Boris Gudenuf
Deity
There is an increasing feeling that NFP represents the last major change to Civ VI from the official design team, so it's time to start looking formally at what Coms Next. And since the discussions of Proposed Civilizations for Civ VI cover literally 100s of pages of Posts, it's perhaps a good time to start a new Thread with a slightly different focus: what Civs from Civ VI should be included in Civ VII, and what, if any, changes/reforms need to be made to keep or make them more attractive/playable/interesting.
This assumes that Civ VII will be a continuation of Civ VI and what Went Before, and not a radical rewriting of the entire Civ Franchise that starts from Scratch. I think now that a radical redesign is very, very unlikely, given that in the current 4X strategy world, animated personalized Leaders and Unique-focused Civs are sort of what sets Civ apart from Humankind or Old World, and so are I think, likely to remain part of the basic structure of the game.
With that caveat, the starting point should be, I think, the Civs and Leaders in Civ VI now. Below is a list of them, including the Modded Civs and Leaders, some of which fill 'slots' that have been discussed at length on these Forums, and so deserve some more discussion as to how they might fit into a Civ VII framework.
More caveats: the Mods are by no means complete, because a number of modded Civs that used to be available are now incompatible and have disappeared from the Workshop. In addition, I have not included any cartoon, science-fiction, fantasy Civs or Civs modeled on other trademarked/copyrighted material or Living Leaders which for legal reasons are most unlikely to even be considered for the game.
This assumes that Civ VII will be a continuation of Civ VI and what Went Before, and not a radical rewriting of the entire Civ Franchise that starts from Scratch. I think now that a radical redesign is very, very unlikely, given that in the current 4X strategy world, animated personalized Leaders and Unique-focused Civs are sort of what sets Civ apart from Humankind or Old World, and so are I think, likely to remain part of the basic structure of the game.
With that caveat, the starting point should be, I think, the Civs and Leaders in Civ VI now. Below is a list of them, including the Modded Civs and Leaders, some of which fill 'slots' that have been discussed at length on these Forums, and so deserve some more discussion as to how they might fit into a Civ VII framework.
More caveats: the Mods are by no means complete, because a number of modded Civs that used to be available are now incompatible and have disappeared from the Workshop. In addition, I have not included any cartoon, science-fiction, fantasy Civs or Civs modeled on other trademarked/copyrighted material or Living Leaders which for legal reasons are most unlikely to even be considered for the game.