Civ Unique Ability Elimination Thread

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Australia - Land Down Under: 23
Aztec - Legend of the Five Suns: 26
Brazil - Amazon: 11
Egypt - Iteru: 10
England - Workshop of the World: 15
Germany - Free Imperial Cities: 16
Greece - Plato's Republic: 24
Hungary - Pearl of the Danube 9
Inca - Mit'a: 9
Japan - Meiji Restoration: 24
Kongo - Nkisi: 21
Mali - Songs of the Jeli: 17
Maori - Mana: 29
Mongolia - Ortoo: 21
Netherlands - Grote Riveren: 25
Nubia - Ta-Seti: 11 (14-3) Seeing comments here highlights my issue with the Nubian civ design. Many are using the Pitati Archer to justify the strength of this, just as many used this to justify the strength of the Pitati Archer. Sure, in game the two bonuses come together to produce one strong resolution. But it costs two uniques to get there, and I would rather have two bonuses that are just solid on their own, than one combined boost. There's a difference between synergy and reliance.
The Ottomans - Great Turkish Bombard: 21 (20+1) I want to give another upvote to this as one of the most excellent bonuses in the game. It essentially makes all siege units into okay unique units (which is alright, though not incredible), then on top of that gives the incredibly potent conquering bonuses of population preservation, a fairly useful loyalty buffer, and an extra amenity just in case.
Poland - Golden Liberty: 4
Rome - All Roads Lead To Rome: 17
Russia - Mother Russia : 25
Scotland - Scottish Enlightenment: 24
Scythia - People of the Steppe: 20
Sweden - Nobel Prize: 14
Zulu - Isibongo: 22
 
Australia - Land Down Under: 23
Aztec - Legend of the Five Suns: 26
Brazil - Amazon: 11
Egypt - Iteru: 10
England - Workshop of the World: 15
Germany - Free Imperial Cities: 16
Greece - Plato's Republic: 24
Hungary - Pearl of the Danube 9
Inca - Mit'a: 9
Japan - Meiji Restoration: 24
Kongo - Nkisi: 21
Mali - Songs of the Jeli: 17
Maori - Mana: 29
Mongolia - Ortoo: 21
Netherlands - Grote Riveren: 25
Nubia - Ta-Seti: 11
The Ottomans - Great Turkish Bombard: 21
Poland - Golden Liberty: 5 = 4 + 1 As others have said, it's the only on-demand culture bomb, which is fun and powerful. Turning a Military Card into a Wildcard is still strong. Right off the bat you can run two Econ cards if don't need the +5 Barbs. Very quickly at Political Philosophy you can choose Autocracy and not suffer for having two Military cards. Then at Monarchy you won't suffer for having 3. It's not as fun and exciting and civ defining as some of the other remaining, but it's still strong.
Rome - All Roads Lead To Rome: 14 = 17 - 3 I have to agree that this sounds great on paper, and gets you very strong early trading power if used strategically (extending your trade routes extremely far for no effort, and getting trade post bonuses), but it tapers off quickly and in the end it a bonus you'd have achieved for yourself anyways.

Russia - Mother Russia : 25
Scotland - Scottish Enlightenment: 24
Scythia - People of the Steppe: 20
Sweden - Nobel Prize: 14
Zulu - Isibongo: 22
 
