Civ VI TSL

A few of these cities states make me wonder if some civs won't appear as DLC. I can't image Korea to be a civ now that it has been confirmed as a city-state. I hope I am wrong.

Korea, Sweden, Brazil, Indonesia, and several others all started as city-states in Civ V.
 
A few of these cities states make me wonder if some civs won't appear as DLC. I can't image Korea to be a civ now that it has been confirmed as a city-state. I hope I am wrong.

Please let me know if you see anything wrong with the map!!!
That won't stop them from appearing as civs. Civ V had several civs, when all was said and done, that were City-States before they were released.

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With certain areas of the map completely devoid of civs or city states, I am surprised that Nan Madol made it in, and not the Inuit or some City State in Siberia or further east.
 
I like your ideas!! Which Civs do you have in mind to fill in the blanks?

I've been playing the mod Anno Domini while we wait for Civ6. You might enjoy it, although I must mention that TSL requires one to make a custom map or edit starting locations with IGE or some other utility
It's a mod based upon the Roman Empire's view of the world, and factions present during that time

Modcivs include:

Assyria (Sammuramat)
Bactria
Burma
Castile
Frisii
Gaul
Great Moravia
Iberians
Kanem-Bornu
Khmer
Lombards
Lusitani
Medes
Mongolia
Ostrogoths
Poland
Rome (Scipio)
Sassanids
Shang
Siam
Tartessos
Vietnam
Visigoths
Wessex

as well as slightly different versions of

Greece
Rome
Byzantium
China (actually split up into 3 dynasties)


a bunch i'm forgetting-- 104 civs total at this point
 
With certain areas of the map completely devoid of civs or city states, I am surprised that Nan Madol made it in, and not the Inuit or some City State in Siberia or further east.

I think that may have something to do with the fact neither Inuits nor Siberian natives built cities because in their climate the only viable lifestyle was hunter-gatherers.

Personally I think basing this game on actual history is more important than mathematical obsession of filling the map with civs even if no preindustrial civilisations existed in some places ever.

Meanwhile Nan Madol was historical urban center.
 
I've been playing the mod Anno Domini while we wait for Civ6. You might enjoy it, although I must mention that TSL requires one to make a custom map or edit starting locations with IGE or some other utility
It's a mod based upon the Roman Empire's view of the world, and factions present during that time

Modcivs include:

Assyria (Sammuramat)
Bactria
Burma
Castile
Frisii
Gaul
Great Moravia
Iberians
Kanem-Bornu
Khmer
Lombards
Lusitani
Medes
Mongolia
Ostrogoths
Poland
Rome (Scipio)
Sassanids
Shang
Siam
Tartessos
Vietnam
Visigoths
Wessex

as well as slightly different versions of

Greece
Rome
Byzantium
China (actually split up into 3 dynasties)


a bunch i'm forgetting-- 104 civs total at this point

Unfortunately it appears that the mods is currently broken. I don't have a UI and using the hot key to settle causes game to crash.
 
I haven't decided to add this quite yet to the main thread since I do not currently have all the logos but thanks to this thread (http://forums.civfanatics.com/showthread.php?t=575004), I was able to make a photo map. Please note that the map size is doubled to allow the logos to fit.
 

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Can we make a decent map by filling in empty spaces with lots of city states? Of course, it would still give an advantage to those surrounded by city states rather than other civs, but that is unavoidable.
 
Can we make a decent map by filling in empty spaces with lots of city states? Of course, it would still give an advantage to those surrounded by city states rather than other civs, but that is unavoidable.

Its a TSL map so traditionally cities go where they are in the real world but I do not see why this couldn't work either. Great Idea!
 
Its a TSL map so traditionally cities go where they are in the real world but I do not see why this couldn't work either. Great Idea!

Perhaps an added, optional setting which adds a number of new city states conveniently located in positions that work well for filling the gaps that included civs and city states leave. Of course, given the unique suzerain bonuses, that may be harder than it sounds.
 
Has anyone given any thought about what civs will found religions on this map? Its pretty important now given the new victory type.
If the max amount of religions that can be founded is the same as in Civ 5, I think the major contenders would be:
China (semi isolated, wonder bonus)
India (mountains, civ focus)
Brazil (isolated, rainforest bonus)
Greece (mountains, early wildcard)
Japan (mountains, leader agenda)
Spain (mountains, leader ability)
Arabia (mountains, mostly speculation)
 
Has anyone given any thought about what civs will found religions on this map? Its pretty important now given the new victory type.
If the max amount of religions that can be founded is the same as in Civ 5, I think the major contenders would be:
China (semi isolated, wonder bonus)
India (mountains, civ focus)
Brazil (isolated, rainforest bonus)
Greece (mountains, early wildcard)
Japan (mountains, leader agenda)
Spain (mountains, leader ability)
Arabia (mountains, mostly speculation)

Well founding a religion requires Great Prophet Points, not Faith... so all you have to do is

1. Prioritize building your Holy site+Shrine
OR
2. build Stonehenge
OR
3. some other source of Prophet points

So (mostly) its not a matter of ability* (and mountains/rainforest don't help), but a matter of Wanting to.

*exception is civs that get a Bonus to constructing their Holy Site (no UD so far..Japan gets Holy Site bonus...Egypt/Aztecs general district Bonus) or early Wonders (China/Egypt)..or some weird benefit (Greece)

so I'd say

For Human Civs getting religion
Egypt/Aztecs/Japan...faster Holy site
Egypt/China...Stonehenge
Greece...wild card
Germany? can build holy Site even if they have another District

For AI civs getting religion (all of the above+)
India/Arabia/Spain...they will (probably) want it badly


Unlikely to get Religion
France, Norway, England, America, Brazil (no help on getting 1st Great Person), Russia, Scythia, Rome, ???Sumer???, [Kongo obviously]
 
My mistake, i thought adjacency bonuses also increased Gp generation.

So religions will be a more of a toss up on who will get them. Spain, India, Japan, and Arabia will most likely put effort into getting one as an AI which leaves 3 to be picked up by whoever builds stonehenge (probably China) and two stragglers.

Depending on who those civs are, its either going to make the Americas a lot easier to convert or much harder
 
Have any details been released about the map sizes that will be available?
(I love the giant map in Ynaemp and I hope there will be something gigantic
to explore in Civ VI.)
 
I imagine Krakow as capital of Poland (if true) will piss a lot of people from Warsaw off. I am totally with it though :D
 
I tried to justify making the capital of the Civ's different than their Modern Capitals. I like to change things up.

Krakow is a good choice considering Jadwiga is the leader (and if it's true Cloth Hall is UB). But I guess Firaxis will choose Warsaw anyway [pissed]
 
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