Civ tier list?

NoobEmperor

Chieftain
Joined
Aug 1, 2013
Messages
32
Hi there.

Is there anybody who has made a tier list a BNW?

Here is my noobie tier list

God tier:

Arabia
Babylon
Greek
Korea
Maya
Poland

Okay tier:

Assyria
Austria
Brazil
Byzantine
Carthage
China
Dutch
Egyptian
English
Ethiopia
France
Inca
India
Iroquois
Morocco
Persia
Polynesia
Portugal
Rome
Shoshone
Siam
Spain
Venice
Zulu

Trash tier:

America
Aztec
Denmark
Celt
German
Hun
Indonesia
Japan
Ottoman
Mongol
Russia
Songhai
Sweden
 
My few thoughts:

God tier:

Arabia
Babylon
Ethiopia
Korea
Maya
Poland
Portugal

Good tier:

Austria
Byzantine
China
Dutch
Inca
Morocco
Persia
Shoshone
Venice

Okay tier:

Assyria
Aztec
Brazil
Carthage
Celt
Egyptian
English
France
Greek
Hun
Iroquois
Mongol
Polynesia
Rome
Songhai
Sweden
Zulu

Bottom tier:

America
Denmark
German
India
Indonesia
Japan
Ottoman
Russia
Siam
Spain
 
I don't really keep tier lists but I'm a bit surprised by some "Trash" level civs.

Aztecs have a very easy time unlocking social policies early on by farming barbarians.

Celts are practically guaranteed to have a religion or at least a decent shot at one, which is far from useless - on higher levels, you can't rely on anything else.

Mongols, what the...? Keshiks are consistently rated among the best of UUs, Khans are even more awesome than normal Great Generals and even provide much needed healing to soldiers on the front.
 
I don't really keep tier lists but I'm a bit surprised by some "Trash" level civs.

Aztecs have a very easy time unlocking social policies early on by farming barbarians.

Celts are practically guaranteed to have a religion or at least a decent shot at one, which is far from useless - on higher levels, you can't rely on anything else.

Mongols, what the...? Keshiks are consistently rated among the best of UUs, Khans are even more awesome than normal Great Generals and even provide much needed healing to soldiers on the front.

While Aztecs do get some very nice social policies bonus, does it get as much as Poland?

Over the course of the game, does Aztec generate enough bonus culture to equal Poland bonus?

I don't think so. given that aztec bonus policy isn't 'free' like poland and that with poland, you can do stuff like get convenient rationalism opener as soon as you pop astronomy.

The free religion for Celt is okay but I have no trouble getting religion. The good stuff is never taken by AI like tithe or desert folklore and the only thing you have to fight for is the faith buildings which you should get one anyway.

Conquering can be done using CB,XB,arty,bombers so UUs for conquerors that don't upgrade these are kinda pointless. Additionally, mongol UA is completely worthless and Khans bonuses are only good for keeping up with keshiks. What's the point of free heal on a RANGED HORSEMAN when the whole point of a RANGE HORSEMAN is that you should not be getting hit.

You can roll AI perfectly fine with a wall of bows since the AI would just march in to die.
 
there aren't any "trash" civs, they are just more situational or map-dependent than others.

otherwise I pretty much agree with the two lists above, although I think higher of France, Inca, and Rome.
 
I'll bite. Four tiers. Always a bit hard with the different situational uses but I'm trying to stay objective. For example I'm partial to playing Liberty with the Russian Krepost, but I'm putting them in the bottom tier anyway. A lot of my favorite civs to actually play will just be "Okay" tier.

GODLINESS:
Korea
Babylon
Ethiopia
Poland
Mayans (I'm rating G&K Mayans since I'm too lazy to check how the changes to great people affected them)
Inca
Arabia
China

GOODINESS:
Siam
Zulus
Egypt
Aztecs
Dutch
Portugal
Persia
Mongols
Shoshone
Byzantium
Carthage
Greece
England
Austria
Huns
Venice

OKAYINESS:
Sweden
Indonesia
Celts
Morocco
Assyria
Rome
Songhai
Polynesia
Brazil
France
Iroquois

WEAKINESS:
Russia
Denmark
America
Japan
Germany
India
Ottomans

NO TIER AT ALL:
Spain. Rating Spain just seems weird to me. Either you luck out or you don't.
 