Australia - Land Down Under: 23
Aztec - Legend of the Five Suns: 26
Brazil - Amazon: 11 -
Brazil - Amazon: 11 (14-3) The weakest adjacency bonus since you really want to chop those forests.
Nope, I really don't want to chop. Especially not when the Jungle guarantees me good production through lumbermills for half of the game and almost guarantees me +6 districts all over my empire.
Egypt - Iteru: 10
England - Workshop of the World: 15
Germany - Free Imperial Cities: 16-3=13 - I like this. It makes Germany a versatile Civ. But I like most of the abilities, and compared to them, this is ability is a bit bland compared to many others, and, to be honest, I rarely find myself in situations where my population is too low for the districts I want to build.
Greece - Plato's Republic: 24
Hungary - Pearl of the Danube 9+1=10 - I want to buy this another life. It is not hard to utilise, it will last through the entire game, and you can use it to any victory you want.
Inca - Mit'a: 9
Japan - Meiji Restoration: 24
Kongo - Nkisi: 21
Mali - Songs of the Jeli: 17
Maori - Mana: 29
Mongolia - Ortoo: 21
Netherlands - Grote Riveren: 25
Nubia - Ta-Seti: 11
The Ottomans - Great Turkish Bombard: 21
Poland - Golden Liberty: 5
Rome - All Roads Lead To Rome: 14
Russia - Mother Russia : 25
Scotland - Scottish Enlightenment: 24
Scythia - People of the Steppe: 20
Sweden - Nobel Prize: 14
Zulu - Isibongo: 22
 
Australia - Land Down Under: 23
Aztec - Legend of the Five Suns: 26
Brazil - Amazon: 11
Egypt - Iteru: 10
England - Workshop of the World: 15
Germany - Free Imperial Cities: 13
Greece - Plato's Republic: 24
Hungary - Pearl of the Danube: 10
Inca - Mit'a: 9
Japan - Meiji Restoration: 24
Kongo - Nkisi: 21
Mali - Songs of the Jeli: 17
Maori - Mana: 29
Mongolia - Ortoo: 22 (21+1) Very easy to take advantage of a +12 CS bonus with this, sometimes +18 or more. And it affects all your units, even the religious ones!
Netherlands - Grote Riveren: 25
Nubia - Ta-Seti: 11
The Ottomans - Great Turkish Bombard: 21
Poland - Golden Liberty: 5
Rome - All Roads Lead To Rome: 14
Russia - Mother Russia : 25
Scotland - Scottish Enlightenment: 24
Scythia - People of the Steppe: 20
Sweden - Nobel Prize: 14
Zulu - Isibongo: 19 (22-3) I think this ability is overrated in terms of it's power and importance. I much prefer Shaka's ability (early access to corps/armies and +5CS) and Ikandas (building corps/armies) over this. I'd rather just build/buy my Impi corps outright and take advantage of the Zulu abilities asap instead of throwing single Impis against well-fortified cities and then get the upgrade. Attacking cities has gotten a little harder in GS. And the loyalty bonus seems good on paper but I find in practice it doesn't help as much as I would like.
 
Australia - Land Down Under: 23
Aztec - Legend of the Five Suns: 26
Brazil - Amazon: 12 (11+1) : Very powerful and versatile, and it "makes sense" - there's a specific civ bonus (rainforests), and then there's the leader (GPP).
Egypt - Iteru: 10
England - Workshop of the World: 15
Germany - Free Imperial Cities: 13
Greece - Plato's Republic: 24
Hungary - Pearl of the Danube: 10
Inca - Mit'a: 9
Japan - Meiji Restoration: 24
Kongo - Nkisi: 21
Mali - Songs of the Jeli: 17
Maori - Mana: 29
Mongolia - Ortoo: 22
Netherlands - Grote Riveren: 25
Nubia - Ta-Seti: 11
The Ottomans - Great Turkish Bombard: 21
Poland - Golden Liberty: 2 (5-3) : It just doesn't make sense, it's a collection of numbers. Yes it is strong, but it doesn't define Poland, nor is it related to its leader. The same can be said about many non vanilla civs, they're powerful but make less sense.
Rome - All Roads Lead To Rome: 14
Russia - Mother Russia : 25
Scotland - Scottish Enlightenment: 24
Scythia - People of the Steppe: 20
Sweden - Nobel Prize: 14
Zulu - Isibongo: 19
 
