r_rolo1
King of myself
2 nukes 

Well, on each battle, if I understand combat, either the warrior hits the infantry and does damage, or the infantry hits the warrior and does damage. So, the infantry "missing" would be the warrior getting in that kill shot.
P_A := 91/1000; P_D := 1-P_A;
x := 137;
> y := P_A^13*(sum(binomial(x,j)*(P_D^(S-j)),j=0..12)
> +sum(binomial(j-1,j-13)*(P_D^(j-13)),j=13..x));
> evalf(y);
x := 137
y := 0.4915910416
> x := 138;
> y := P_A^13*(sum(binomial(x,j)*(P_D^(S-j)),j=0..12)
> +sum(binomial(j-1,j-13)*(P_D^(j-13)),j=13..x));
> evalf(y);
x := 138
y := 0.5023196110
>
S:= 138; P_A := 91/1000; P_D := 1-P_A;
> y := sum(binomial(S,j)*(P_D^(S-j))*P_A^13,j=0..12)
> +sum(binomial(S,j)*(P_D^(S-j))*P_A^j,j=13..S);
> evalf(y);
I don't have a question now, so if anyone else has one, ask away.
We did do it the same way, I was just lazy and found an online calculator giving me the whole binomial series stuff, then had to do a bit of mental math to fudge the last few numbers, knowing that it tails off quickly.
Unless I'm missing something, there are at least 2 different ways you can build the terms for the summation. The main way you can spot the difference is by the form of the binomial terms. The binomial terms in the way I explined are not always (138,something) but depend on the index. This means the factorials aren't quite as huge for most of the calculation.
But yeah, obviously they will be equivalent in some sense because they solve the same problem, if that's what you mean.
Q: There are many units in the game that supposedly do not receive any defensive bonuses. Why is this wrong?
Defending units can still get a bonus for:
1. Attacks across river
2. Attacks directly from ship
3. Defending unit's bonus against attacking unit (such as a War elephant defending against a chariot attacker or a Defender with a Pinch promotion against a gunpowder Attacker)
What?@ ParadigmShifter
Since I didn't phrase my question correctly you are next since you gave me two correct answers. BTW-the other promotion is Guerilla III