My estimate is based upon the list of this thread:
http://forums.civfanatics.com/showthread.php?t=488701


God Tier: these civs are so good that they can win from almost any kind of starting point, and they are often suitable to win in many different ways.
Ethiopia, the Mayans, Austria, Arabia, Korea, Babylon.
--------------------------
1st Tier: these civs are in general fairly good, but they are not as good as the God Tier civs.
China, England, Mongolia, Egypt, the Celts, the Incans, France (1 up), Shoshone, Brazil
--------------------------
2nd Tier: these civs are decent, but they are lackluster compared to the other civs on the higher tiers, or require some luck to get going.
The Netherlands, Russia, Siam, the Aztecs, the Huns, the Iroquois, Rome, Persia, Greece (1 up), Morocco, Poland, Portugal
--------------------------
3rd Tier: these civs are considered to be not that great but workable.
Germany, America, Carthage, Songhai, Denmark, India, the Ottoman, Assyria, Venice
--------------------------
4th Tier: these civs are comparably pretty bad.
Byzantium, Sweden, Japan, Polynesia, Indonesia, Zulu
--------------------------
Dice-roll Tier: way better than God Tier with luck, 3rd~4th tier without luck.
Spain.


The god tier civs for me, did not change, but there are quite some first tier additions.

Reasons for my classifications:

France: The new ability is very powerful especially when you go complete Aesthetics it is 4x the normal Theme bonus for Culture and Tourism in your capital. You will build culture wonders with France anyway, and because most cultural wonders are midgame, you will have a chance to build quite a few of them even on higher difficulties. France is also able to get more culture and social policies than any other civilization. Maybe only rivaled by Poland, by the number of policies.

Shoshone: The Shoshone are very good. The Pathfinder is awesome, and offers you a lot of possibilities in early game. It would be God tier, if you could select the faith bonus with your very first ruin. The way it is now, does not guarantee to get a religion, without building a shrine.

Brazil: Brazil is a great tourism powerhouse, when you manage to get a lot of golden ages, which can be done through great artist burning, as well as with their unique unit. You can even time your great musicians to spawn during your artificial golden ages, to make them stronger aswell. The wood camp finally offers another imporvement for jungles, except trading posts. The special unit has a nice trait, but comes in too late, Although it can be used through the rest of the game and does not become obsolete, except you upgrade to mobile infantry, which you do not have to.

Greece: The control of the World Congress and easier/earlier diplo victory makes Greece better than before. The lack of gold for CS in early game is also of less sgignificance for Greece, because it can maintain the ally status far longer than any other civ. While oponening Patronage is a must for Greece, you will also get extra delegates for building the Forbidden Palace, which is also unlocked by the patronage tree.

Morocco: The Kasbah is nice, but does not let you build anything else on the tile unlike the Petra. The unique unit is decent and the Trade bonus let other players prefer your cities for their trade routes. This civ is missing some flavor, like the Kasbah should be a building in the city, which gives you the bonus for all tiles of the city, like the Petra, but I guess that would have been too powerful. Now they are just a mediocre civ.

Poland: Poland is very good for culture and getting a lot of social policies, but without a mayor tourism bonus, it is not such a significant civilization for a culture victory.

Portugal: The Feitorias are awesome, while the pure gold bonus on different resources at trade routes does not seem to be much of a difference. The Nao is only a mediocre unique unit and is not as powerful as it should be. Portugal is only good on water maps, Feitorias and the Nao are almost useless on Pangea or any other land based maps.

Assyria: Assyria has a great unique unit, but the unique ability is situational, because once you outteched your neighbor, you get nothing out of it. However you can fully focus on one part of the tech tree, while constantly filling up the other side through conquest, but the 5% science penalty will hit you pretty soon. So you get a free tech, but you will get all future techs even slower. This makes the unique ability a truly double edged sword. The unique building is rather poor, because there are more than enough slots for great works of writing available in the early game due to Amphitheaters. The royal library does not offer anything else, except that additional GW slot.