Australia - Land Down Under: 23
Aztec - Legend of the Five Suns: 26
Brazil - Amazon: 12
Egypt - Iteru: 10
England - Workshop of the World: 16 (15+1) I love production bonuses! Even if a lot of things in this ability come too late to truly matter - or are nearly totally useless, see military engineers - this ability makes you feel pretty strong. And don't underestimate having more iron and coal.
Germany - Free Imperial Cities: 13
Greece - Plato's Republic: 24
Hungary - Pearl of the Danube: 10
Inca - Mit'a: 9
Japan - Meiji Restoration: 24
Kongo - Nkisi: 21
Mali - Songs of the Jeli: 14 (17-3) I feel that this ability, while powerful, railroads you into playing religious, or simply buying things, making science and to a lesser extend cultural victories very difficult.
Maori - Mana: 29
Mongolia - Ortoo: 22
Netherlands - Grote Riveren: 25
Nubia - Ta-Seti: 11
The Ottomans - Great Turkish Bombard: 21
Poland - Golden Liberty: 2
Rome - All Roads Lead To Rome: 14
Russia - Mother Russia : 25
Scotland - Scottish Enlightenment: 24
Scythia - People of the Steppe: 20
Sweden - Nobel Prize: 14
Zulu - Isibongo: 19
 
Australia - Land Down Under: 23
Aztec - Legend of the Five Suns: 26
Brazil - Amazon: 12
Egypt - Iteru: 10
England - Workshop of the World: 16
Germany - Free Imperial Cities: 13
Greece - Plato's Republic: 24
Hungary - Pearl of the Danube: 10
Inca - Mit'a: 9
Japan - Meiji Restoration: 24
Kongo - Nkisi: 21
Mali - Songs of the Jeli: 14
Maori - Mana: 29
Mongolia - Ortoo: 22
Netherlands - Grote Riveren: 25
Nubia - Ta-Seti: 11
The Ottomans - Great Turkish Bombard: 21
Poland - Golden Liberty: 3 (2+1) Don't like culture bombs? Ok, I respect this. If guaranteed early religion doesn't persuade you, I can live with it. But neglecting the fact, that it makes Theocracy far better gov than merchant republic and makes democracy useless in favour of communism is sth I cannot understand. This deserves some more voting up. Jeszcze Polska nie zginęła! (Poland hasn't died yet, opening of Polish national anthem)
Rome - All Roads Lead To Rome: 11 (14-3) Early roads do basically not so much as they don't increase movement. +1 per trading post being past translates to very very little gold. The weakest element of Roman uniques.
Russia - Mother Russia : 25
Scotland - Scottish Enlightenment: 24
Scythia - People of the Steppe: 20
Sweden - Nobel Prize: 14
Zulu - Isibongo: 19
 
Australia - Land Down Under: 23
Aztec - Legend of the Five Suns: 26
Brazil - Amazon: 13 = 12 + 1

I like that you get to play quite differently with your cities with this one. And also that gives a reason to keep jungle tiles, trying with the GS theme

Egypt - Iteru: 10
England - Workshop of the World: 16
Germany - Free Imperial Cities: 13
Greece - Plato's Republic: 24
Hungary - Pearl of the Danube: 10
Inca - Mit'a: 9
Japan - Meiji Restoration: 24
Kongo - Nkisi: 21
Mali - Songs of the Jeli: 14
Maori - Mana: 29
Mongolia - Ortoo: 22
Netherlands - Grote Riveren: 25
Nubia - Ta-Seti: 11
The Ottomans - Great Turkish Bombard: 21
Poland - Golden Liberty: 3
Rome - All Roads Lead To Rome: 11
Russia - Mother Russia : 25
Scotland - Scottish Enlightenment: 24
Scythia - People of the Steppe: 20
Sweden - Nobel Prize: 11 = 14 -3

I don't like that much the great person game, I think also the Nobel prize mechanics should not depend on Sweden being in the game. I think it is just a bad implementation of the idea.

