Civ VI Funny/Strange Screenshots

So I quess I'll be starting with 3 settlers then.

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Good to see Civ has an "advanced start" option now!

(note, unless you settle this turn you'll actually start with 2 settlers at most, as you cannot capture both settlers this turn anymore and they'll attempt to settle if they can)
 
Good to see Civ has an "advanced start" option now!

(note, unless you settle this turn you'll actually start with 2 settlers at most, as you cannot capture both settlers this turn anymore and they'll attempt to settle if they can)

Nah, I started with 3. I settled where I was and took the second settler at turn 1. At turn 2 Kumasi didn't have a place to settle so he moved his settler to that desert hill on his west and I stole that one too.
 
OK, riddle me this? How the heck am I supposed to achieve this Quest? :lol:

0ECD39A44DF88EC0597A582FB89249BB43457653

I like how the city is under siege.

Also, how are there units outside the mountains? Or do they belong to another city state?
 
Also, how are there units outside the mountains? Or do they belong to another city state?
My guess is if they produce a new unit while a unit is already standing in city center, the new unit is teleported to nearest free hex at end of turn.
 
My guess is if they produce a new unit while a unit is already standing in city center, the new unit is teleported to nearest free hex at end of turn.

My experience with units stacked on top of each other with not being able to move is unable to end turn though... Had it once sending my scout into fog of war and then having 1 mp left and needing 2 to get to any tile without an enemy on it.
 
I like how the city is under siege.

Also, how are there units outside the mountains? Or do they belong to another city state?

Yeah, that was the other funny part, the city was under siege from Turn 1... my cap is just west of it. I'm guessing it somehow interprets the mountains surrounding it as an enemy :lol:

As to the 2nd part, Kasper is correct, whenever it would spawn a new unit, if there was already one in the cap, it would just go to the next available spot... I've seen the same behaviour when I have a barb camp surrounded on a peninsula and suddenly a unit appears behind me :p
 
OK, riddle me this? How the heck am I supposed to achieve this Quest? :lol:

0ECD39A44DF88EC0597A582FB89249BB43457653

It's less of a quest and more of a cry for help.

The "under siege" thing counts all 6 tiles adjacent to the city center. If all of them are either mountains or affected by enemy ZoC, then the city is under siege. In this case, it's all mountain and no ZoC, but the AI doesn't consider that.
 
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It's less of a quest and more of a cry for help.

The "under siege" thing counts all 6 tiles adjacent to the city center. If all of them are either mountains or affected by enemy ZoC, then the city is under siege. In this case, it's all mountain and no ZoC, but the AI doesn't consider that.

I can't help but be annoyed at the part of "the AI doesn't consider that" when it has absolutely nothing to do with AI.
 
I can't help but be annoyed at the part of "the AI doesn't consider that" when it has absolutely nothing to do with AI.

Fine. The programming doesn't consider circumstances where all six tiles are mountains.
 
Seoul request a Conquistador.jpg

Zanzibar requests a Crouching Tiger.jpg


These two City-States are requesting a Conquistador and a Crouching Tiger.....I'm playing as Macedon.....
 
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These two City-States are requesting a Conquistador and a Crouching Tiger.....I'm playing as Macedon.....
Technically, it would be possible if there was China and Spain and both had rebellions and you had an apostle with the promotion that allows you to add barbarians to your army... But you don't have China and you don't have Spain :lol:
 
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To be honest, broken texture Teddy looks more like a hitman than a waiter. You can barely see his eyes behind those little glasses, which really adds to the effect.
 
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