Venice: Venice is incredibly situational. Well it has its great strat bias, which will ensure you the best possible starting locations before any other civilization is placed on the map. But the lack settlers is forcing you to very special tech path for optics and also going Liberty, both of which are not the best choices. And neglecting the important military techs for too long in favor of getting some early puppets could really hurt you. Not to mention, when you only get a decent or bad start or you are missing iron or coal... You can not settle there and you are doomed if no CS has it.

Indonesia The bonus resources are nice, but they are not a big deal. Any other civilization with a happiness building will easily be able to exceed that bonus. The Candi has a very situational bonus and is unilkely to give you a lot of additional faith, you are very dependent on the religious performance of your neighbors, therefore the bonus you receive from it is minimal.

Zulu: The unique unit is very strong and the army maintenance bonus is nice. However in total the Zulu are a pure warmongering civ and have nothing more to offer, unlike other civs. The Ikanda becomes obsolete after gunpowder as well as their unique unit. The moment they shine goes by pretty fast. You can better play the mongols.
 
Seems like people are rating ethiopia real high. is this based only on steele?

It doesn't seem that great to me. It's definitely very good and powerful but is not game changing. most other godtier civs have very strong effect throughout the game while ethiopia UB is just an upgrade of a building.

what am i missing?
 
Seems like people are rating ethiopia real high. is this based only on steele?

It doesn't seem that great to me. It's definitely very good and powerful but is not game changing. most other godtier civs have very strong effect throughout the game while ethiopia UB is just an upgrade of a building.

what am i missing?

It is game changing. You can found a religion on Deity every time, all thanks to the Stele. The UA is also great, if used offensively.
 
yep it's mainly for the stele providing a huge advantage in getting first pantheon and first religion, since they can build it on turn 1. Only the Celts can beat them to first pantheon. Getting a strong religion going early does provide a big benefit over the entire course of the game. Especially now with the strong reformation beliefs.
 
Seems like people are rating ethiopia real high. is this based only on steele?

It doesn't seem that great to me. It's definitely very good and powerful but is not game changing. most other godtier civs have very strong effect throughout the game while ethiopia UB is just an upgrade of a building.

what am i missing?
It is the combat bonus against civilizations with more cities than you. The AI usually build more cities, especially on higher difficulties, so you basically have a permanent bonus against the AI. Their unique unit is the Mehal Sefari which is on the main melee unit line, which is also quite good. But of course the stele is the best of all three.
 
Does the university + reformation Wat still work for Siam?

Cuz I think that would also make it god tier.
 
How do you use ethiopia UA offensively?

Do you just burn cities?

On higher difficulties aggressive AI will settle right on top of you, Washington did that to me in a recently Ethiopia's unique ability helps out tremendously in the <100 era when you can basically fight his entire army with your UA bonus using warriors and archers and then proceed to capture 3-4 cities which can be puppet allowing you to get a fast NC and then once that has been built you can annex and add courthouses.

I wanted to play a peaceful game and after the first War with Washington I was able to do just that using Ethiopia's UA offensively.

Responding to the OP I think if people want to do a list they need to list why they placed a civ in a particular category.

Denmark is a Bad Civ because its UU and UA are only helpful in rare circumstances.
Japan has been relatively nerfed since vanilla and its UA is replicated in later tenents.
 
The biggest problem with these kinds of tier lists is that they're too ambiguous.

For example, England is incredibly powerful in multiplayer. Why? Longbows are the real deal. Dealing with them is Hellish at best and if you don't churn out some Horsemen then you're going to get rolled. The same thing applies to China, Mongols, Arabia as well. Their UUs are disgustingly powerful and you will absolutely God-crush anyone who isn't prepared to handle them. Heck, you'll beat lot of people who are prepared to handle them lol. All of these civs would be in very high (if not God) tier if multiplayer was taken into consideration.