Zulu - Isibongo: 19
 
Australia - Land Down Under: 23
Aztec - Legend of the Five Suns: 26
Brazil - Amazon: 13
Egypt - Iteru: 10
England - Workshop of the World: 16
Germany - Free Imperial Cities: 10 (13 - 3) It's a good ability, but the list is getting shorter. I don't often find myself in a situation where I lack the population to build the districts I need anyway.
Greece - Plato's Republic: 24
Hungary - Pearl of the Danube: 10
Inca - Mit'a: 9
Japan - Meiji Restoration: 24
Kongo - Nkisi: 21
Mali - Songs of the Jeli: 14
Maori - Mana: 29
Mongolia - Ortoo: 22
Netherlands - Grote Riveren: 25
Nubia - Ta-Seti: 12 (11 + 1) There are others I like more, but I have a feeling I will not have many more chances to vote for this. Even without the Pitati Archer, this would have been a great ability. Being able to produce ranged units quickly, especially in the early game, is a major advantage. Added XP augments this, as your ranged units will level up and heal more quickly. With Nubia, I always end up with several double shot Field Cannons. Perhaps it fades in the late eras, but the game is usually decided long before that.
Ottomans - Great Turkish Bombard: 21
Poland - Golden Liberty: 3
Rome - All Roads Lead To Rome: 11
Russia - Mother Russia : 25
Scotland - Scottish Enlightenment: 24
Scythia - People of the Steppe: 20
Sweden - Nobel Prize: 11
Zulu - Isibongo: 19

For those downvoting the Inca, I have a screenshot for your consideration:
Spoiler :
incanmountains.jpg


With Earth Mother, those mountain tiles are really rather good. Also, thanks to Terrace Farms, Incan cities have the potential to grow really large, really quickly, which means they get to work more tiles. Qusqu here reached size 10 in the Ancient era.
 
Australia - Land Down Under: 23
Aztec - Legend of the Five Suns: 26
Brazil - Amazon: 13
Egypt - Iteru: 10
England - Workshop of the World: 16
Germany - Free Imperial Cities: 7 (10-3) I agree, this looks fine on paper but how many times do I find myself in a situation where my city can't build a district I really, really want it to have? Not often, so what am I going to use this extra slot on? Unfilled no adjacency theater squares and entertainment districts?
Greece - Plato's Republic: 24
Hungary - Pearl of the Danube: 10
Inca - Mit'a: 9
Japan - Meiji Restoration: 24
Kongo - Nkisi: 21
Mali - Songs of the Jeli: 14
Maori - Mana: 29
Mongolia - Ortoo: 22
Netherlands - Grote Riveren: 25
Nubia - Ta-Seti: 12
Ottomans - Great Turkish Bombard: 21
Poland - Golden Liberty: 4 (3+1) Propping this up so it won't get ousted on one downvote. I've already explained why twice in the thread, but the short version is that if you have any resources on our borders, I'm taking them without wasting a district slot.
Rome - All Roads Lead To Rome: 11
Russia - Mother Russia : 25
Scotland - Scottish Enlightenment: 24
Scythia - People of the Steppe: 20
Sweden - Nobel Prize: 11
Zulu - Isibongo: 19
 
Australia - Land Down Under: 23
Aztec - Legend of the Five Suns: 26
Brazil - Amazon: 13
Egypt - Iteru: 10
England - Workshop of the World: 16
Germany - Free Imperial Cities: 7
Greece - Plato's Republic: 24
Hungary - Pearl of the Danube: 10
Inca - Mit'a: 9
Japan - Meiji Restoration: 24
Kongo - Nkisi: 21
Mali - Songs of the Jeli: 14
Maori - Mana: 29
Mongolia - Ortoo: 22
Netherlands - Grote Riveren: 22 (25-3), very map dependent, harbors are probably the weakest culture bomb district, half price dams are nice, after the update the barrier bonus is a little meh.
Nubia - Ta-Seti: 12
Ottomans - Great Turkish Bombard: 22 (21+1) Loyalty problems? *laughs in Ottoman*
Poland - Golden Liberty: 4
Rome - All Roads Lead To Rome: 11
Russia - Mother Russia : 25
Scotland - Scottish Enlightenment: 24
Scythia - People of the Steppe: 20
Sweden - Nobel Prize: 11
Zulu - Isibongo: 19
 
