acluewithout
Deity
- Joined
- Dec 1, 2017
- Messages
- 3,496
- Leader: Hiccup Horrendous Haddock (Harold) the Third.
- Leader Ability: Thunderbolt of the North. +50% Production towards Naval Melee Units. All Naval Units gain the ability to Raid Coastal Tiles. Gain the Viking Longship. Harold also has pretty fab beard.
- Civ Ability: Knarr. Units can enter Ocean Tiles at Shipbuilding instead of Cartography. Zero movement cost from embarking / disembarking. Naval Melee Units can heal in Neutral Territory.
- Unique Unit (Civ): Berserker. Medieval Melee Unit. Unlocks at Military Tactics (along with Pikemen, Huey Teocalli and pages and pages of posts about dead end techs and too expensive Pikeman). Doesn't upgrade from any earlier unit, and upgrades to Musket Man. Strength 40, Movement 2, Production Cost 160, Maintenance 3. Movement increased to 4 in Enemy Territory. +10 Combat Strength when attacking, and -5 when Defending. Also has pretty fab beard.
- Unique Unit (Harold): Viking Longship. Ancient Era Naval Melee Unit, that replaces the Galley. Unlocks at Sailing. Melee Strength 30, Movement 3 (and up to 4 in Coastal Waters), Production Cost 65 (halved with Knarr), Maintenance 1. May or may not have beard.
- Unique Infrastructure: Stave Church. Unique Building, which replaces the Temple. Unlocks at Theology, Cost 105, Maintenance 2. Grants your Holy Site an additional Standard Adjacency (+1) from Woods and provides +1 Production to all Coastal Resources for this City. Otherwise, provides +4 Faith, +1 Great Prophet Point, +1 Relic Slot, and +0 beards.
- Leader Agenda: Last Viking King. Hates you because you do not have a navy or a beard. Likes you if you build one boat. Mixed feelings about Gilgabro - lots of beard, very little navy, not sure about the donkeys. [...more accurately, likes to build a strong navy and respects Civs that do as well; does not respect Civs that don't build a navy.]
- Interesting links (or should I say "suggested reading list"?): What is the best Naval Civ (hint: rhymes with "Shmorway"); Archon_Wing thinks Norway is better than Spain and Egypt; Lily_Lancer also thinks Norway is better than Egypt, but doesn't give points for Harold's Beard; The State of the Combat Units (Post Spring 2018 Patch); How do you make Naval work? (one of mine, sorry); Faith, Holy Sites, and No Religion (me, again, sorry); Battering Rams at Sea; Samurai (and Berserkers) are Still Rubbish; How to Enjoy Norway (hint: it's the Beard); What is the Value of Naval Melee Units? ; Norway isn't Awful (and is still better than Egypt - note, Egypt has no Beard).
- Also, VIKINGS IN SPACE!!!!!!
- I like Harold. A lot. It may be slightly irrational. That may come through in my comments. I can't work out whether I like playing as Harold as much as I like playing against him. He is hilarious either way.
- Horrible Hold-the-fort Horatio Harold's coastal raiding super power works for the Longboat, as does the %production boost for Naval Melee Units.
- You can use Coastal Raiding to pillage tiles, but also steal civilian units and pop goody huts. So, Hilarious Hannibal Harold the Third can sail around with his boats stealing builders and settlers and also grabbing goody huts from hard to reach places.
- Harold Bonus for producing Naval Melee Units, combined with Maritime Industries Policy Card, combined with Magnus, combined with Longboats, allows for some very powerful (and kind of shady) production overflow type shenanigans. Vikings in Space indeed.
- There aren't that many Civs with two unique units, which is a bit special. Everyone should also pick Gilgabro for next week. Then we can have two weeks of beards.
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