SS-18 ICBM
Oscillator
ETW doesn't allow me to build cool stuff like the Statue of Liberty, Three Gorges Dam, and the Space Elevator.
The current system, yes, does remove the possibility of re-enacting historical battles. But my argument is that that is not what the focus of the game is at all.
Now, combined arms can still to a degree be in the game; you need various unit types within a stack for the stack to be successful. For instance, you might want a stack with archers, catapults, swordsmen, axemen and spearmen. That is a reasonable combined arms strategy, even if you won't have to think about individual battles in which you use all or a combination of all.
What is the focus of the game? I thought it was a global civilization simulator.
Empire building turn based strategy. So, sure, war is a crucial part of that, but my point is that the focus should not be on individual battles and the tactical (as opposed to strategic) minutiae of them. IMHO, diverging from a simplistic combat system would create that focus.
I really want borders by the time Nationalism is discovered to start being based more on political boundaries negotiated by sovereign political powers. Great Artist bombs rub me the wrong way in terms of realistic gameplay.
Absolutely agree ... in fact I would go further and say that culture by itself never creates borders in real life - certainly not in modern times and in truth not in historical times either ...
...culture is a part of political power that establishes borders ...
Has happened a lot in history, including modern times. "Culture" in the game represents an empire's influence and economic sway, not just oil paintings and fine cuisine.
What is "political power"? And if culture is a part of it as you say, and it establishes borders, then... what's your argument against culture establishing borders?
This could be semantics. You may be misunderstanding what "culture" represents in the game.
(IMO, the culture bomb is overpowered.)
Check out the US/Candian border which has not changed since it was established despite the fact that the US has become a much stronger cultural entity than Canada ... ditto for Mexico, South America and the Caribean.
Mexico? Dude, all of Texas used to be part of Mexico. Mexico lost Texas to flipping. Texas' cities became increasingly American with immigration (cultural influence changing the % population), then they revolted (1:1 correspondence to in-game), then Texas joined the U.S. There's hardly a better example of culture-flipping to be found in the history books. As for the present, the physical boundary is the Rio Grande, but the cultural and economic boundary is very blurry.
The culture bomb should be changed give a mini golden age to that city that ups culture say for ten turns.
The culture out put would be increased by say 400% and cultureal buildings would cost -50%