Australia - Land Down Under: 23
Aztec - Legend of the Five Suns: 26
Brazil - Amazon: 13
Egypt - Iteru: 10
England - Workshop of the World: 16
Germany - Free Imperial Cities: 8 (7 + 1). I do like this ability a lot: it allows to build a not-key district at the begining of the game like Holy Site without getting too far behind, and not get too much punished if I failed to have a religion. Furthermore, I can build Campus + Trade district at 1 Pop, and just wait 4 Pop for a TS and block your city at 4 Pop forever (1 Amenity) or go 7 Pop (2 Amenities) and stay there forever, just adding some strategic Harbor at coast, Encampment on the border, Hansa inside the empire and the same for EC/WP to the empire. You can also pull of the Government Plaza earlier, which is nice. If you go for a wide play, this ability really add up (and I don't even like going wide!)
Greece - Plato's Republic: 24
Hungary - Pearl of the Danube: 10
Inca - Mit'a: 9
Japan - Meiji Restoration: 24
Kongo - Nkisi: 21
Mali - Songs of the Jeli: 14
Maori - Mana: 29
Mongolia - Ortoo: 22
Netherlands - Grote Riveren: 22
Nubia - Ta-Seti: 12
Ottomans - Great Turkish Bombard: 22
Poland - Golden Liberty: 4
Rome - All Roads Lead To Rome: 8 (11 - 3). That ability have some not that significant Gold generation, but it adds up when you do a really long road, that also work for internal trade route. The roads are okay, as long they allow to mobilize faster my military but... theu also allow enemy to go faster to Rome in earlier era: they just have to conquer the first city and follow the way. (Yeah: I am kind of bad at higher difficulty). Overall, it is not a bad ability, nor a really weak one (it is not France!), but that strong either (but I may be wrong).
Russia - Mother Russia : 25
Scotland - Scottish Enlightenment: 24
Scythia - People of the Steppe: 20
Sweden - Nobel Prize: 11
Zulu - Isibongo: 19
 
Australia - Land Down Under: 23
Aztec - Legend of the Five Suns: 26
Brazil - Amazon: 13
Egypt - Iteru: 10
England - Workshop of the World: 16
Germany - Free Imperial Cities: 5=8-3. Never really feel that I need to build more districts that the regular population allows.
Greece - Plato's Republic: 24
Hungary - Pearl of the Danube: 10
Inca - Mit'a: 9
Japan - Meiji Restoration: 24
Kongo - Nkisi: 21
Mali - Songs of the Jeli: 14
Maori - Mana: 29
Mongolia - Ortoo: 22
Netherlands - Grote Riveren: 22
Nubia - Ta-Seti: 12
Ottomans - Great Turkish Bombard: 22
Poland - Golden Liberty: 5=4+1. Early Wildcard slot means you can run Revelation even before unlocking the first Government AND you can go for Theocracy yet still have the government configuration of Merchant Republic.
Rome - All Roads Lead To Rome: 8
Russia - Mother Russia : 25
Scotland - Scottish Enlightenment: 24
Scythia - People of the Steppe: 20
Sweden - Nobel Prize: 11
Zulu - Isibongo: 19
 
Australia - Land Down Under: 23
Aztec - Legend of the Five Suns: 26
Brazil - Amazon: 13
Egypt - Iteru: 10
England - Workshop of the World: 16
Germany - Free Imperial Cities: 5
Greece - Plato's Republic: 24
Hungary - Pearl of the Danube: 10
Inca - Mit'a: 9
Japan - Meiji Restoration: 24
Kongo - Nkisi: 21
Mali - Songs of the Jeli: 14-3=11 The production drawbacks are significant, but free faith and food are nice. Middle of the pack.
Maori - Mana: 29
Mongolia - Ortoo: 22
Netherlands - Grote Riveren: 22
Nubia - Ta-Seti: 12
Ottomans - Great Turkish Bombard: 22
Poland - Golden Liberty: 5
Rome - All Roads Lead To Rome: 8
Russia - Mother Russia : 25+1=26 Haven't upvoted this yet. More tiles on settle is an amazing ability because in Civ 6, Hausing is a thing.
Scotland - Scottish Enlightenment: 24
Scythia - People of the Steppe: 20
Sweden - Nobel Prize: 11
Zulu - Isibongo: 19
 