Now let's look at Celts. On prince they're basically a useless civ since getting a religion is easy and the happiness from their UB isn't very important. On Deity both of those things matter a LOT. Getting a religion is hard as heck and allying CSes isn't nearly as easy when the computers get a billion free resources. They're no Maya/Ethiopia but I mean they're better than say Ottomans or whatever. Difficulty matters a lot in that sense.

While it's true that there aren't any trash civs since they can all technically compete at some level that's kinda like saying that you can always bring a knife to a gun fight. If you want to play Japan and you're ok with me playing Maya/Poland then I'll take that trade every day of the week. If you want to act as though there's not much in it, fine, you're entitled to your own opinion. I personally believe that you're putting yourself at a significant disadvantage however. That's what we're trying to assess here.
 
Assyria: Assyria has a great unique unit, but the unique ability is situational, because once you outteched your neighbor, you get nothing out of it. However you can fully focus on one part of the tech tree, while constantly filling up the other side through conquest, but the 5% science penalty will hit you pretty soon. So you get a free tech, but you will get all future techs even slower. This makes the unique ability a truly double edged sword. The unique building is rather poor, because there are more than enough slots for great works of writing available in the early game due to Amphitheaters. The royal library does not offer anything else, except that additional GW slot.

Assyria's excellent.

Their UA lets you commit to military buildup without falling too far behind scientifically, and if it ever runs out because you've taken the tech lead ... who cares? You've already won the game, and the UA took you there*.

I don't think they're at the absolute summit, because unlucky maps can really hurt a civ that's forced into war (and preferably early war) to benefit from its uniques, but they're a very solid civ and certainly somewhere near the top.

Also, the science penalty really doesn't matter, particularly if you manage your conquests properly. I went heavy puppet empire in my Assyria playthrough and was pulling in something like 1200 beakers per turn towards the end.


* And, frankly, if you have such a tech lead that you're getting nothing, chances are it's time to move up to a higher difficulty.

ed: Also, the building isn't amazing, but it's not bad either. It's something you can put up to house stolen writing earlier than you can afford to put up amphitheatres, and the XP boost is okay. 3 x XP building + Autocracy + Library = 70 XP out the gate. That may seem like a bit of a waste considering you need only 60 to get the third promotion, but let's say, for kicks, that you also get Brandenburg Gate (either built or stolen) -- your newly built units are now considerably closer to a fourth promotion, particularly if you've gone Honour somewhere along the way.

ed2: Math. Not my strong point.
 
How do you use ethiopia UA offensively?

Do you just burn cities?

On Immortal+ the AI will out-settle you anyway. There's usually a civ around to beat on with that combat bonus. And yes, cities will burn, but that happens in every warmonger game.
 
My few thoughts:

Bottom tier:

Russia

Really? I've found Russia to be one of my favourites - mostly when you turn off Civ choosing the "best" place for you and always spiting you with those damn tundra starts. Although slightly situational, the chances you get a couple horses (esp. with AH before your first settlers) or maybe a little bit of iron is usually quite high and that extra production can be amazing.

When playing against the AI Russia is usually one to run away with all their production and rush every wonder and become a powerhouse quite early on. Definitely at least good or okay tier.
 
I'm only starting to get comfortable playing on Emperor level (and I just play single player), but I have to say I frigging love Songhai :)

That ~75 gold / barb camp is so lovely, always makes the difficult start of the game go smoothly as I have more money around and tend to produce more military at the beginning in general. Then it is always easy to go kill any nearby civ that is getting uppity: I know I can make good cash by burning or capturing their cities, which helps to offset the problems that arise from early war.

Then I'm all set for the rest of the game, usually go for domination with them.
 
High pop. cities break the game and Aztecs are great at getting high pop. cities with hanging gardens. A bit map dependent, yes, but that alone puts them at least in mid-tier.

Upgraded Jags are crazy good, at least as far as melee goes. Nigh un-killable at base levels, and when promos are stacked they become ridiculous.

Culture on kill is culture on kill. Perhaps not the most powerful or exciting UA, but still decent.
 
Back
Top Bottom