Civ VII Developer Video - November 2025 | What's coming with tomorrow's update!

Ok, what are these hinting at? Border Reivers = Scotland? Terraforming Mars = Martians? Twilight Struggle = USSR?

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Ed Beach is the creator of Border Reivers. In fact, the other two in that stack are Virgin Queen and Here I Stand, both also by Beach.
 
Ed Beach is the creator of Border Reivers. In fact, the other two in that stack are Virgin Queen and Here I Stand, both also by Beach.
Yeah, to me the ones that aren't designed by Ed Beach: Twilight Struggle and Terraforming Mars could hint at new late game additions. There's been talks and hints of adding an Atomic Age which is probably expansion material.
 
Firaxis Feature Workshop: How to Apply
Was a bit hopeful when I saw option "never played" for civ7, that they decided to look also for "did not buy" people since main goal of those changes (I assume) will bo to appease to this crowd, but next step informed me that I do not qualify. Most likely because of that.
Well, I guess it's fair. Couple days ago I wrote in some other topic, that I don't have high hopes for players like me to be let in and it turned out to be the case here.
 
Was a bit hopeful when I saw option "never played" for civ7, that they decided to look also for "did not buy" people since main goal of those changes (I assume) will bo to appease to this crowd, but next step informed me that I do not qualify. Most likely because of that.
Well, I guess it's fair. Couple days ago I wrote in some other topic, that I don't have high hopes for players like me to be let in and it turned out to be the case here.
It requires people to playtest features, meaning actually playing the game. If you don't own the game, how would it work?
 
Was a bit hopeful when I saw option "never played" for civ7, that they decided to look also for "did not buy" people, but next step informed me that I do not qualify. Most likely because of that.
Well, I guess it's fair. Couple days ago I wrote in some other topic, that I don't have high hopes for players like me to be let in and it turned out to be the case here.
Two points on that.
One, if the point of the workshop is to test whether the changes improve things or not compared to the baseline, you need to be familiar with the baseline.
Two, if you could sign up to play without buying, that just becomes a way of playing the game without buying.
It's fine to vote with your wallet, but you can't expect to have it both ways.
 
It requires people to playtest features, meaning actually playing the game. If you don't own the game, how would it work?
For example by giving temporary access to separate internal only game (custom release of civ7) on Steam. We live in XXI century and have tools to do such things.

Two points to that - one, if the point of the workshop is to test whether the changes improve things or not compared to the baseline, you need to be familiar with the baseline. Two, if you could sign up to play without buying, that just becomes a way of playing the game without buying.
Yup. To be honest, I was hoping to hit two birds with one stone. Give them feedback if those changes are something that could bring me back. And be able to actually test the game for myself as a demo we don't have. Let's be honest here. Civ is a type of game, where if you have access to it for a week, it's not like you will use this week to play all you always wanted and you're done. It's not lost sale in any way if we spent thousands of hours in each iteration.
 
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Yup. To be honest, I was hoping to hit two birds with one stone. Give them feedback if those changes are something that could bring me back. And be able to actually test the game for myself as a demo we don't have.
Whereas their objective as a business is to maximise the sales, and granting open-ended access to the game to people who don't own it doesn't help with that.
I'm sure once the mode is playtested, workshopped and released, they will do a free weekend to try out the game. It happened with the past iterations.
 
I must admit, that I am slightly disappointed in the minor UI-changes. Didn't they mention specifically setllement banners, and a commerce hub (i.e. = trade overview display) in their latest patchnotes as something they are working on?
I suppose if it was included in 1.3.0. it would have been highlighted by Ed Beach.
 
Yeah, to me the ones that aren't designed by Ed Beach: Twilight Struggle and Terraforming Mars could hint at new late game additions.
Actually the Cold War was mentioned in one of the pre-release interviews by Ed Beach. To me it is evidence that cold war mechanic was at least considered by the designers.

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Terraforming Mars might hint a brand new, extended Space Victory of building a martian base. :crazyeye: 🚀🇲🇭 I liked Civ 1 victory when you constructed a spacecraft. That was a great mini-game. Would love to have something similar.
 
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I must admit, that I am slightly disappointed in the minor UI-changes. Didn't they mention specifically setllement banners, and a commerce hub (i.e. = trade overview display) in their latest patchnotes as something they are working on?
I suppose if it was included in 1.3.0. it would have been highlighted by Ed Beach.
Full UI changes will be in tomorrow patch notes and I expect them to be much bigger. Just compare highlights of the previous patch with it's patchnotes.

I never expected for it to be open-ended if they would go this path. I definitely would assume it would be strictly time limited.
To provide valuable feedback, you need to be able to spend a lot of time playing full version of the game. From practical point of view it doesn't differ much from gifting full access.
 
Actually the Cold War was mentioned in one of the pre-release interviews by Ed Beach. To me it is evidence that cold war mechanic was at least considered by the designers.

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The Cold War definitely marked a massive global vibe shift, for want of a better term, in many many ways, so I think it makes a perfectly logical cutoff point. That said, it's a very significant chunk of history especially as it relates to life today, and not having it represented in civ feels a little weird. There's definitely potential for interesting gameplay based on all number of things that happened during that time period, so I'm hopeful for it if we get a fourth age at some point (and I'm also very biased because it's my research specialism lol)
 
To provide valuable feedback, you need to be able to spend a lot of time playing full version of the game. From practical point of view it doesn't differ much from gifting full access.
Did you read FAQ they provided? Each round of workshop they inviting to is gonna take a week. Following you definition of valuable feedback it seems they will not gonna get one.
 
Actually the Cold War was mentioned in one of the pre-release interviews by Ed Beach. To me it is evidence that cold war mechanic was at least considered by the designers.

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True cold War (ie the Pax Atomica) would be ideal for a 4th Age... because its an age where Civs(ie Nuclear powers) can't take settlements from another civ. Instead all military activity is with Independent Powers and City States. (ie nonnuclear powers)
 
Did you read FAQ they provided? Each round of workshop they inviting to is gonna take a week.
The more time-limited the testing period is, the more valuable it is to have testers who don't need to spend that time just getting acclimatised to the game's basic mechanics, and who have a solid knowledge of the existing game as a benchmark to immediately start putting the changes through their paces.
 
The Cold War definitely marked a massive global vibe shift, for want of a better term, in many many ways, so I think it makes a perfectly logical cutoff point. That said, it's a very significant chunk of history especially as it relates to life today, and not having it represented in civ feels a little weird. There's definitely potential for interesting gameplay based on all number of things that happened during that time period, so I'm hopeful for it if we get a fourth age at some point (and I'm also very biased because it's my research specialism lol)
Cold War is a weird thing, yes. But with the current split between 3rd and potential 4th age, I don't think we'll have it directly. More likely ideology will stay as 3rd age thing, while 4th age could involve other parts of Cold War, like proxy wars. It makes sense, because cold war took only small fraction of this 4th age (which is presumably 1950-2070), while proxy wars, for example, as still alive and kicking. Also, I assume some mechanics to carry ideological leftovers to 4th age (similarly to how religion could be carried) will exist too.
 
The more time-limited the testing period is, the more valuable it is to have testers who don't need to spend that time just getting acclimatised to the game's basic mechanics, and who have a solid knowledge of the existing game as a benchmark to immediately start putting the changes through their paces.
Agree, that those are valuable. That's why I used "also" in my initial post. Because I consider opinion from lost crowd also valuable if (as it seems) they are trying to win them back.
that they decided to look also for "did not buy" people
 
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