Australia - Land Down Under: 23
Aztec - Legend of the Five Suns: 26
Brazil - Amazon: 13
Egypt - Iteru: 10
England - Workshop of the World: 16
Germany - Free Imperial Cities: 5+1=6
Greece - Plato's Republic: 24
Hungary - Pearl of the Danube: 10
Inca - Mit'a: 9
Japan - Meiji Restoration: 24
Kongo - Nkisi: 21
Mali - Songs of the Jeli: 11
Maori - Mana: 29
Mongolia - Ortoo: 22
Netherlands - Grote Riveren: 22
Nubia - Ta-Seti: 12
Ottomans - Great Turkish Bombard: 22
Poland - Golden Liberty: 5-3=2
Rome - All Roads Lead To Rome: 8
Russia - Mother Russia : 26
Scotland - Scottish Enlightenment: 24
Scythia - People of the Steppe: 20
Sweden - Nobel Prize: 11
Zulu - Isibongo: 19

Poland: no seriously, how many tiles are you going to steal from your neighbors over the course of an entire game and is it really that good? You are not going to build Encampment in every city and you are not going to steal tiles from every body due to diplomatic penalties.
Germany: gives a lot more flexibility in city development
 
Australia - Land Down Under: 23
Aztec - Legend of the Five Suns: 26
Brazil - Amazon: 13
Egypt - Iteru: 10
England - Workshop of the World: 16
Germany - Free Imperial Cities: 6
Greece - Plato's Republic: 24
Hungary - Pearl of the Danube: 10
Inca - Mit'a: 9
Japan - Meiji Restoration: 24
Kongo - Nkisi: 21
Mali - Songs of the Jeli: 11
Maori - Mana: 29
Mongolia - Ortoo: 22
Netherlands - Grote Riveren: 23 (22+1) Mildly weaker since flooding was added but a solid adjacency bonus given how many cities will likely have rivers.
Nubia - Ta-Seti: 12
Ottomans - Great Turkish Bombard: 22
Poland - Golden Liberty: 2
Rome - All Roads Lead To Rome: 5 (8-3) I got this confused with the leader ability and should have downvoted sooner.
Russia - Mother Russia : 26
Scotland - Scottish Enlightenment: 24
Scythia - People of the Steppe: 20
Sweden - Nobel Prize: 11
Zulu - Isibongo: 19
 
Australia - Land Down Under: 23
Aztec - Legend of the Five Suns: 26
Brazil - Amazon: 13
Egypt - Iteru: 10
England - Workshop of the World: 16
Germany - Free Imperial Cities: 6
Greece - Plato's Republic: 24
Hungary - Pearl of the Danube: 10
Inca - Mit'a: 9-3 = 6. I have actually upvoted this thing earlier because somehow I thought that the ability of being able to build terrace farms should be considered here. But it should not be not! In that case, I don't really see the strength of this ability as the mountain tiles will be rarely worth being worked in your games.
Japan - Meiji Restoration: 24
Kongo - Nkisi: 21
Mali - Songs of the Jeli: 11
Maori - Mana: 29
Mongolia - Ortoo: 22
Netherlands - Grote Riveren: 23
Nubia - Ta-Seti: 12
Ottomans - Great Turkish Bombard: 22
Poland - Golden Liberty: 2
Rome - All Roads Lead To Rome: 5
Russia - Mother Russia : 26
Scotland - Scottish Enlightenment: 24
Scythia - People of the Steppe: 20
Sweden - Nobel Prize: 11+1 = 12. Even if I do not care for the extra GS/GE points that will rarely matter in Sweden games, I do believe that getting 50 favor (roughly 500-800 gold) for free quite frequently is a very noticable and flexible boost. I do like the competitions as it's basically free stuff for normal gameplay with Sweden.
Zulu - Isibongo: 19

@Krajzen: I don't really love the Polish ability either, but it should be noted that you can trigger the culture bomb with a single fort. (I guess that getting an Armory and buying an ME is a hassle as well, but at least it does not require you to build a district that you don't really need).
 
