- Joined
- Apr 11, 2011
- Messages
- 11,901
Fixed the dodgy Maori line.
Australia - Land Down Under: 17 (20-3) I find the + bonuses disruptive and compete with earth goddess and seaside resorts/national parks. Forces you coastal which is bad real estate. Makes you put campuses in places where they get no adjacency which is such a negative as adjacency bonus catches other civs up with this annoying ability. Culture bomb is nice, no more than nice though. Overrated compared to the rest IMO.
Aztec - Legend of the Five Suns: 23
Brazil - Amazon: 11
Greece - Plato's Republic: 25 (24+1) forbidden city from the start. What makes this so good is the ability to slot the +2 GG, GS and GW cards early combined with government flexibility increase. Extra bonuses early when they really count.
Japan - Meiji Restoration: 15
Kongo - Nkisi: 23
Maori - Mana: 31
Mongolia - Örtöö: 25
Netherlands - Grote Rivieren: 18
Ottomans - Great Turkish Bombard: 18
Russia - Mother Russia : 25
Scotland - Scottish Enlightenment: 25
Australia - Land Down Under: 17 (20-3) I find the + bonuses disruptive and compete with earth goddess and seaside resorts/national parks. Forces you coastal which is bad real estate. Makes you put campuses in places where they get no adjacency which is such a negative as adjacency bonus catches other civs up with this annoying ability. Culture bomb is nice, no more than nice though. Overrated compared to the rest IMO.
Aztec - Legend of the Five Suns: 23
Brazil - Amazon: 11
Greece - Plato's Republic: 25 (24+1) forbidden city from the start. What makes this so good is the ability to slot the +2 GG, GS and GW cards early combined with government flexibility increase. Extra bonuses early when they really count.
Japan - Meiji Restoration: 15
Kongo - Nkisi: 23
Maori - Mana: 31
Mongolia - Örtöö: 25
Netherlands - Grote Rivieren: 18
Ottomans - Great Turkish Bombard: 18
Russia - Mother Russia : 25
Scotland - Scottish Enlightenment: 25
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