Civ VI Funny/Strange Screenshots

I was doing some testing with Trading Domes and an odd city appeared next to my border:

Spoiler The Phoenicians can sometimes be offsettling. :
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I took me a few seconds to understand why KTY was not in the center of its territory.
In Civilization VI, a newly settled city claims 6 closest tiles. Most of the time, it is the 6 around the city. In this case, the Phoenicians grabbed the 3 remaining tiles next to the city, then took 3 other tiles on ring 2. It happened that the 3 tiles they grabbed at ring 2 managed to form a round territory.


Sad news for the Trading Dome: the +1 Gold to trade routes only works if it is on a workable range. Since you cannot have Trading Dome next to each other, you can have a maximum of 12 Trading Dome in a city for a +12 additional Gold.
 
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Lightning never strikes in one place twice, they said... yeah right, sure... :)

These are AI troops btw, expecting to attack my vassal city state which I'm blocking with my troops from them, much fun and all.
And I got both those meteor sites, because AI units never moved, so I got to the unoccupied tile first, and then, after an eternity, I saw that the AI knight moved and left the second site unoccupied, so I went and took it as well.

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The yield maxer in me so desperately wants to put lumber mills on those tiles... I can't tell if this city would be better or worse as someone other than Kupe!
worse, Kupe does not have to bother, in fact Lumber mills often do nothing
 
Is that a bug or did just go nuts on them? I'd hate to see your maintenance bill!
I build Venetian Arsenal, and thanks to my trade routes all cities on the screen had about 100 production, so I was building 8 naus per turn. At first I thought building only couple naus but then I wanted to see how many can I build before I must reseach tech that replaces them.
I don't have the save file anymore, but I did build 136 naus and their maintenance is 2 so -272 in total.
 
I build Venetian Arsenal, and thanks to my trade routes all cities on the screen had about 100 production, so I was building 8 naus per turn. At first I thought building only couple naus but then I wanted to see how many can I build before I must reseach tech that replaces them.
I don't have the save file anymore, but I did build 136 naus and their maintenance is 2 so -272 in total.

A drop in the ocean for Portugal's income
 
Never before have I wished more for the option to toggle whether or not a city center displays canal graphics. I've got that harbor there in the middle lake in the hopes it wouldve made the the adjacent canal go straight horizontally without connecting to the city center, but it seems the game prioritizes city center canals going straight (or rather, from one tile to the direct opposite tile) rather than canal districts going straight.

If I could do it again, I'd place the harbor directly southwest of the city center, and then put the canal either over the cattle (one tile southeast of where I have it now), or on the woods tile which for some reason is still showing its yields, and just make do with the canal looking like its bypassing the third lake.

Spoiler Warning: Unsatisfying :
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Nau is time to cause feitoria!View attachment 596796

only 100? Keep going and you'll have a REAL navy. :p

Now, try doing that with Lysefjord and running them over and over again to get the upgrades.
Micromanaging to the nth degree.

Alas I didn't take a screeny of a 200 ship navy doing that (and it was a mix of ships).. but,
gettting 100 of one type before doing upgrades IS impressive.
(silly, but impressive. Definitely a "hold my beer, hey y'all, watch this!" moment)
:D

Now I'm gonna have to do that stupid sized navy and post, just to beat this. :)
(Canadian. We be krazy) :)
 
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