Australia - Land Down Under: 23
Aztec - Legend of the Five Suns: 26
Brazil - Amazon: 14 (13+1) Very unique playstyle. This ability is especially powerful if you re playing a late start (so that you can quickly get mercantilism)
Egypt - Iteru: 10
England - Workshop of the World: 16
Germany - Free Imperial Cities: 6
Greece - Plato's Republic: 24
Hungary - Pearl of the Danube: 10
Inca - Mit'a: 3 (6-3) It's time for this ability to fall down. The worst in this list imo (why work mountains when you have terrace farms?)
Japan - Meiji Restoration: 24
Kongo - Nkisi: 21
Mali - Songs of the Jeli: 11
Maori - Mana: 29
Mongolia - Ortoo: 22
Netherlands - Grote Riveren: 23
Nubia - Ta-Seti: 12
Ottomans - Great Turkish Bombard: 22
Poland - Golden Liberty: 2
Rome - All Roads Lead To Rome: 5
Russia - Mother Russia : 26
Scotland - Scottish Enlightenment: 24
Scythia - People of the Steppe: 20
Sweden - Nobel Prize: 12
Zulu - Isibongo: 19
 
Australia - Land Down Under: 23
Aztec - Legend of the Five Suns: 26
Brazil - Amazon: 14
Egypt - Iteru: 10
England - Workshop of the World: 16
Germany - Free Imperial Cities: 6
Greece - Plato's Republic: 24
Hungary - Pearl of the Danube: 10
Inca - Mit'a: 3
Japan - Meiji Restoration: 24
Kongo - Nkisi: 22 (21 + 1) I have to admit I did not understand this ability before GS. It wasn't until I was watching a stream and saw that the bonuses apply to any building that can house relics, artifacts or sculptures and all the bonuses double on themeing. It surely is more than an OCC ability.
Mali - Songs of the Jeli: 11
Maori - Mana: 29
Mongolia - Ortoo: 22
Netherlands - Grote Riveren: 23
Nubia - Ta-Seti: 9 (12 - 3) Ranged class is overrated and unnecessary for domination. If the AI ever learns how to build units after the first wave maybe this ability would be worth it. With city targetting rules now understood I will take recon over these guys into a siege.
Ottomans - Great Turkish Bombard: 22
Poland - Golden Liberty: 2
Rome - All Roads Lead To Rome: 5
Russia - Mother Russia : 26
Scotland - Scottish Enlightenment: 24
Scythia - People of the Steppe: 20
Sweden - Nobel Prize: 12
Zulu - Isibongo: 19
 
Australia - Land Down Under: 23
Aztec - Legend of the Five Suns: 26
Brazil - Amazon: 14
Egypt - Iteru: 10
England - Workshop of the World: 16
Germany - Free Imperial Cities: 6
Greece - Plato's Republic: 24
Hungary - Pearl of the Danube: 10
Inca - Mit'a: 3
Japan - Meiji Restoration: 24
Kongo - Nkisi: 22
Mali - Songs of the Jeli: 11
Maori - Mana: 30 (29 + 1) Top tier ability. There's just so much good stuff going on. Early embarkation means you'll be meeting CS and claiming goody huts super quick. With Lumbermills your Forests will be rather Productive in the late game. A culture bomb ability better than some. Downright free techs that send you straight into the Classical on turn 1. This civ is awesome.
Mongolia - Ortoo: 22
Netherlands - Grote Riveren: 23
Nubia - Ta-Seti: 9
Ottomans - Great Turkish Bombard: 22
Poland - Golden Liberty: 2
Rome - All Roads Lead To Rome: 2 (5 - 3) Meh, bit mediocre. Satrapies is gone, and I think that was better than this.
Russia - Mother Russia : 26
Scotland - Scottish Enlightenment: 24
Scythia - People of the Steppe: 20
Sweden - Nobel Prize: 12
Zulu - Isibongo: 19
 
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