique Naval Ranged Unit that replaces the Battleship and will completely wreck anything within 3 tiles of the ocean. Seriously. Don't mess with them. They have 70 CS (v 60 for a normal puny Battleship), 80 Ranged CS (v 70) and 75 Anti-Aircraft Strength (v 70). Costs 430, Attack Range 3, Move 5, Maintenance 6. Unlocks at Nationalism, so you can make Minas Geraes Fleets
  • Yeah ridiculously powerful. I usually struggle with this civ, but once this comes online I can really expand.
  • Unique Infrastructure: Street Carnival and Copacabana. Unique Districts which replace the Entertainment Complex and Waterpark respectively. Just like the base district, but half price, grant +2 amenities, and let you run Carnival Projects which turn production into +1 Amenities while running and also grant Great People Points when complete (Great Engineers, Merchants, Writers, Artists, and Musicians - I don't know how many).
  • Yeah this doesn't seem great to me, I'll try to run it in my game to see how it goes. Are there any good strats with this? Should I just have 1 city run it over and over and just never build anything in that city ever again? Is that worth it? I could try it I guess. I'll call it party city. I can't remember how many GP points it gives.
  • Leader Agenda: Patron of the Arts. Likes recruiting Great People and likes Civilizations that don't compete. Dislikes Civilizations that do compete.
  • Yeah he's a jerk. Your best bet is to make friends with him before you start picking up great people.
 
Brazil is a so-so civ that has a very convoluted style of play. A lot of people do underrate this civ though, I think. The main problem is the rainforest focus when people would rather be chopping them, but you can gain some serious science/culture with them.

Leader Ability: Magnaniminimnoous. Get back 20% of your Great People Points when you win a Great Person.

Not bad, but note that you actually have to earn a great person first. And the next great person is usually more expensive so this ability is not as hot as it seems unless you start early.

Civ Ability: Amazon. Gains Lasso of Truth, Bracelets of Submission and Invisible Plane. Also, Rainforest Tiles provide +1 Adjacency for Campuses, Commercial Huns, Holy Sites and Theatre Squares, and have +1 Appeal instead of -1 Appeal if the jungle tile is in your Territory.

You can get some very high adjancency campus with these things. Ideally, a ring of rainforest would run across your cities so you could put districts around them but this isn't exactly something easy to do and you may think of chopping instead. They're probably the only civ that wants to build Chichen Itza. The Appeal is kinda whatever, but is nice if you put down Seaside resorts or want that stupid Eureka for Conservation because lol neighborhoods.

Unique Unit: Space Battleship Yamato (Minas Geraes). Unique Naval Ranged Unit that replaces the Battleship and will completely wreck anything within 3 tiles of the ocean. Seriously. Don't mess with them. They have 70 CS (v 60 for a normal puny Battleship), 80 Ranged CS (v 70) and 75 Anti-Aircraft Strength (v 70). Costs 430, Attack Range 3, Move 5, Maintenance 6. Unlocks at Nationalism, so you can make Minas Geraes Fleets

Stronger than a battleship, yet comes much earlier. It's entirely possible to get one that can't enter the sea though you do need Square Rigging if you want to upgrade from Quardrimes. It's expensive but very worth it since the range is pretty sick.

Unique Infrastructure: Street Carnival and Copacabana. Unique Districts which replace the Entertainment Complex and Waterpark respectively. Just like the base district, but half price, grant +2 amenities, and let you run Carnival Projects which turn production into +1 Amenities while running and also grant Great People Points when complete (Great Engineers, Merchants, Writers, Artists, and Musicians - I don't know how many).

They're very cheap and added to Brazil's jungle bias lets them really grow. Of course that doesn't matter in Civ 6. Also, it makes no sense to run this project if you want writers since Theater Squares are a better idea. But it is a decent way to get Great Engineers since you wouldn't have to build those crappy IZs and I'd much rather have an entertainment complex that is cheaper than one of those things.

Oh and his agenda sucks.
 
Well my opinion of him has went up. I had 2 +6 theater squares in my game. Can't complain about that, one was a little later, however. And I forgot about the aesthetics card until late. Whoops. I never really use that card until today. Not that it mattered, I really didn't have room for all those great people.

Carnival is okay I guess. I ran some numbers on a standard size map epic speed game. A solid boost of 26 great people points. Not great, but it is for 5 great people.
engineer 126+3=129 actual 155/difference 26
merchant 676+11=687 actual 714/difference 27 (just finished a market and game didn't update GM points/turn)
writer: 467+26=493 actual 519/difference 26
artist: 554.4+20= 574.4 actual 600.4/difference 26
musician: 600.4+7= 607.4 actual 633.4/difference 26

I protected my initial +6/+12 theater, even to the point of not putting a seaside resort. I was very good about not chopping rainforest. Though my production sucked all game since I concentrated so much on theater squares and wonders.

My start. I did bump up rainfall to wet, couldn't resist. I almost never play on that map setting.

Spoiler :
I2D8Vgp.jpg


My victory time was not as fast as I expected. Cree put up a fair amount of cultural resistance. The crazy adjacencies are kind of fun, but the small cities and lack of production weren't. I did knock out the rainforest by the campus in my capital for seaside resorts, but for the most part I kept nearly all the rainforest I started with except ones needed to place districts/wonders.

Ranking: Pericles is still my fastest, followed by Australia, Kongo, America, Spain (yeah I know, it was a weird game), Poland, Khmer, and then Pedro/Brazil. I'm not listing the slower times. I give him a B+ for cultural victory, a C- for everything else.

Spoiler :
tZA0c5d.jpg
 

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So then Australia would be the coastal/desert Brazil. :D
 
In my experience, I have had the highest yields of science, Faith, culture and gold with Brazil, more than with any other Civ.
 
Couldn't resist another go round with these guys. I'm starting to like this civ. This time a science victory. During my civ of the week games this has been my 4th fastest science victory after Scotland, Korea, and Netherlands (in that order). He was faster than Germany, Arabia, and China. Though I thought I could get a little bit faster, perhaps if I had a couple more campus districts. I only had 5 I believe. He ranks up there with the science civs. I do love the flexibility of this civ. I'm going to have to raise my overall grade to a B+. Being suited for multiple victory conditions isn't bad. Better than the Civ5 version if I recall (I'm a bit fuzzy about him in Civ5, it's been a while)

My start. There's a nice band of rainforest in a horizontal line through a good chunk of the center of this continent. Though Khmer beat me to some. 2nd game in a row I didn't start near anyone. Strange. So I was completely peaceful both games. Gilgabro wasn't real far, but attacking him early is never high on my wishlist.

Spoiler :
PZoat9M.jpg


Still a little bit of lack of production, but not as bad as last game. It's the main reason I built industrial zones, and yes I know they can be a trap, but I do like to actually build things. Probably should have switched to campus projects earlier, but I do like to build things.

Spoiler :
0r8EmQY.jpg


Funny how civs that aren't all that in the real world, are powerhouse civs in Civ6. I'm mainly talking about Australia and Brazil, but there are quite a few others as well. Like Scotland and Korea.
 

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