Civ strategies you ALWAYS/NEVER do

*** I know, this is not a good thing! ***

I beg to differ. Why waste all those resources killing AI troops when its more efficient to let the AI do it for you, before swooping in to gather the spoils?
 
Bezhukov said:
*** I know, this is not a good thing! ***

I beg to differ. Why waste all those resources killing AI troops when its more efficient to let the AI do it for you, before swooping in to gather the spoils?

to get the lion's share, you need to be the lion, not the hyena
 
I have a simple strategy that I've used since my first days with the civ franchise.

ALWAYS
- Pick a civ I like (historically) regardless of its traits and number crunching
NEVER
- Regenerate Map

-Alex-
 
I don't know why a few of you don't build Broadway, Hollywood, Eiffel tower and some of the wonders, I find them useful. even though the other wonders might not be that useful, I find that the culture generated by them helps.

I Never:
build explorers: by the time those come around on tiny maps, I've explored the land or traded maps for them anyway.
build workshop, watermill, windmill, well (the water one, not the oil well), and lumberyard. I think I was kind of told not to build those as they aren't worth it.
build a large navy: I've been doing Pangaea maps lately anyway.
as for not building ironclads, thats really logical actually since more advanced destroyers and battleships are right around the corner technologically.
 
ALWAYS
Play China, Continents, Small, Prince
Discovery Bronze Working, Mysticism
Build Warrior, Worker
Chop trees to build Settler and Stonehenge
Build Cavalry for near last Attack Army

NEVER
Build Scort, Ironclad, ICBM
Attack before Catapult
 
mikezang said:
ALWAYS
Play China, Continents, Small, Prince
Discovery Bronze Working, Mysticism
Build Warrior, Worker
Chop trees to build Settler and Stonehenge
Build Cavalry for near last Attack Army

NEVER
Build Scort, Ironclad, ICBM
Attack before Catapult

don't you feel you always play the same game?
i really enjoy different leaders, different maps,...
 
I hope I can win all games play China even in Prince Level, but I still can't, so I don't have other time to play other civs:)
Now I am playing a Standard map, but still China. A lot of players said China civ is not a best choice in civ4, I try to prove it is not right.
 
mikezang said:
I hope I can win all games play China even in Prince Level, but I still can't, so I don't have other time to play other civs:)
Now I am playing a Standard map, but still China. A lot of players said China civ is not a best choice in civ4, I try to prove it is not right.

well, many praise the cho ko nu and the traits of Quin
Not too challenging. Playing Mao is more of a challenge in my eyes.
 
Pretty useful reading here.

I almost always spam as many wonders as possible especially oracle, pyramids and parthanon (+100% GP birth rate... too good... really useful to spam golden ages, get to modern age and have 30'000 gold, Universial sufagae + theology and vassalage 4 turns later you have one huge experinced army, add the pentagon for extra fun)

But this tactic can get me in alot of trouble as i don't chop rush, mainly because i love the trees.... (hippies...) so alot of my cities start falling behind with the normal buildings and my score sucks.
I always try to get every religion possible and mess around in diplomacy. It's amazing how many wars can be started for 100 gold. Yes keep them fighting between themselves, get them weak get a tech advantage and then go for the win.

pah but i'm not all that good at the game, i forget stuff all too often and mess up all too often... I'm just a noob really.
 
Xanikk999 said:
You seriously never build catapults or warriors? You arent a very good player.
Ok, firstly, I didn't say I was a good player. Now in what way does not using Catapults or Warriors make good play unattainable? Warriors especially. I will probably never ever build a Warrior. Considering I don't usually start early wars, I never have any need for catapults.

I have built cannons sometimes, but by the time I attack, they're completely pointless as I have ships work on coastal cities, and because I didn't start an early war and concentrated on science and expansion, my land units are vastly superior (e.g. the last game I finished I had tanks against macemen) so the city defense is near useless for them anyway.

As for artillery, stealth bombers make them completely obsolete.
 
Always found a religion or quit in a huff.
Never buid forts or explorers (did each one time - it was enough).
Always start a war ASAP.
Always turn off the music after entering the Modern Era!
Never play more than 16 hours in one day, unless my wife is out of town.
 
smjjames said:
I don't know why a few of you don't build Broadway, Hollywood, Eiffel tower and some of the wonders, I find them useful. even though the other wonders might not be that useful, I find that the culture generated by them helps.


As one who said he doesn't....

- My choice of builds is always dependent on the type of win I'm after.
- These wonders simply come too late.

If I'm warmongering, they provide me no value. Besides, if I am warmongering reasonably well, I'm finished long before these techs are discovered (that's also the reason I said I almost never discover oil... nothing against oil, but I'm usually done by then).

They may be mildly interesting for a culture win, but again, they are too late. Before these techs come up, you should have all of your cathedrals built and your culture slider to the max (hence, science shut off).

For spaceship, they seem like a distraction from the real goal of maximum science and production of spaceship parts. However, to be fair, I've only tried spaceship once or twice, so maybe I'm missing something.

One last thought, I tend to play at higher levels... pretty hard to get any wonders before the AIs. :crazyeye:


/edit : Oops, forgot all about diplomatic wins! Shows how much I play for it! I have zero experience to draw from there!
 
Straying slightly OT, but;

I have found that those late game cultural wonders will help offset a circumstance where you just didn't get an adequate number of religions within your empire.

The type of game I envisage is an ocean-locked island start, where maybe you've founded Hinduism and Confucianism, but have struggled to get several other religions to seep over. Relying on Cathedrals, GF Farms, and the Culture Slider just might not be quite enough to get you comfortably over the line, especially if you're feeling threatened by a maniac and need to keep researching. Broadcast Towers with R&R / Broadway/ Hollywood could be a feasible option.
 
Always
-use my first warrior to explore and then steal a worker from the civ with the highest score or my first future axeman target.
-attempt to get the oracle
-lose on monarch
 
migthegreek said:
Ok, firstly, I didn't say I was a good player. Now in what way does not using Catapults or Warriors make good play unattainable? Warriors especially. I will probably never ever build a Warrior. Considering I don't usually start early wars, I never have any need for catapults.

here you have it!
early war is a must for good play (imho and from what i read in the forums)
 
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