Anytime anyone tries to do something new with an existing setting, it's changing it. For the sake of a new story. Tolkien did it. GRRM does it.They had previously built a world that made sense on its own merits. Then they tried to change the world to fit their new storyline.
This is not necessarily a bad thing. You feel in this case that it is. Others will agree or disagree. It doesn't make what they did a mistake before they even knew they were making it. It's a perfectly viable thing to choose to do.
Sure it did. But this is probably better saved for another thread. I'm just trying to demonstrate that how you feel about it isn't necessarily how others feel about it. And I'm very into both ATLA and TLOK as well.However, it didn't come with full consideration of how the worldbuilding works in the previous story and how it works in the story now.
I think again, we're back to unfalsifiable claims.I recognised in my writing that the developers did consider some aspects, like with the unlock system (and ie the historical / geographic choices)
But they didn't consider all aspects.
Did the developers consider some players want to play one Civ from start to finish?
Did they consider some players want to play variety of maps, not just home lands vs far lands, for example even TSL?
Did they realise that some players did not appreciate being railroaded? Or that some players wanted a more intricate government system?
Or maybe they should consider that some Religion starts in the Antiquity and lasts the whole of human Civilization. And some does not.
Now, obviously it's impossible to consider absolutely everyone and everything, but this is why market research exists.
The problem with Civ7 is that the design is linear, it tells you how the game will be played, almost exactly like human history, but not quite. This isn't quite brave or considerate.
If it was considerate, it would have allowed you to play in different ways like I mentioned. IT would be open to mechanics existing across ages. But it is not.
I think some people think that just because the game was rushed, makes the entire fault of the outcome. No, this is not true.
First of all, you realise they have had almost 9 years between titles? Even if you cut it down to 2-3 years of development, this is generally enough for a competent team.
The game was rushed so the UI sucks - this makes sense. But is the rush the reason the design doesn't make sense?
No, they had plenty of time, feedback, money and a decent sized team.
You might enjoy this design because you may happen to like to play a particular way that meshes with the design very well.
However, many people are not considered in the game's design. Not to mention for example, modders and map-makers currently have nothing.
Although this is indicative of release-now-fix-later development style.
How did you know they didn't consider that some players want to play one Civ from start to finish? You don't know. I don't know. We can't know. You're assuming that they didn't based on a lack of catering to that player in the final product. This is faulty logic.
The same goes for the other questions. We have no way of answering these questions. You're assuming they didn't.
And I think we're drifting into "sandbox vs. narrative" territory again, which is another thread (or set of threads, at this point). People have different interests. The franchise has, at times, created tension between these groups of people by going one way, or another way. We saw it with Districts in VI (city planning sprawl was one thing, yield choices was another). We saw it with ranged unit balance in V (combined with 1UPT, and map generation / hexes, created an overly optimal way to fight).
You're trying to make sense of something you don't like in objective terms. You're not going to find an answer. The answer is to accept that you don't like the thing, and that you might have not liked it even if it launched in a good shape.
(also, us modders have a fair amount - the main thing we're missing are art assets and a pipeline there I think, though knowing their JS pipeline would also be helpful)